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LibGfx: Add Vector2 class
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parent
077c340ea2
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aff6426000
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sideshowbarker
2024-07-18 18:15:35 +09:00
Author: https://github.com/sunverwerth Commit: https://github.com/SerenityOS/serenity/commit/aff6426000c Pull-request: https://github.com/SerenityOS/serenity/pull/7019 Reviewed-by: https://github.com/alimpfard
1 changed files with 122 additions and 0 deletions
122
Userland/Libraries/LibGfx/Vector2.h
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122
Userland/Libraries/LibGfx/Vector2.h
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/*
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* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@gmx.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <math.h>
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namespace Gfx {
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template<typename T>
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class Vector2 final {
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public:
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constexpr Vector2() = default;
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constexpr Vector2(T x, T y)
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: m_x(x)
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, m_y(y)
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{
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}
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constexpr T x() const { return m_x; }
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constexpr T y() const { return m_y; }
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constexpr void set_x(T value) { m_x = value; }
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constexpr void set_y(T value) { m_y = value; }
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constexpr Vector2& operator+=(const Vector2& other)
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{
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m_x += other.m_x;
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m_y += other.m_y;
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return *this;
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}
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constexpr Vector2& operator-=(const Vector2& other)
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{
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m_x -= other.m_x;
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m_y -= other.m_y;
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return *this;
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}
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constexpr Vector2 operator+(const Vector2& other) const
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{
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return Vector2(m_x + other.m_x, m_y + other.m_y);
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}
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constexpr Vector2 operator-(const Vector2& other) const
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{
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return Vector2(m_x - other.m_x, m_y - other.m_y);
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}
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constexpr Vector2 operator*(const Vector2& other) const
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{
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return Vector2(m_x * other.m_x, m_y * other.m_y);
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}
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constexpr Vector2 operator/(const Vector2& other) const
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{
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return Vector2(m_x / other.m_x, m_y / other.m_y);
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}
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constexpr Vector2 operator*(T f) const
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{
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return Vector2(m_x * f, m_y * f);
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}
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constexpr Vector2 operator/(T f) const
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{
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return Vector2(m_x / f, m_y / f);
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}
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constexpr T dot(const Vector2& other) const
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{
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return m_x * other.m_x + m_y * other.m_y;
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}
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constexpr Vector2 normalized() const
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{
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T inv_length = 1 / length();
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return *this * inv_length;
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}
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constexpr Vector2 clamped(T m, T x) const
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{
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Vector2 copy { *this };
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copy.clamp(m, x);
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return copy;
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}
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constexpr void clamp(T min_value, T max_value)
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{
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m_x = max(min_value, m_x);
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m_y = max(min_value, m_y);
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m_x = min(max_value, m_x);
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m_y = min(max_value, m_y);
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}
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constexpr void normalize()
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{
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T inv_length = 1 / length();
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m_x *= inv_length;
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m_y *= inv_length;
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}
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constexpr T length() const
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{
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return sqrt(m_x * m_x + m_y * m_y);
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}
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private:
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T m_x;
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T m_y;
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};
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typedef Vector2<float> FloatVector2;
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typedef Vector2<double> DoubleVector2;
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}
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using Gfx::DoubleVector2;
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using Gfx::FloatVector2;
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using Gfx::Vector2;
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