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AK: Change the signature of AK::encode_base64() to use Span.
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parent
5fa0fdb219
commit
abe925e4b0
Notes:
sideshowbarker
2024-07-19 04:32:39 +09:00
Author: https://github.com/asynts Commit: https://github.com/SerenityOS/serenity/commit/abe925e4b08 Pull-request: https://github.com/SerenityOS/serenity/pull/2903
5 changed files with 7 additions and 6 deletions
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@ -86,7 +86,7 @@ ByteBuffer decode_base64(const StringView& input)
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return ByteBuffer::copy(output.data(), output.size());
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}
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String encode_base64(const ByteBuffer& input)
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String encode_base64(ReadonlyBytes input)
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{
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StringBuilder output;
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@ -27,12 +27,13 @@
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#pragma once
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#include <AK/Forward.h>
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#include <AK/Span.h>
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namespace AK {
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ByteBuffer decode_base64(const StringView&);
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String encode_base64(const ByteBuffer&);
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String encode_base64(ReadonlyBytes);
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}
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@ -49,7 +49,7 @@ TEST_CASE(test_decode)
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TEST_CASE(test_encode)
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{
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auto encode_equal = [&](const char* input, const char* expected) {
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auto encoded = encode_base64(ByteBuffer::wrap(input, strlen(input)));
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auto encoded = encode_base64({ input, strlen(input) });
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EXPECT(encoded == String(expected));
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};
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@ -28,8 +28,8 @@
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#include <AK/ByteBuffer.h>
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#include <AK/FlyString.h>
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#include <AK/Function.h>
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#include <AK/Utf8View.h>
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#include <AK/String.h>
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#include <AK/Utf8View.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/Function.h>
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@ -278,7 +278,7 @@ JS_DEFINE_NATIVE_FUNCTION(WindowObject::btoa)
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byte_string.append(codepoint);
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}
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auto encoded = encode_base64(ByteBuffer::wrap(byte_string.data(), byte_string.size()));
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auto encoded = encode_base64(byte_string.span());
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return JS::js_string(interpreter, move(encoded));
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}
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@ -75,6 +75,6 @@ int main(int argc, char** argv)
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return 0;
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}
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auto encoded = encode_base64(buffer);
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auto encoded = encode_base64(buffer.span());
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printf("%s\n", encoded.characters());
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}
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