LibGUI: Use default instead of an empty constructor/destructor

Default implementations allow for more optimizations.
See: https://pvs-studio.com/en/docs/warnings/v832/
This commit is contained in:
Brian Gianforcaro 2021-09-15 23:57:01 -07:00 committed by Andreas Kling
parent 4fe99ff0d6
commit a7364eef3c
Notes: sideshowbarker 2024-07-18 08:59:31 +09:00
4 changed files with 5 additions and 5 deletions

View file

@ -10,7 +10,7 @@ namespace GUI {
class Margins {
public:
Margins() { }
Margins() = default;
Margins(int all)
: m_top(all)
, m_right(all)
@ -39,7 +39,7 @@ public:
, m_left(left)
{
}
~Margins() { }
~Margins() = default;
bool is_null() const { return !m_left && !m_top && !m_right && !m_bottom; }

View file

@ -17,7 +17,7 @@ class ModelIndex {
friend class Model;
public:
ModelIndex() { }
ModelIndex() = default;
bool is_valid() const { return m_model && m_row != -1 && m_column != -1; }
int row() const { return m_row; }

View file

@ -13,7 +13,7 @@ namespace GUI {
class Shortcut {
public:
Shortcut() { }
Shortcut() = default;
Shortcut(u8 modifiers, KeyCode key)
: m_modifiers(modifiers)
, m_key(key)

View file

@ -12,7 +12,7 @@ namespace GUI {
class TextPosition {
public:
TextPosition() { }
TextPosition() = default;
TextPosition(size_t line, size_t column)
: m_line(line)
, m_column(column)