diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index aac6ea231d3..45d90a61a14 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -1010,7 +1010,7 @@ ALWAYS_INLINE void Device::shade_fragments(PixelQuad& quad) // FIXME: exponential fog is not vectorized, we should add a SIMD exp function that calculates an approximation. if (m_options.fog_enabled) { - auto factor = expand4(0.0f); + f32x4 factor; switch (m_options.fog_mode) { case GPU::FogMode::Linear: factor = (m_options.fog_end - quad.fog_depth) / (m_options.fog_end - m_options.fog_start);