FlappyBug: Reposition Game constructor in file

This will become important later on because
the constructor will depend on the helper structs
This commit is contained in:
creator1creeper1 2021-12-23 22:20:17 +01:00 committed by Brian Gianforcaro
parent 81eb450369
commit a67afa735c
Notes: sideshowbarker 2024-07-17 22:18:55 +09:00

View file

@ -28,8 +28,6 @@ public:
Function<u32(u32)> on_game_end;
private:
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
@ -154,6 +152,8 @@ private:
NonnullRefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/background.png").release_value_but_fixme_should_propagate_errors() };
const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };
Game();
};
}