LibWeb: Introduce variable dom_node in EventHandler::handle_mousedown

to make the code more readable
This commit is contained in:
simonkrauter 2024-08-19 16:22:31 -03:00 committed by Sam Atkins
parent dda7325358
commit a2e4259099
Notes: github-actions[bot] 2024-08-23 08:32:02 +00:00

View file

@ -430,7 +430,8 @@ bool EventHandler::handle_mousedown(CSSPixelPoint viewport_position, CSSPixelPoi
if (button == UIEvents::MouseButton::Primary) { if (button == UIEvents::MouseButton::Primary) {
if (auto result = paint_root()->hit_test(position, Painting::HitTestType::TextCursor); result.has_value()) { if (auto result = paint_root()->hit_test(position, Painting::HitTestType::TextCursor); result.has_value()) {
auto paintable = result->paintable; auto paintable = result->paintable;
if (paintable->dom_node()) { auto dom_node = paintable->dom_node();
if (dom_node) {
// See if we want to focus something. // See if we want to focus something.
bool did_focus_something = false; bool did_focus_something = false;
for (auto candidate = node; candidate; candidate = candidate->parent_or_shadow_host()) { for (auto candidate = node; candidate; candidate = candidate->parent_or_shadow_host()) {
@ -450,15 +451,15 @@ bool EventHandler::handle_mousedown(CSSPixelPoint viewport_position, CSSPixelPoi
// If we didn't focus anything, place the document text cursor at the mouse position. // If we didn't focus anything, place the document text cursor at the mouse position.
// FIXME: This is all rather strange. Find a better solution. // FIXME: This is all rather strange. Find a better solution.
if (!did_focus_something || paintable->dom_node()->is_editable()) { if (!did_focus_something || dom_node->is_editable()) {
auto& realm = document->realm(); auto& realm = document->realm();
document->set_cursor_position(DOM::Position::create(realm, *paintable->dom_node(), result->index_in_node)); document->set_cursor_position(DOM::Position::create(realm, *dom_node, result->index_in_node));
if (auto selection = document->get_selection()) { if (auto selection = document->get_selection()) {
auto anchor_node = selection->anchor_node(); auto anchor_node = selection->anchor_node();
if (anchor_node && modifiers & UIEvents::KeyModifier::Mod_Shift) { if (anchor_node && modifiers & UIEvents::KeyModifier::Mod_Shift) {
(void)selection->set_base_and_extent(*anchor_node, selection->anchor_offset(), *paintable->dom_node(), result->index_in_node); (void)selection->set_base_and_extent(*anchor_node, selection->anchor_offset(), *dom_node, result->index_in_node);
} else { } else {
(void)selection->set_base_and_extent(*paintable->dom_node(), result->index_in_node, *paintable->dom_node(), result->index_in_node); (void)selection->set_base_and_extent(*dom_node, result->index_in_node, *dom_node, result->index_in_node);
} }
} }
m_in_mouse_selection = true; m_in_mouse_selection = true;