WindowServer+LibGfx: Added Crosshair cursor

This commit is contained in:
Uma Sankar Yedida 2020-10-30 22:36:32 +05:30 committed by Andreas Kling
parent ddad7575a9
commit 9ccae7a908
Notes: sideshowbarker 2024-07-19 01:38:14 +09:00
7 changed files with 11 additions and 0 deletions

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@ -20,6 +20,7 @@ Hand=/res/cursors/hand.png
Help=/res/cursors/help.png
Drag=/res/cursors/drag.png
Wait=/res/cursors/wait.png
Crosshair=/res/cursors/crosshair.png
[Input]
DoubleClickSpeed=250

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After

Width:  |  Height:  |  Size: 142 B

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@ -521,6 +521,10 @@ int main(int argc, char** argv)
radio_cursor_arrow.on_checked = [&](bool) {
window->set_cursor(Gfx::StandardCursor::Arrow);
};
auto& radio_crosshair_arrow = cursor_group_box.add<GUI::RadioButton>("Crosshair");
radio_crosshair_arrow.on_checked = [&](bool) {
window->set_cursor(Gfx::StandardCursor::Crosshair);
};
auto& radio_cursor_i_beam = cursor_group_box.add<GUI::RadioButton>("IBeam");
radio_cursor_i_beam.on_checked = [&](bool) {
window->set_cursor(Gfx::StandardCursor::IBeam);

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@ -31,6 +31,7 @@ namespace Gfx {
enum class StandardCursor {
None = 0,
Arrow,
Crosshair,
IBeam,
ResizeHorizontal,
ResizeVertical,

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@ -56,6 +56,8 @@ RefPtr<Cursor> Cursor::create(Gfx::StandardCursor standard_cursor)
return nullptr;
case Gfx::StandardCursor::Arrow:
return WindowManager::the().arrow_cursor();
case Gfx::StandardCursor::Crosshair:
return WindowManager::the().crosshair_cursor();
case Gfx::StandardCursor::IBeam:
return WindowManager::the().i_beam_cursor();
case Gfx::StandardCursor::ResizeHorizontal:

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@ -126,6 +126,7 @@ void WindowManager::reload_config(bool set_screen)
m_move_cursor = get_cursor("Move");
m_drag_cursor = get_cursor("Drag");
m_wait_cursor = get_cursor("Wait");
m_crosshair_cursor = get_cursor("Crosshair");
}
const Gfx::Font& WindowManager::font() const

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@ -124,6 +124,7 @@ public:
const Cursor& active_cursor() const;
const Cursor& arrow_cursor() const { return *m_arrow_cursor; }
const Cursor& crosshair_cursor() const { return *m_crosshair_cursor; }
const Cursor& hand_cursor() const { return *m_hand_cursor; }
const Cursor& help_cursor() const { return *m_help_cursor; }
const Cursor& resize_horizontally_cursor() const { return *m_resize_horizontally_cursor; }
@ -260,6 +261,7 @@ private:
RefPtr<Cursor> m_move_cursor;
RefPtr<Cursor> m_drag_cursor;
RefPtr<Cursor> m_wait_cursor;
RefPtr<Cursor> m_crosshair_cursor;
InlineLinkedList<Window> m_windows_in_order;