WSCompositor: Allow a compose to bypass the timer when it first happens

d66fa60fcf introduced the use of a timer
to coalesce screen updates. This is OK, but it does introduce update
latency.

To help mitigate the impact of this, we now have a second (immediate)
timer. When a compose pass is first triggered, the immediate timer will
allow the compose to happen on the next spin of the event loop (so, only
coalescing updates across a single event loop pass). Any updates that
trigger while the delayed timer is running, though, will be delayed to
that (~60fps) timer.

This fixes #103.
This commit is contained in:
Robin Burchell 2019-05-26 17:35:33 +02:00 committed by Andreas Kling
parent 8df3e2516f
commit 9b86eb9fad
Notes: sideshowbarker 2024-07-19 13:55:46 +09:00
3 changed files with 32 additions and 5 deletions

View file

@ -30,12 +30,20 @@ WSCompositor::WSCompositor()
m_compose_timer.on_timeout = [=]() { m_compose_timer.on_timeout = [=]() {
#if defined(COMPOSITOR_DEBUG) #if defined(COMPOSITOR_DEBUG)
dbgprintf("WSCompositor: frame callback\n"); dbgprintf("WSCompositor: delayed frame callback: %d rects\n", m_dirty_rects.size());
#endif #endif
compose(); compose();
}; };
m_compose_timer.set_single_shot(true); m_compose_timer.set_single_shot(true);
m_compose_timer.set_interval(1000 / 60); m_compose_timer.set_interval(1000 / 60);
m_immediate_compose_timer.on_timeout = [=]() {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("WSCompositor: immediate frame callback: %d rects\n", m_dirty_rects.size());
#endif
compose();
};
m_immediate_compose_timer.set_single_shot(true);
m_immediate_compose_timer.set_interval(0);
} }
void WSCompositor::compose() void WSCompositor::compose()
@ -43,6 +51,12 @@ void WSCompositor::compose()
auto& wm = WSWindowManager::the(); auto& wm = WSWindowManager::the();
auto dirty_rects = move(m_dirty_rects); auto dirty_rects = move(m_dirty_rects);
if (dirty_rects.size() == 0) {
// nothing dirtied since the last compose pass.
return;
}
dirty_rects.add(Rect::intersection(m_last_geometry_label_rect, WSScreen::the().rect())); dirty_rects.add(Rect::intersection(m_last_geometry_label_rect, WSScreen::the().rect()));
dirty_rects.add(Rect::intersection(m_last_cursor_rect, WSScreen::the().rect())); dirty_rects.add(Rect::intersection(m_last_cursor_rect, WSScreen::the().rect()));
dirty_rects.add(Rect::intersection(current_cursor_rect(), WSScreen::the().rect())); dirty_rects.add(Rect::intersection(current_cursor_rect(), WSScreen::the().rect()));
@ -161,11 +175,22 @@ void WSCompositor::invalidate(const Rect& a_rect)
if (rect.is_empty()) if (rect.is_empty())
return; return;
#if defined(COMPOSITOR_DEBUG)
dbgprintf("Invalidated: %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
#endif
m_dirty_rects.add(rect); m_dirty_rects.add(rect);
// We delay composition by a timer interval, but to not affect latency too
// much, if a pending compose is not already scheduled, we also schedule an
// immediate compose the next spin of the event loop.
if (!m_compose_timer.is_active()) {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("Invalidated (starting immediate frame): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
#endif
m_compose_timer.start(); m_compose_timer.start();
m_immediate_compose_timer.start();
} else {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("Invalidated (frame callback pending): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
#endif
}
} }
bool WSCompositor::set_wallpaper(const String& path, Function<void(bool)>&& callback) bool WSCompositor::set_wallpaper(const String& path, Function<void(bool)>&& callback)

View file

@ -40,6 +40,7 @@ private:
unsigned m_compose_count { 0 }; unsigned m_compose_count { 0 };
unsigned m_flush_count { 0 }; unsigned m_flush_count { 0 };
CTimer m_compose_timer; CTimer m_compose_timer;
CTimer m_immediate_compose_timer;
bool m_flash_flush { false }; bool m_flash_flush { false };
bool m_buffers_are_flipped { false }; bool m_buffers_are_flipped { false };

View file

@ -12,6 +12,7 @@ public:
void add(const Rect&); void add(const Rect&);
bool is_empty() const { return m_rects.is_empty(); } bool is_empty() const { return m_rects.is_empty(); }
int size() const { return m_rects.size(); }
void clear() { m_rects.clear(); } void clear() { m_rects.clear(); }
void clear_with_capacity() { m_rects.clear_with_capacity(); } void clear_with_capacity() { m_rects.clear_with_capacity(); }