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LibJS: Use u32 for the JS::Shape property count
We don't need to support more than 2^32 object properties anyway, so there's no point in using 64-bit property counts. This small reduction in memory usage makes test-js run ~10% faster on x86_64 locally.
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Notes:
sideshowbarker
2024-07-17 19:55:47 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/8bdf6441b18
2 changed files with 9 additions and 10 deletions
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@ -150,11 +150,6 @@ FLATTEN HashMap<StringOrSymbol, PropertyMetadata> const& Shape::property_table()
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return *m_property_table;
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}
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size_t Shape::property_count() const
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{
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return m_property_count;
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}
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Vector<Shape::Property> Shape::property_table_ordered() const
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{
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auto vec = Vector<Shape::Property>();
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@ -207,7 +202,9 @@ void Shape::add_property_to_unique_shape(const StringOrSymbol& property_name, Pr
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VERIFY(is_unique());
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VERIFY(m_property_table);
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VERIFY(!m_property_table->contains(property_name));
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m_property_table->set(property_name, { m_property_table->size(), attributes });
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m_property_table->set(property_name, { static_cast<u32>(m_property_table->size()), attributes });
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VERIFY(m_property_count < NumericLimits<u32>::max());
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++m_property_count;
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}
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@ -238,8 +235,10 @@ void Shape::add_property_without_transition(StringOrSymbol const& property_name,
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{
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VERIFY(property_name.is_valid());
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ensure_property_table();
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if (m_property_table->set(property_name, { m_property_count, attributes }) == AK::HashSetResult::InsertedNewEntry)
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if (m_property_table->set(property_name, { m_property_count, attributes }) == AK::HashSetResult::InsertedNewEntry) {
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VERIFY(m_property_count < NumericLimits<u32>::max());
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++m_property_count;
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}
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}
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FLATTEN void Shape::add_property_without_transition(PropertyKey const& property_name, PropertyAttributes attributes)
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@ -19,7 +19,7 @@
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namespace JS {
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struct PropertyMetadata {
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size_t offset { 0 };
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u32 offset { 0 };
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PropertyAttributes attributes { 0 };
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};
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@ -70,7 +70,7 @@ public:
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Optional<PropertyMetadata> lookup(const StringOrSymbol&) const;
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const HashMap<StringOrSymbol, PropertyMetadata>& property_table() const;
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size_t property_count() const;
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u32 property_count() const { return m_property_count; }
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struct Property {
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StringOrSymbol key;
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@ -107,7 +107,7 @@ private:
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Shape* m_previous { nullptr };
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StringOrSymbol m_property_name;
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Object* m_prototype { nullptr };
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size_t m_property_count { 0 };
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u32 m_property_count { 0 };
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PropertyAttributes m_attributes { 0 };
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TransitionType m_transition_type : 6 { TransitionType::Invalid };
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