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LibGfx: Add Painter::fill_rect_with_rounded_corners()
This paints a rectangle with rounded corners each specified by a radius.
This commit is contained in:
parent
520441d472
commit
819e0e0440
Notes:
sideshowbarker
2024-07-18 17:41:28 +09:00
Author: https://github.com/TobyAsE Commit: https://github.com/SerenityOS/serenity/commit/819e0e0440d Pull-request: https://github.com/SerenityOS/serenity/pull/7115 Reviewed-by: https://github.com/awesomekling
2 changed files with 146 additions and 1 deletions
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@ -247,6 +247,143 @@ void Painter::fill_rect_with_gradient(const IntRect& a_rect, Color gradient_star
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return fill_rect_with_gradient(Orientation::Horizontal, a_rect, gradient_start, gradient_end);
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}
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void Painter::fill_rect_with_rounded_corners(const IntRect& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
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{
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// Fasttrack for rects without any border radii
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if (!top_left_radius && !top_right_radius && !bottom_right_radius && !bottom_left_radius)
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return fill_rect(a_rect, color);
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// Fully transparent, dont care.
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if (color.alpha() == 0)
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return;
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// FIXME: Allow for elliptically rounded corners
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IntRect top_left_corner = {
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a_rect.x(),
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a_rect.y(),
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top_left_radius,
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top_left_radius
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};
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IntRect top_right_corner = {
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a_rect.x() + a_rect.width() - top_right_radius,
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a_rect.y(),
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top_right_radius,
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top_right_radius
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};
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IntRect bottom_right_corner = {
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a_rect.x() + a_rect.width() - bottom_right_radius,
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a_rect.y() + a_rect.height() - bottom_right_radius,
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bottom_right_radius,
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bottom_right_radius
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};
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IntRect bottom_left_corner = {
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a_rect.x(),
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a_rect.y() + a_rect.height() - bottom_left_radius,
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bottom_left_radius,
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bottom_left_radius
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};
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IntRect top_rect = {
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a_rect.x() + top_left_radius,
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a_rect.y(),
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a_rect.width() - top_left_radius - top_right_radius, top_left_radius
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};
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IntRect right_rect = {
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a_rect.x() + a_rect.width() - top_right_radius,
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a_rect.y() + top_right_radius,
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top_right_radius,
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a_rect.height() - top_right_radius - bottom_right_radius
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};
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IntRect bottom_rect = {
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a_rect.x() + bottom_left_radius,
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a_rect.y() + a_rect.height() - bottom_right_radius,
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a_rect.width() - bottom_left_radius - bottom_right_radius,
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bottom_right_radius
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};
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IntRect left_rect = {
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a_rect.x(),
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a_rect.y() + top_left_radius,
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bottom_left_radius,
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a_rect.height() - top_left_radius - bottom_left_radius
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};
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IntRect inner = {
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left_rect.x() + left_rect.width(),
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left_rect.y(),
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a_rect.width() - left_rect.width() - right_rect.width(),
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a_rect.height() - top_rect.height() - bottom_rect.height()
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};
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fill_rect(top_rect, color);
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fill_rect(right_rect, color);
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fill_rect(bottom_rect, color);
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fill_rect(left_rect, color);
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fill_rect(inner, color);
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if (top_left_radius)
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fill_rounded_corner(top_left_corner, top_left_radius, color, CornerOrientation::TopLeft);
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if (top_right_radius)
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fill_rounded_corner(top_right_corner, top_right_radius, color, CornerOrientation::TopRight);
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if (bottom_left_radius)
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fill_rounded_corner(bottom_left_corner, bottom_left_radius, color, CornerOrientation::BottomLeft);
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if (bottom_right_radius)
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fill_rounded_corner(bottom_right_corner, bottom_right_radius, color, CornerOrientation::BottomRight);
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}
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void Painter::fill_rounded_corner(const IntRect& a_rect, int radius, Color color, CornerOrientation orientation)
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{
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// Care about clipping
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auto translated_a_rect = a_rect.translated(translation());
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auto rect = translated_a_rect.intersected(clip_rect());
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if (rect.is_empty())
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return;
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VERIFY(m_target->rect().contains(rect));
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// We got cut on the top!
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// FIXME: Also account for clipping on the x-axis
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int clip_offset = 0;
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if (translated_a_rect.y() < rect.y())
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clip_offset = rect.y() - translated_a_rect.y();
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RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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IntPoint circle_center;
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switch (orientation) {
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case CornerOrientation::TopLeft:
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circle_center = { radius, radius + 1 };
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break;
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case CornerOrientation::TopRight:
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circle_center = { -1, radius + 1 };
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break;
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case CornerOrientation::BottomRight:
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circle_center = { -1, 0 };
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break;
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case CornerOrientation::BottomLeft:
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circle_center = { radius, 0 };
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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int radius2 = radius * radius;
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auto is_in_circle = [&](int x, int y) {
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int distance2 = (circle_center.x() - x) * (circle_center.x() - x) + (circle_center.y() - y) * (circle_center.y() - y);
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// To reflect the grid and be compatible with the draw_circle_arc_intersecting algorithm
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// add 1/2 to the radius
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return distance2 <= (radius2 + radius + 0.25);
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};
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for (int i = rect.height() - 1; i >= 0; --i) {
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for (int j = 0; j < rect.width(); ++j)
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if (is_in_circle(j, rect.height() - i + clip_offset))
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dst[j] = color.value();
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dst += dst_skip;
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}
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}
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void Painter::fill_ellipse(const IntRect& a_rect, Color color)
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{
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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@ -2040,5 +2177,4 @@ void Gfx::Painter::draw_ui_text(const Gfx::IntRect& rect, const StringView& text
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}
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}
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}
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}
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@ -36,6 +36,7 @@ public:
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void fill_rect_with_checkerboard(const IntRect&, const IntSize&, Color color_dark, Color color_light);
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void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
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void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
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void fill_rect_with_rounded_corners(const IntRect&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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void fill_ellipse(const IntRect&, Color);
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void draw_rect(const IntRect&, Color, bool rough = false);
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void draw_focus_rect(const IntRect&, Color);
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@ -71,6 +72,14 @@ public:
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void draw_emoji(const IntPoint&, const Gfx::Bitmap&, const Font&);
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void draw_glyph_or_emoji(const IntPoint&, u32 code_point, const Font&, Color);
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enum class CornerOrientation {
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TopLeft,
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TopRight,
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BottomRight,
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BottomLeft
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};
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void fill_rounded_corner(const IntRect&, int radius, Color, CornerOrientation);
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static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&);
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static void for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&&);
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