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LibWeb: Use TRY in DOMMatrix and DOMPointReadOnly
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7e9ea964a8
Notes:
sideshowbarker
2024-07-17 09:41:18 +09:00
Author: https://github.com/bplaat Commit: https://github.com/SerenityOS/serenity/commit/7e9ea964a8 Pull-request: https://github.com/SerenityOS/serenity/pull/20983 Reviewed-by: https://github.com/ADKaster ✅ Reviewed-by: https://github.com/awesomekling
2 changed files with 3 additions and 12 deletions
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@ -258,10 +258,7 @@ void DOMMatrix::set_f(double value)
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::multiply_self(DOMMatrixInit other)
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{
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// 1. Let otherObject be the result of invoking create a DOMMatrix from the dictionary other.
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auto maybe_other_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), other);
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if (maybe_other_object.is_exception())
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return maybe_other_object.exception();
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auto other_object = maybe_other_object.release_value();
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auto other_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), other));
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// 2. The otherObject matrix gets post-multiplied to the current matrix.
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m_matrix = m_matrix * other_object->m_matrix;
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@ -278,10 +275,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::multiply_self(DOMMat
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::pre_multiply_self(DOMMatrixInit other)
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{
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// 1. Let otherObject be the result of invoking create a DOMMatrix from the dictionary other.
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auto maybe_other_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), other);
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if (maybe_other_object.is_exception())
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return maybe_other_object.exception();
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auto other_object = maybe_other_object.release_value();
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auto other_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), other));
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// 2. The otherObject matrix gets pre-multiplied to the current matrix.
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m_matrix = other_object->m_matrix * m_matrix;
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@ -39,10 +39,7 @@ DOMPointReadOnly::~DOMPointReadOnly() = default;
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMPoint>> DOMPointReadOnly::matrix_transform(DOMMatrixInit& matrix) const
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{
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// 1. Let matrixObject be the result of invoking create a DOMMatrix from the dictionary matrix.
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auto maybe_matrix_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), matrix);
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if (maybe_matrix_object.is_exception())
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return maybe_matrix_object.exception();
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auto matrix_object = maybe_matrix_object.release_value();
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auto matrix_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), matrix));
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// 2. Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified.
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return matrix_object->transform_point(*this);
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