LibWeb: Use TRY in DOMMatrix and DOMPointReadOnly

This commit is contained in:
Bastiaan van der Plaat 2023-09-09 21:59:09 +02:00 committed by Andrew Kaster
parent 8e7d3a6acc
commit 7e9ea964a8
Notes: sideshowbarker 2024-07-17 09:41:18 +09:00
2 changed files with 3 additions and 12 deletions

View file

@ -258,10 +258,7 @@ void DOMMatrix::set_f(double value)
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::multiply_self(DOMMatrixInit other)
{
// 1. Let otherObject be the result of invoking create a DOMMatrix from the dictionary other.
auto maybe_other_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), other);
if (maybe_other_object.is_exception())
return maybe_other_object.exception();
auto other_object = maybe_other_object.release_value();
auto other_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), other));
// 2. The otherObject matrix gets post-multiplied to the current matrix.
m_matrix = m_matrix * other_object->m_matrix;
@ -278,10 +275,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::multiply_self(DOMMat
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMMatrix>> DOMMatrix::pre_multiply_self(DOMMatrixInit other)
{
// 1. Let otherObject be the result of invoking create a DOMMatrix from the dictionary other.
auto maybe_other_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), other);
if (maybe_other_object.is_exception())
return maybe_other_object.exception();
auto other_object = maybe_other_object.release_value();
auto other_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), other));
// 2. The otherObject matrix gets pre-multiplied to the current matrix.
m_matrix = other_object->m_matrix * m_matrix;

View file

@ -39,10 +39,7 @@ DOMPointReadOnly::~DOMPointReadOnly() = default;
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMPoint>> DOMPointReadOnly::matrix_transform(DOMMatrixInit& matrix) const
{
// 1. Let matrixObject be the result of invoking create a DOMMatrix from the dictionary matrix.
auto maybe_matrix_object = DOMMatrix::create_from_dom_matrix_2d_init(realm(), matrix);
if (maybe_matrix_object.is_exception())
return maybe_matrix_object.exception();
auto matrix_object = maybe_matrix_object.release_value();
auto matrix_object = TRY(DOMMatrix::create_from_dom_matrix_2d_init(realm(), matrix));
// 2. Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified.
return matrix_object->transform_point(*this);