LibTest: Add the RandomnessSource abstraction

This will be a foundational part of bootstrapping generators: this is
the way they'll get prerecorded values from / record random values into
RandomRuns. (Generators don't get in contact with RandomRuns
themselves, they just interact with the RandomnessSource.)
This commit is contained in:
Martin Janiczek 2023-10-24 00:35:15 +02:00 committed by Andrew Kaster
parent d4e4189a34
commit 7e5a3650fe
Notes: sideshowbarker 2024-07-17 09:41:18 +09:00
5 changed files with 91 additions and 0 deletions

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@ -11,6 +11,7 @@
#include <AK/CheckedFormatString.h>
#include <AK/Math.h>
#include <LibTest/CrashTest.h>
#include <LibTest/Randomized/RandomnessSource.h>
#include <LibTest/TestResult.h>
namespace AK {
@ -22,6 +23,9 @@ namespace Test {
// Declare helpers so that we can call them from VERIFY in included headers
// the setter for TestResult is already declared in TestResult.h
TestResult current_test_result();
Randomized::RandomnessSource& randomness_source();
void set_randomness_source(Randomized::RandomnessSource);
}
#define EXPECT_EQ(a, b) \

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@ -0,0 +1,61 @@
/*
* Copyright (c) 2023, Martin Janiczek <martin@janiczek.cz>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibTest/Randomized/RandomRun.h>
#include <LibTest/TestResult.h>
namespace Test {
namespace Randomized {
// RandomnessSource provides random bits to Generators.
//
// If it's live, a PRNG will be used and the random values will be recorded into
// its RandomRun.
//
// If it's recorded, its RandomRun will be used to "mock" the PRNG. This allows
// us to replay the generation of a particular value, and to test out
// "alternative histories": "what if the PRNG generated 0 instead of 13 here?"
class RandomnessSource {
public:
static RandomnessSource live() { return RandomnessSource(RandomRun(), true); }
static RandomnessSource recorded(RandomRun const& run) { return RandomnessSource(run, false); }
RandomRun& run() { return m_run; }
u32 draw_value(u32 max, Function<u32()> random_generator)
{
// Live: use the random generator and remember the value.
if (m_is_live) {
u32 value = random_generator();
m_run.append(value);
return value;
}
// Not live! let's get another prerecorded value.
auto next = m_run.next();
if (next.has_value()) {
return min(next.value(), max);
}
// Signal a failure. The value returned doesn't matter at this point but
// we need to return something.
set_current_test_result(TestResult::Overrun);
return 0;
}
private:
explicit RandomnessSource(RandomRun const& run, bool is_live)
: m_run(run)
, m_is_live(is_live)
{
}
RandomRun m_run;
bool m_is_live;
};
} // namespace Randomized
} // namespace Test

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@ -17,6 +17,10 @@ enum class TestResult {
// Didn't get through EXPECT(...).
Failed,
// Ran out of RandomRun data (in a randomized test, when shrinking).
// This is fine, we'll just try some other shrink.
Overrun,
};
// Used eg. to signal we've ran out of prerecorded random bits.

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@ -52,6 +52,18 @@ void set_current_test_result(TestResult result)
TestSuite::the().set_current_test_result(result);
}
// Declared in Macros.h
void set_randomness_source(Randomized::RandomnessSource source)
{
TestSuite::the().set_randomness_source(move(source));
}
// Declared in Macros.h
Randomized::RandomnessSource& randomness_source()
{
return TestSuite::the().randomness_source();
}
// Declared in TestCase.h
void add_test_case_to_suite(NonnullRefPtr<TestCase> const& test_case)
{
@ -73,6 +85,8 @@ static DeprecatedString test_result_to_string(TestResult result)
return "Completed";
case TestResult::Failed:
return "Failed";
case TestResult::Overrun:
return "Ran out of randomness";
default:
return "Unknown TestResult";
}

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@ -12,6 +12,7 @@
#include <AK/DeprecatedString.h>
#include <AK/Function.h>
#include <AK/Vector.h>
#include <LibTest/Randomized/RandomnessSource.h>
#include <LibTest/TestCase.h>
#include <LibTest/TestResult.h>
@ -45,6 +46,12 @@ public:
void set_current_test_result(TestResult result) { m_current_test_result = result; }
void set_suite_setup(Function<void()> setup) { m_setup = move(setup); }
// The RandomnessSource is where generators record / replay random data
// from. Initially a live "truly random" RandomnessSource is used, and when
// a failure is found, a set of hardcoded RandomnessSources is used during
// shrinking.
void set_randomness_source(Randomized::RandomnessSource source) { m_randomness_source = move(source); }
Randomized::RandomnessSource& randomness_source() { return m_randomness_source; }
private:
static TestSuite* s_global;
@ -55,6 +62,7 @@ private:
u64 m_benchmark_repetitions = 1;
Function<void()> m_setup;
TestResult m_current_test_result = TestResult::NotRun;
Randomized::RandomnessSource m_randomness_source = Randomized::RandomnessSource::live();
};
}