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Base: Add the serenity-application HackStudio template
This is a template which instantiates into what you'd write to start out a basic Serenity GUI application. It contains a CMakeLists.txt file which describes what each declaration does, a simple GUI application which uses layouts, widgets and callbacks, and comes with a minimal set of pledges which the user can add to as necessary.
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sideshowbarker
2024-07-18 06:57:35 +09:00
Author: https://github.com/sin-ack Commit: https://github.com/SerenityOS/serenity/commit/7adc5725b82 Pull-request: https://github.com/SerenityOS/serenity/pull/9366 Reviewed-by: https://github.com/AtkinsSJ ✅ Reviewed-by: https://github.com/caoimhebyrne ✅
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Base/res/devel/templates/serenity-application.ini
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Base/res/devel/templates/serenity-application.ini
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[HackStudioTemplate]
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Name=SerenityOS GUI Application (C++)
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Description=Template for creating a GUI-based SerenityOS application with CMake.
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Priority=90
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IconName32x=serenity-application
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Base/res/devel/templates/serenity-application.postcreate
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Base/res/devel/templates/serenity-application.postcreate
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#!/bin/sh
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echo > $2/CMakeLists.txt <<-EOF
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# NOTE! Make sure to edit this file and remove the comments before submitting a
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# PR for a new application.
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# Defines your application component. If the application is essential to the
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# system's operation, add REQUIRED. If it would be beneficial for the user that
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# this application is built by default, add RECOMMENDED.
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serenity_component(
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$1
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TARGETS $1
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)
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# Place source files here. You should also add auto-generated headers, if you
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# have any.
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set(SOURCES
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main.cpp
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)
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# Change this to something cool. :^)
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serenity_app($1 ICON filetype-executable)
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# You should place all the libraries that your application uses here. You can
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# identify each library by their include path. An exception is LibCore, which
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# is linked to all components by default.
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target_link_libraries($1 LibGUI LibGfx)
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EOF
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Base/res/devel/templates/serenity-application/main.cpp
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Base/res/devel/templates/serenity-application/main.cpp
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/MessageBox.h>
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#include <unistd.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio recvfd sendfd rpath wpath cpath unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto window = GUI::Window::construct();
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window->set_title("Form1");
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window->resize(96, 44);
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window->set_resizable(false);
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auto& main_widget = window->set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 16, 16, 16, 16 });
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auto& button = main_widget.add<GUI::Button>("Click me!");
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button.on_click = [&](auto) {
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GUI::MessageBox::show(window, "Hello friends!", ":^)");
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};
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window->show();
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return app->exec();
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}
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