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LibGL: Add capabilities to context parameters
Context parameters are LibGL's way of centrally defining all parameters that can be retrieved through `glGetBoolean*`, `glGetInteger*`, etc. The spec describes that capabilities such as `GL_LIGHTING` can also be retrieved through these methods, but it should not be possible to retrieve random boolean parameters through `glIsEnabled`. For example, `GL_UNPACK_LSB_FIRST` can only be retrieved through `glGet*`. This moves reading of capabilities to `::get_context_parameter` and implements its use in `::gl_is_enabled`.
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parent
09a11fa6ea
commit
7ad18e91e2
Notes:
sideshowbarker
2024-07-17 21:17:33 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/7ad18e91e20 Pull-request: https://github.com/SerenityOS/serenity/pull/11730
2 changed files with 30 additions and 36 deletions
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@ -71,9 +71,9 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
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case GL_ALPHA_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_ALPHA_TEST:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_alpha_test_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
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case GL_BLEND:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_blend_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
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case GL_BLEND_DST_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
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case GL_BLEND_SRC_ALPHA:
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@ -81,19 +81,23 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
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case GL_BLUE_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_CULL_FACE:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_cull_faces } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
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case GL_DEPTH_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_DEPTH_TEST:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_depth_test_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
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case GL_DITHER:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_dither_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
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case GL_DOUBLEBUFFER:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
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case GL_FOG: {
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auto fog_enabled = m_rasterizer.options().fog_enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
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}
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case GL_GREEN_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_LIGHTING:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_lighting_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
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case GL_MAX_MODELVIEW_STACK_DEPTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
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case GL_MAX_PROJECTION_STACK_DEPTH:
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@ -104,6 +108,8 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
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return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
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case GL_MAX_TEXTURE_UNITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
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case GL_NORMALIZE:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
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case GL_PACK_ALIGNMENT:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
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case GL_PACK_IMAGE_HEIGHT:
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@ -134,10 +140,14 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
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} }
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};
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} break;
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case GL_SCISSOR_TEST: {
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auto scissor_enabled = m_rasterizer.options().scissor_enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
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}
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case GL_STENCIL_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_STENCIL_TEST:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_stencil_test_enabled } };
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
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case GL_TEXTURE_1D:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
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case GL_TEXTURE_2D:
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@ -146,6 +156,13 @@ Optional<ContextParameter> SoftwareGLContext::get_context_parameter(GLenum name)
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
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case GL_TEXTURE_CUBE_MAP:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T: {
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auto generation_enabled = texture_coordinate_generation(name).enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
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}
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case GL_UNPACK_ALIGNMENT:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
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case GL_UNPACK_IMAGE_HEIGHT:
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@ -769,37 +786,13 @@ GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
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{
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RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
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auto rasterizer_options = m_rasterizer.options();
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auto optional_parameter = get_context_parameter(capability);
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RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
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switch (capability) {
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case GL_CULL_FACE:
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return m_cull_faces;
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case GL_DEPTH_TEST:
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return m_depth_test_enabled;
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case GL_BLEND:
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return m_blend_enabled;
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case GL_ALPHA_TEST:
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return m_alpha_test_enabled;
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case GL_DITHER:
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return m_dither_enabled;
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case GL_FOG:
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return rasterizer_options.fog_enabled;
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case GL_LIGHTING:
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return m_lighting_enabled;
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case GL_NORMALIZE:
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return m_normalize;
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case GL_SCISSOR_TEST:
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return rasterizer_options.scissor_enabled;
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case GL_STENCIL_TEST:
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return m_stencil_test_enabled;
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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return texture_coordinate_generation(capability).enabled;
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}
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auto parameter = optional_parameter.release_value();
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RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
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RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
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return parameter.value.boolean_value;
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}
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void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
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@ -28,6 +28,7 @@ namespace GL {
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struct ContextParameter {
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GLenum type;
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bool is_capability { false };
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u8 count { 1 };
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union {
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bool boolean_value;
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