LibGfx/GIF: Avoid copying LZW subblocks twice

I started to write that in order to remove the manual copy of the data
but that should produce some performance gains as well.
This commit is contained in:
Lucas CHOLLET 2024-05-08 09:38:13 -04:00 committed by Andreas Kling
parent 7aa76e6c9f
commit 7a55c4af0e
Notes: sideshowbarker 2024-07-16 18:06:41 +09:00

View file

@ -33,7 +33,7 @@ struct GIFImageDescriptor {
bool interlaced { false };
Color color_map[256];
u8 lzw_min_code_size { 0 };
Vector<u8> lzw_encoded_bytes;
ByteBuffer lzw_encoded_bytes;
// Fields from optional graphic control extension block
enum DisposalMethod : u8 {
@ -357,12 +357,8 @@ static ErrorOr<void> load_gif_frame_descriptors(GIFLoadingContext& context)
if (lzw_encoded_bytes_expected == 0)
break;
Array<u8, 256> buffer;
TRY(context.stream.read_until_filled(buffer.span().trim(lzw_encoded_bytes_expected)));
for (int i = 0; i < lzw_encoded_bytes_expected; ++i) {
image->lzw_encoded_bytes.append(buffer[i]);
}
auto const lzw_subblock = TRY(image->lzw_encoded_bytes.get_bytes_for_writing(lzw_encoded_bytes_expected));
TRY(context.stream.read_until_filled(lzw_subblock));
}
current_image = make<GIFImageDescriptor>();