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LibJS: Use JS::HeapFunction in NativeFunction
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parent
0c46d79e78
commit
78f56a0908
Notes:
sideshowbarker
2024-07-17 03:14:39 +09:00
Author: https://github.com/kalenikaliaksandr Commit: https://github.com/SerenityOS/serenity/commit/78f56a0908 Pull-request: https://github.com/SerenityOS/serenity/pull/21228
2 changed files with 20 additions and 13 deletions
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@ -17,7 +17,7 @@ namespace JS {
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// 10.3.3 CreateBuiltinFunction ( behaviour, length, name, additionalInternalSlotsList [ , realm [ , prototype [ , prefix ] ] ] ), https://tc39.es/ecma262/#sec-createbuiltinfunction
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// NOTE: This doesn't consider additionalInternalSlotsList, which is rarely used, and can either be implemented using only the `function` lambda, or needs a NativeFunction subclass.
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, SafeFunction<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> realm, Optional<Object*> prototype, Optional<StringView> const& prefix)
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> realm, Optional<Object*> prototype, Optional<StringView> const& prefix)
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{
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auto& vm = allocating_realm.vm();
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@ -37,7 +37,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
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// 7. Set func.[[Extensible]] to true.
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// 8. Set func.[[Realm]] to realm.
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// 9. Set func.[[InitialName]] to null.
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auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, move(behaviour), prototype.value(), *realm.value());
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auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, JS::create_heap_function(vm.heap(), move(behaviour)), prototype.value(), *realm.value());
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// 10. Perform SetFunctionLength(func, length).
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function->set_function_length(length);
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@ -52,12 +52,12 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
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return function;
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}
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& realm, DeprecatedFlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)> function)
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& realm, DeprecatedFlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
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{
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), realm.intrinsics().function_prototype());
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return realm.heap().allocate<NativeFunction>(realm, name, JS::create_heap_function(realm.heap(), move(function)), realm.intrinsics().function_prototype());
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}
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NativeFunction::NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
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NativeFunction::NativeFunction(JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>> native_function, Object* prototype, Realm& realm)
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: FunctionObject(realm, prototype)
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, m_native_function(move(native_function))
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, m_realm(&realm)
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@ -74,7 +74,7 @@ NativeFunction::NativeFunction(Object& prototype)
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{
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}
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NativeFunction::NativeFunction(DeprecatedFlyString name, SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object& prototype)
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NativeFunction::NativeFunction(DeprecatedFlyString name, JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>> native_function, Object& prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_native_function(move(native_function))
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@ -219,7 +219,8 @@ ThrowCompletionOr<NonnullGCPtr<Object>> NativeFunction::internal_construct(Marke
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ThrowCompletionOr<Value> NativeFunction::call()
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{
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return m_native_function(vm());
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VERIFY(m_native_function);
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return m_native_function->function()(vm());
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}
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ThrowCompletionOr<NonnullGCPtr<Object>> NativeFunction::construct(FunctionObject&)
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@ -9,10 +9,10 @@
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#include <AK/Badge.h>
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#include <AK/Optional.h>
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#include <LibJS/Heap/HeapFunction.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/PropertyKey.h>
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#include <LibJS/SafeFunction.h>
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namespace JS {
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@ -20,8 +20,8 @@ class NativeFunction : public FunctionObject {
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JS_OBJECT(NativeFunction, FunctionObject);
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public:
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static NonnullGCPtr<NativeFunction> create(Realm&, SafeFunction<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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static NonnullGCPtr<NativeFunction> create(Realm&, DeprecatedFlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)>);
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static NonnullGCPtr<NativeFunction> create(Realm&, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {});
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static NonnullGCPtr<NativeFunction> create(Realm&, DeprecatedFlyString const& name, Function<ThrowCompletionOr<Value>(VM&)>);
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virtual ~NativeFunction() override = default;
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@ -43,16 +43,22 @@ public:
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protected:
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NativeFunction(DeprecatedFlyString name, Object& prototype);
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NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm);
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NativeFunction(DeprecatedFlyString name, SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object& prototype);
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NativeFunction(JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>>, Object* prototype, Realm& realm);
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NativeFunction(DeprecatedFlyString name, JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>>, Object& prototype);
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explicit NativeFunction(Object& prototype);
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virtual void visit_edges(Cell::Visitor& visitor) override
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{
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Base::visit_edges(visitor);
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visitor.visit(m_native_function);
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}
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private:
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virtual bool is_native_function() const final { return true; }
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DeprecatedFlyString m_name;
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Optional<DeprecatedFlyString> m_initial_name; // [[InitialName]]
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SafeFunction<ThrowCompletionOr<Value>(VM&)> m_native_function;
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JS::GCPtr<JS::HeapFunction<ThrowCompletionOr<Value>(VM&)>> m_native_function;
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GCPtr<Realm> m_realm;
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};
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