WindowServer: Organize system menu app shortcuts into categories
If the .af file for an app contains the App/Category key, we'll now put it in a submenu of the system menu, together with all the other apps in that same category. This is pretty neat! :^)
This commit is contained in:
parent
3a71c018bf
commit
74be54cce8
Notes:
sideshowbarker
2024-07-19 11:16:08 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/74be54cce80
5 changed files with 77 additions and 20 deletions
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@ -198,6 +198,17 @@ void WSMenu::draw()
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}
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}
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void close_everyone_not_in_lineage(WSMenu& menu)
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{
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for (auto& open_menu : WSWindowManager::the().menu_manager().open_menu_stack()) {
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if (!open_menu)
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continue;
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if (&menu == open_menu.ptr() || open_menu->is_menu_ancestor_of(menu))
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continue;
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open_menu->menu_window()->set_visible(false);
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}
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}
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void WSMenu::event(CEvent& event)
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{
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if (event.type() == WSEvent::MouseMove) {
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@ -207,21 +218,10 @@ void WSMenu::event(CEvent& event)
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return;
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m_hovered_item = item;
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if (m_hovered_item->is_submenu()) {
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close_everyone_not_in_lineage(*m_hovered_item->submenu());
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m_hovered_item->submenu()->popup(m_hovered_item->rect().top_right().translated(menu_window()->rect().location()), true);
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} else {
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bool close_remaining_menus = false;
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for (auto& open_menu : WSWindowManager::the().menu_manager().open_menu_stack()) {
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if (!open_menu)
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continue;
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if (close_remaining_menus) {
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open_menu->menu_window()->set_visible(false);
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continue;
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}
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if (open_menu == this) {
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close_remaining_menus = true;
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continue;
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}
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}
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close_everyone_not_in_lineage(*this);
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}
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redraw();
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return;
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@ -307,3 +307,17 @@ void WSMenu::popup(const Point& position, bool is_submenu)
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window.set_visible(true);
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WSWindowManager::the().set_current_menu(this, is_submenu);
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}
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bool WSMenu::is_menu_ancestor_of(const WSMenu& other) const
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{
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for (auto& item : m_items) {
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if (!item.is_submenu())
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continue;
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auto& submenu = *const_cast<WSMenuItem&>(item).submenu();
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if (&submenu == &other)
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return true;
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if (submenu.is_menu_ancestor_of(other))
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return true;
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}
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return false;
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}
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@ -75,6 +75,8 @@ public:
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void popup(const Point&, bool is_submenu = false);
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bool is_menu_ancestor_of(const WSMenu&) const;
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private:
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virtual void event(CEvent&) override;
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@ -1,6 +1,7 @@
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#include "WSMenuItem.h"
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#include "WSClientConnection.h"
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#include "WSMenu.h"
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#include "WSWindowManager.h"
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#include <LibDraw/GraphicsBitmap.h>
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WSMenuItem::WSMenuItem(WSMenu& menu, unsigned identifier, const String& text, const String& shortcut_text, bool enabled, bool checkable, bool checked, const GraphicsBitmap* icon)
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@ -45,6 +46,7 @@ void WSMenuItem::set_checked(bool checked)
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WSMenu* WSMenuItem::submenu()
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{
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ASSERT(is_submenu());
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ASSERT(m_menu.client());
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return m_menu.client()->find_menu_by_id(m_submenu_id);
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if (m_menu.client())
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return m_menu.client()->find_menu_by_id(m_submenu_id);
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return WSWindowManager::the().find_internal_menu_by_id(m_submenu_id);
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}
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@ -9,8 +9,8 @@
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#include <AK/LogStream.h>
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#include <AK/StdLibExtras.h>
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#include <AK/Vector.h>
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#include <LibCore/CTimer.h>
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#include <LibCore/CDirIterator.h>
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#include <LibCore/CTimer.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/Font.h>
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#include <LibDraw/PNGLoader.h>
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@ -49,6 +49,7 @@ WSWindowManager::WSWindowManager()
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String binary_name;
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String description;
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String icon_path;
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String category;
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};
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Vector<AppMenuItem> apps;
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@ -62,16 +63,41 @@ WSWindowManager::WSWindowManager()
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continue;
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auto app_name = af->read_entry("App", "Name");
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auto app_executable = af->read_entry("App", "Executable");
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auto app_category = af->read_entry("App", "Category");
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auto app_icon_path = af->read_entry("Icons", "16x16");
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apps.append({ app_executable, app_name, app_icon_path });
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apps.append({ app_executable, app_name, app_icon_path, app_category });
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}
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u8 system_menu_name[] = { 0xc3, 0xb8, 0 };
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m_system_menu = WSMenu::construct(nullptr, -1, String((const char*)system_menu_name));
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int appIndex = 1;
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// First we construct all the necessary app category submenus.
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for (const auto& app : apps) {
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m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, appIndex++, app.description, String(), true, false, false, load_png(app.icon_path)));
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if (app.category.is_null())
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continue;
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if (m_app_category_menus.contains(app.category))
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continue;
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auto category_menu = WSMenu::construct(nullptr, 5000 + m_app_category_menus.size(), app.category);
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category_menu->on_item_activation = [apps](auto& item) {
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if (item.identifier() >= 1 && item.identifier() <= 1u + apps.size() - 1) {
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if (fork() == 0) {
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const auto& bin = apps[item.identifier() - 1].binary_name;
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execl(bin.characters(), bin.characters(), nullptr);
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ASSERT_NOT_REACHED();
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}
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}
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};
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auto item = make<WSMenuItem>(*m_system_menu, -1, app.category);
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item->set_submenu_id(category_menu->menu_id());
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m_system_menu->add_item(move(item));
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m_app_category_menus.set(app.category, move(category_menu));
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}
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// Then we create and insert all the app menu items into the right place.
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int app_identifier = 1;
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for (const auto& app : apps) {
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auto parent_menu = m_app_category_menus.get(app.category).value_or(*m_system_menu);
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parent_menu->add_item(make<WSMenuItem>(*m_system_menu, app_identifier++, app.description, String(), true, false, false, load_png(app.icon_path)));
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}
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m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, WSMenuItem::Separator));
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@ -494,7 +520,7 @@ bool WSWindowManager::process_ongoing_window_drag(WSMouseEvent& event, WSWindow*
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return true;
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}
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if (event.type() == WSEvent::MouseMove) {
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#ifdef DRAG_DEBUG
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dbg() << "[WM] Dragging, origin: " << m_drag_origin << ", now: " << event.position();
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if (m_drag_window->is_maximized()) {
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@ -1121,3 +1147,12 @@ Rect WSWindowManager::maximized_window_rect(const WSWindow& window) const
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return rect;
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}
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WSMenu* WSWindowManager::find_internal_menu_by_id(int menu_id)
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{
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for (auto& it : m_app_category_menus) {
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if (menu_id == it.value->menu_id())
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return it.value;
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}
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return nullptr;
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}
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@ -148,6 +148,8 @@ public:
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m_current_menubar->for_each_menu(callback);
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}
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WSMenu* find_internal_menu_by_id(int);
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private:
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NonnullRefPtr<WSCursor> get_cursor(const String& name);
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NonnullRefPtr<WSCursor> get_cursor(const String& name, const Point& hotspot);
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@ -262,6 +264,8 @@ private:
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WeakPtr<WSButton> m_hovered_button;
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RefPtr<CConfigFile> m_wm_config;
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HashMap<String, NonnullRefPtr<WSMenu>> m_app_category_menus;
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};
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template<typename Callback>
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