WindowServer: Organize system menu app shortcuts into categories

If the .af file for an app contains the App/Category key, we'll now put
it in a submenu of the system menu, together with all the other apps in
that same category. This is pretty neat! :^)
This commit is contained in:
Andreas Kling 2019-11-11 10:43:03 +01:00
parent 3a71c018bf
commit 74be54cce8
Notes: sideshowbarker 2024-07-19 11:16:08 +09:00
5 changed files with 77 additions and 20 deletions

View file

@ -198,6 +198,17 @@ void WSMenu::draw()
}
}
void close_everyone_not_in_lineage(WSMenu& menu)
{
for (auto& open_menu : WSWindowManager::the().menu_manager().open_menu_stack()) {
if (!open_menu)
continue;
if (&menu == open_menu.ptr() || open_menu->is_menu_ancestor_of(menu))
continue;
open_menu->menu_window()->set_visible(false);
}
}
void WSMenu::event(CEvent& event)
{
if (event.type() == WSEvent::MouseMove) {
@ -207,21 +218,10 @@ void WSMenu::event(CEvent& event)
return;
m_hovered_item = item;
if (m_hovered_item->is_submenu()) {
close_everyone_not_in_lineage(*m_hovered_item->submenu());
m_hovered_item->submenu()->popup(m_hovered_item->rect().top_right().translated(menu_window()->rect().location()), true);
} else {
bool close_remaining_menus = false;
for (auto& open_menu : WSWindowManager::the().menu_manager().open_menu_stack()) {
if (!open_menu)
continue;
if (close_remaining_menus) {
open_menu->menu_window()->set_visible(false);
continue;
}
if (open_menu == this) {
close_remaining_menus = true;
continue;
}
}
close_everyone_not_in_lineage(*this);
}
redraw();
return;
@ -307,3 +307,17 @@ void WSMenu::popup(const Point& position, bool is_submenu)
window.set_visible(true);
WSWindowManager::the().set_current_menu(this, is_submenu);
}
bool WSMenu::is_menu_ancestor_of(const WSMenu& other) const
{
for (auto& item : m_items) {
if (!item.is_submenu())
continue;
auto& submenu = *const_cast<WSMenuItem&>(item).submenu();
if (&submenu == &other)
return true;
if (submenu.is_menu_ancestor_of(other))
return true;
}
return false;
}

View file

@ -75,6 +75,8 @@ public:
void popup(const Point&, bool is_submenu = false);
bool is_menu_ancestor_of(const WSMenu&) const;
private:
virtual void event(CEvent&) override;

View file

@ -1,6 +1,7 @@
#include "WSMenuItem.h"
#include "WSClientConnection.h"
#include "WSMenu.h"
#include "WSWindowManager.h"
#include <LibDraw/GraphicsBitmap.h>
WSMenuItem::WSMenuItem(WSMenu& menu, unsigned identifier, const String& text, const String& shortcut_text, bool enabled, bool checkable, bool checked, const GraphicsBitmap* icon)
@ -45,6 +46,7 @@ void WSMenuItem::set_checked(bool checked)
WSMenu* WSMenuItem::submenu()
{
ASSERT(is_submenu());
ASSERT(m_menu.client());
return m_menu.client()->find_menu_by_id(m_submenu_id);
if (m_menu.client())
return m_menu.client()->find_menu_by_id(m_submenu_id);
return WSWindowManager::the().find_internal_menu_by_id(m_submenu_id);
}

View file

@ -9,8 +9,8 @@
#include <AK/LogStream.h>
#include <AK/StdLibExtras.h>
#include <AK/Vector.h>
#include <LibCore/CTimer.h>
#include <LibCore/CDirIterator.h>
#include <LibCore/CTimer.h>
#include <LibDraw/CharacterBitmap.h>
#include <LibDraw/Font.h>
#include <LibDraw/PNGLoader.h>
@ -49,6 +49,7 @@ WSWindowManager::WSWindowManager()
String binary_name;
String description;
String icon_path;
String category;
};
Vector<AppMenuItem> apps;
@ -62,16 +63,41 @@ WSWindowManager::WSWindowManager()
continue;
auto app_name = af->read_entry("App", "Name");
auto app_executable = af->read_entry("App", "Executable");
auto app_category = af->read_entry("App", "Category");
auto app_icon_path = af->read_entry("Icons", "16x16");
apps.append({ app_executable, app_name, app_icon_path });
apps.append({ app_executable, app_name, app_icon_path, app_category });
}
u8 system_menu_name[] = { 0xc3, 0xb8, 0 };
m_system_menu = WSMenu::construct(nullptr, -1, String((const char*)system_menu_name));
int appIndex = 1;
// First we construct all the necessary app category submenus.
for (const auto& app : apps) {
m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, appIndex++, app.description, String(), true, false, false, load_png(app.icon_path)));
if (app.category.is_null())
continue;
if (m_app_category_menus.contains(app.category))
continue;
auto category_menu = WSMenu::construct(nullptr, 5000 + m_app_category_menus.size(), app.category);
category_menu->on_item_activation = [apps](auto& item) {
if (item.identifier() >= 1 && item.identifier() <= 1u + apps.size() - 1) {
if (fork() == 0) {
const auto& bin = apps[item.identifier() - 1].binary_name;
execl(bin.characters(), bin.characters(), nullptr);
ASSERT_NOT_REACHED();
}
}
};
auto item = make<WSMenuItem>(*m_system_menu, -1, app.category);
item->set_submenu_id(category_menu->menu_id());
m_system_menu->add_item(move(item));
m_app_category_menus.set(app.category, move(category_menu));
}
// Then we create and insert all the app menu items into the right place.
int app_identifier = 1;
for (const auto& app : apps) {
auto parent_menu = m_app_category_menus.get(app.category).value_or(*m_system_menu);
parent_menu->add_item(make<WSMenuItem>(*m_system_menu, app_identifier++, app.description, String(), true, false, false, load_png(app.icon_path)));
}
m_system_menu->add_item(make<WSMenuItem>(*m_system_menu, WSMenuItem::Separator));
@ -494,7 +520,7 @@ bool WSWindowManager::process_ongoing_window_drag(WSMouseEvent& event, WSWindow*
return true;
}
if (event.type() == WSEvent::MouseMove) {
#ifdef DRAG_DEBUG
dbg() << "[WM] Dragging, origin: " << m_drag_origin << ", now: " << event.position();
if (m_drag_window->is_maximized()) {
@ -1121,3 +1147,12 @@ Rect WSWindowManager::maximized_window_rect(const WSWindow& window) const
return rect;
}
WSMenu* WSWindowManager::find_internal_menu_by_id(int menu_id)
{
for (auto& it : m_app_category_menus) {
if (menu_id == it.value->menu_id())
return it.value;
}
return nullptr;
}

View file

@ -148,6 +148,8 @@ public:
m_current_menubar->for_each_menu(callback);
}
WSMenu* find_internal_menu_by_id(int);
private:
NonnullRefPtr<WSCursor> get_cursor(const String& name);
NonnullRefPtr<WSCursor> get_cursor(const String& name, const Point& hotspot);
@ -262,6 +264,8 @@ private:
WeakPtr<WSButton> m_hovered_button;
RefPtr<CConfigFile> m_wm_config;
HashMap<String, NonnullRefPtr<WSMenu>> m_app_category_menus;
};
template<typename Callback>