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LibGL: Implement glNormal3d
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parent
1aa1c89afa
commit
70ea2a2258
Notes:
sideshowbarker
2024-07-17 16:23:55 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/70ea2a2258 Pull-request: https://github.com/SerenityOS/serenity/pull/15171 Reviewed-by: https://github.com/linusg
2 changed files with 6 additions and 0 deletions
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@ -743,6 +743,7 @@ GLAPI void glStencilMask(GLuint mask);
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GLAPI void glStencilMaskSeparate(GLenum face, GLuint mask);
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GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
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GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI void glNormal3fv(GLfloat const* v);
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GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer);
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@ -666,6 +666,11 @@ void glNewList(GLuint list, GLenum mode)
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return g_gl_context->gl_new_list(list, mode);
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}
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void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
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{
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g_gl_context->gl_normal(nx, ny, nz);
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}
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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{
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g_gl_context->gl_normal(nx, ny, nz);
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