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Libraries: Use default constructors/destructors in LibChess
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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7030a9b496
Notes:
sideshowbarker
2024-07-17 17:34:12 +09:00
Author: https://github.com/ldm5180 Commit: https://github.com/SerenityOS/serenity/commit/7030a9b496 Pull-request: https://github.com/SerenityOS/serenity/pull/12994
2 changed files with 5 additions and 5 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -46,7 +46,7 @@ public:
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virtual String to_string() const = 0;
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virtual ~Command() { }
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virtual ~Command() = default;
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};
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class UCICommand : public Command {
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -16,7 +16,7 @@ namespace Chess::UCI {
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class Endpoint : public Core::Object {
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C_OBJECT(Endpoint)
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public:
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virtual ~Endpoint() override { }
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virtual ~Endpoint() override = default;
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virtual void handle_uci() { }
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virtual void handle_debug(const DebugCommand&) { }
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@ -46,7 +46,7 @@ public:
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void set_out(RefPtr<Core::IODevice> out) { m_out = out; }
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protected:
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Endpoint() { }
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Endpoint() = default;
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Endpoint(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out);
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private:
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