PixelPaint: Use ImageDecoder to load images out-of-process

This sandboxes the image decoding work done by PixelPaint to prevent
bugs in the decoding framework from compromising PixelPaint itself. :^)
This commit is contained in:
Andreas Kling 2021-06-12 11:17:52 +02:00
parent 92203c9821
commit 68a307be4e
Notes: sideshowbarker 2024-07-18 12:22:43 +09:00
3 changed files with 35 additions and 14 deletions

View file

@ -28,4 +28,4 @@ set(SOURCES
)
serenity_app(PixelPaint ICON app-pixel-paint)
target_link_libraries(PixelPaint LibGUI LibGfx)
target_link_libraries(PixelPaint LibImageDecoderClient LibGUI LibGfx)

View file

@ -10,18 +10,34 @@
#include <AK/JsonObject.h>
#include <AK/JsonObjectSerializer.h>
#include <AK/JsonValue.h>
#include <AK/MappedFile.h>
#include <AK/StringBuilder.h>
#include <LibGUI/Painter.h>
#include <LibGfx/BMPLoader.h>
#include <LibGfx/BMPWriter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
#include <LibGfx/PNGLoader.h>
#include <LibGfx/PNGWriter.h>
#include <LibImageDecoderClient/Client.h>
#include <stdio.h>
namespace PixelPaint {
static RefPtr<Gfx::Bitmap> try_decode_bitmap(ByteBuffer const& bitmap_data)
{
// Spawn a new ImageDecoder service process and connect to it.
auto client = ImageDecoderClient::Client::construct();
// FIXME: Find a way to avoid the memory copying here.
auto decoded_image_or_error = client->decode_image(bitmap_data);
if (!decoded_image_or_error.has_value())
return nullptr;
// FIXME: Support multi-frame images?
auto decoded_image = decoded_image_or_error.release_value();
if (decoded_image.frames.is_empty())
return nullptr;
return move(decoded_image.frames[0].bitmap);
}
RefPtr<Image> Image::try_create_with_size(Gfx::IntSize const& size)
{
if (size.is_empty())
@ -97,8 +113,8 @@ RefPtr<Image> Image::try_create_from_pixel_paint_file(String const& file_path)
auto bitmap_base64_encoded = json_layer_object.get("bitmap").as_string();
auto bitmap_data = decode_base64(bitmap_base64_encoded);
auto image_decoder = Gfx::ImageDecoder::create(bitmap_data);
auto bitmap = image_decoder->bitmap();
auto bitmap = try_decode_bitmap(bitmap_data);
VERIFY(bitmap);
layer->set_bitmap(bitmap.release_nonnull());
image->add_layer(*layer);
@ -109,9 +125,19 @@ RefPtr<Image> Image::try_create_from_pixel_paint_file(String const& file_path)
RefPtr<Image> Image::try_create_from_file(String const& file_path)
{
if (auto bitmap = Gfx::Bitmap::load_from_file(file_path))
return try_create_from_bitmap(bitmap.release_nonnull());
return try_create_from_pixel_paint_file(file_path);
if (auto image = try_create_from_pixel_paint_file(file_path))
return image;
auto file_or_error = MappedFile::map(file_path);
if (file_or_error.is_error())
return nullptr;
auto& mapped_file = *file_or_error.value();
// FIXME: Find a way to avoid the memory copy here.
auto bitmap = try_decode_bitmap(ByteBuffer::copy(mapped_file.bytes()));
if (!bitmap)
return nullptr;
return Image::try_create_from_bitmap(bitmap.release_nonnull());
}
void Image::save(String const& file_path) const

View file

@ -42,11 +42,6 @@ int main(int argc, char** argv)
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio thread recvfd sendfd rpath wpath cpath", nullptr) < 0) {
perror("pledge");
return 1;
}
const char* image_file = nullptr;
Core::ArgsParser args_parser;
args_parser.add_positional_argument(image_file, "Image file to open", "path", Core::ArgsParser::Required::No);