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Chess: Make the main widget a GUI::Frame for a nicer look :^)
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parent
2083d1a3d6
commit
67ed580532
Notes:
sideshowbarker
2024-07-18 17:58:07 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/67ed5805324
3 changed files with 23 additions and 21 deletions
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@ -17,14 +17,9 @@
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#include <LibGfx/Path.h>
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#include <unistd.h>
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ChessWidget::ChessWidget(const StringView& set)
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{
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set_piece_set(set);
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}
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ChessWidget::ChessWidget()
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: ChessWidget("stelar7")
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{
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set_piece_set("stelar7");
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}
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ChessWidget::~ChessWidget()
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@ -33,13 +28,15 @@ ChessWidget::~ChessWidget()
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void ChessWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Widget::paint_event(event);
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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size_t tile_width = width() / 8;
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size_t tile_height = height() / 8;
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painter.translate(frame_thickness(), frame_thickness());
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size_t tile_width = frame_inner_rect().width() / 8;
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size_t tile_height = frame_inner_rect().height() / 8;
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unsigned coord_rank_file = (side() == Chess::Color::White) ? 0 : 7;
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Chess::Board& active_board = (m_playback ? board_playback() : board());
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@ -164,7 +161,8 @@ void ChessWidget::paint_event(GUI::PaintEvent& event)
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void ChessWidget::mousedown_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mousedown_event(event);
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if (!frame_inner_rect().contains(event.position()))
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return;
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if (event.button() == GUI::MouseButton::Right) {
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if (m_dragging_piece) {
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@ -197,7 +195,8 @@ void ChessWidget::mousedown_event(GUI::MouseEvent& event)
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void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mouseup_event(event);
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if (!frame_inner_rect().contains(event.position()))
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return;
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if (event.button() == GUI::MouseButton::Right) {
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m_current_marking.secondary_color = event.shift();
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@ -295,7 +294,9 @@ void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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void ChessWidget::mousemove_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mousemove_event(event);
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if (!frame_inner_rect().contains(event.position()))
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return;
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if (!m_dragging_piece)
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return;
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@ -361,8 +362,8 @@ void ChessWidget::set_piece_set(const StringView& set)
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Chess::Square ChessWidget::mouse_to_square(GUI::MouseEvent& event) const
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{
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unsigned tile_width = width() / 8;
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unsigned tile_height = height() / 8;
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unsigned tile_width = frame_inner_rect().width() / 8;
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unsigned tile_height = frame_inner_rect().height() / 8;
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if (side() == Chess::Color::White) {
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return { (unsigned)(7 - (event.y() / tile_height)), (unsigned)(event.x() / tile_width) };
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@ -10,16 +10,14 @@
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/StringView.h>
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#include <LibChess/Chess.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Frame.h>
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#include <LibGfx/Bitmap.h>
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class ChessWidget final : public GUI::Widget {
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C_OBJECT(ChessWidget)
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class ChessWidget final : public GUI::Frame {
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C_OBJECT(ChessWidget);
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public:
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ChessWidget();
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ChessWidget(const StringView& set);
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virtual ~ChessWidget() override;
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virtual void paint_event(GUI::PaintEvent&) override;
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@ -107,6 +105,8 @@ public:
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};
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private:
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ChessWidget();
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Chess::Board m_board;
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Chess::Board m_board_playback;
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bool m_playback { false };
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@ -65,9 +65,10 @@ int main(int argc, char** argv)
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auto size = config->read_num_entry("Display", "size", 512);
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window->set_title("Chess");
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window->resize(size, size);
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window->set_base_size({ 4, 4 });
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window->set_size_increment({ 8, 8 });
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window->set_resize_aspect_ratio(1, 1);
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window->resize(size - 4, size - 4);
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window->set_icon(app_icon.bitmap_for_size(16));
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