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FlappyBug: Standardize on "high score" rather than "highscore"
"High score" should be two words, and this matches other games in the system.
This commit is contained in:
parent
1a2053781f
commit
675b8ba995
Notes:
sideshowbarker
2024-07-18 11:38:30 +09:00
Author: https://github.com/trflynn89 Commit: https://github.com/SerenityOS/serenity/commit/675b8ba995f Pull-request: https://github.com/SerenityOS/serenity/pull/8202
2 changed files with 5 additions and 5 deletions
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@ -28,14 +28,14 @@ void Game::reset()
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void Game::game_over()
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void Game::game_over()
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{
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{
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if (on_game_end)
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if (on_game_end)
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m_highscore = on_game_end(static_cast<u32>(m_difficulty));
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m_high_score = on_game_end(static_cast<u32>(m_difficulty));
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reset();
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reset();
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}
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}
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bool Game::ready_to_start() const
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bool Game::ready_to_start() const
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{
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{
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if (!m_highscore.has_value()) {
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if (!m_high_score.has_value()) {
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return true;
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return true;
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}
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}
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@ -70,8 +70,8 @@ void Game::paint_event(GUI::PaintEvent& event)
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if (m_active) {
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if (m_active) {
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painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
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painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
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} else if (m_highscore.has_value()) {
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} else if (m_high_score.has_value()) {
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auto message = String::formatted("Your score: {:.0}\nHighscore: {:.0}\n\n{}", m_last_score, m_highscore.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
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auto message = String::formatted("Your score: {:.0}\nHigh score: {:.0}\n\n{}", m_last_score, m_high_score.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
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painter.draw_text(rect(), message, Gfx::TextAlignment::Center, Color::White);
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painter.draw_text(rect(), message, Gfx::TextAlignment::Center, Color::White);
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} else {
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} else {
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painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::White);
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painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::White);
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@ -143,7 +143,7 @@ private:
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Obstacle m_obstacle;
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Obstacle m_obstacle;
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Cloud m_cloud;
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Cloud m_cloud;
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bool m_active;
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bool m_active;
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Optional<float> m_highscore {};
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Optional<float> m_high_score {};
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float m_last_score {};
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float m_last_score {};
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float m_difficulty {};
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float m_difficulty {};
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float m_restart_cooldown {};
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float m_restart_cooldown {};
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