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AK: Move rounding function to the top of AK/Math.h
These are useful in other algorithms, so lets move them up
This commit is contained in:
parent
47c074ab11
commit
6573ace8f1
Notes:
sideshowbarker
2024-07-17 05:58:46 +09:00
Author: https://github.com/Hendiadyoin1 Commit: https://github.com/SerenityOS/serenity/commit/6573ace8f1 Pull-request: https://github.com/SerenityOS/serenity/pull/18998 Reviewed-by: https://github.com/kleinesfilmroellchen ✅ Reviewed-by: https://github.com/linusg ✅
1 changed files with 208 additions and 200 deletions
408
AK/Math.h
408
AK/Math.h
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@ -81,6 +81,214 @@ constexpr size_t product_odd() { return value * product_odd<value - 2>(); }
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return res; \
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}
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namespace Rounding {
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template<FloatingPoint T>
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constexpr T ceil(T num)
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{
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if (is_constant_evaluated()) {
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if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
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return num;
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return (static_cast<T>(static_cast<i64>(num)) == num)
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? static_cast<i64>(num)
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: static_cast<i64>(num) + ((num > 0) ? 1 : 0);
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}
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#if ARCH(AARCH64)
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AARCH64_INSTRUCTION(frintp, num);
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#else
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return __builtin_ceil(num);
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#endif
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}
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template<FloatingPoint T>
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constexpr T floor(T num)
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{
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if (is_constant_evaluated()) {
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if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
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return num;
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return (static_cast<T>(static_cast<i64>(num)) == num)
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? static_cast<i64>(num)
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: static_cast<i64>(num) - ((num > 0) ? 0 : 1);
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}
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#if ARCH(AARCH64)
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AARCH64_INSTRUCTION(frintm, num);
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#else
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return __builtin_floor(num);
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#endif
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}
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template<FloatingPoint T>
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constexpr T round(T x)
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{
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CONSTEXPR_STATE(round, x);
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// Note: This is break-tie-away-from-zero, so not the hw's understanding of
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// "nearest", which would be towards even.
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if (x == 0.)
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return x;
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if (x > 0.)
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return floor(x + .5);
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return ceil(x - .5);
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}
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template<Integral I, FloatingPoint P>
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ALWAYS_INLINE I round_to(P value);
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#if ARCH(X86_64)
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template<Integral I>
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ALWAYS_INLINE I round_to(long double value)
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{
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// Note: fistps outputs into a signed integer location (i16, i32, i64),
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// so lets be nice and tell the compiler that.
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Conditional<sizeof(I) >= sizeof(i16), MakeSigned<I>, i16> ret;
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if constexpr (sizeof(I) == sizeof(i64)) {
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asm("fistpll %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else if constexpr (sizeof(I) == sizeof(i32)) {
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asm("fistpl %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else {
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asm("fistps %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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}
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return static_cast<I>(ret);
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}
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template<Integral I>
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ALWAYS_INLINE I round_to(float value)
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{
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// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
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// if the value surpasses the i64 limit, even if the result could fit into an u64
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// To solve this we would either need to detect that value or do a range check and
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// then do a more specialized conversion, which might include a division (which is expensive)
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if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
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i64 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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i32 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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template<Integral I>
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ALWAYS_INLINE I round_to(double value)
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{
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// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
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// if the value surpasses the i64 limit, even if the result could fit into an u64
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// To solve this we would either need to detect that value or do a range check and
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// then do a more specialized conversion, which might include a division (which is expensive)
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if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
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i64 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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i32 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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#elif ARCH(AARCH64)
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template<Signed I>
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ALWAYS_INLINE I round_to(float value)
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{
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if constexpr (sizeof(I) <= sizeof(u32)) {
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i32 res;
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asm("fcvtns %w0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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i64 res;
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asm("fcvtns %0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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template<Signed I>
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ALWAYS_INLINE I round_to(double value)
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{
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if constexpr (sizeof(I) <= sizeof(u32)) {
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i32 res;
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asm("fcvtns %w0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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i64 res;
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asm("fcvtns %0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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template<Unsigned U>
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ALWAYS_INLINE U round_to(float value)
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{
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if constexpr (sizeof(U) <= sizeof(u32)) {
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u32 res;
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asm("fcvtnu %w0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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i64 res;
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asm("fcvtnu %0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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template<Unsigned U>
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ALWAYS_INLINE U round_to(double value)
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{
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if constexpr (sizeof(U) <= sizeof(u32)) {
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u32 res;
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asm("fcvtns %w0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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i64 res;
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asm("fcvtns %0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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#else
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template<Integral I, FloatingPoint P>
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ALWAYS_INLINE I round_to(P value)
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{
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if constexpr (IsSame<P, long double>)
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return static_cast<I>(__builtin_llrintl(value));
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if constexpr (IsSame<P, double>)
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return static_cast<I>(__builtin_llrint(value));
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if constexpr (IsSame<P, float>)
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return static_cast<I>(__builtin_llrintf(value));
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}
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#endif
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}
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using Rounding::ceil;
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using Rounding::floor;
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using Rounding::round;
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using Rounding::round_to;
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namespace Division {
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template<FloatingPoint T>
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constexpr T fmod(T x, T y)
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@ -680,159 +888,6 @@ using Hyperbolic::cosh;
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using Hyperbolic::sinh;
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using Hyperbolic::tanh;
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template<Integral I, FloatingPoint P>
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ALWAYS_INLINE I round_to(P value);
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#if ARCH(X86_64)
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template<Integral I>
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ALWAYS_INLINE I round_to(long double value)
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{
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// Note: fistps outputs into a signed integer location (i16, i32, i64),
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// so lets be nice and tell the compiler that.
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Conditional<sizeof(I) >= sizeof(i16), MakeSigned<I>, i16> ret;
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if constexpr (sizeof(I) == sizeof(i64)) {
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asm("fistpll %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else if constexpr (sizeof(I) == sizeof(i32)) {
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asm("fistpl %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else {
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asm("fistps %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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}
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return static_cast<I>(ret);
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}
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template<Integral I>
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ALWAYS_INLINE I round_to(float value)
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{
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// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
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// if the value surpasses the i64 limit, even if the result could fit into an u64
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// To solve this we would either need to detect that value or do a range check and
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// then do a more specialized conversion, which might include a division (which is expensive)
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if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
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i64 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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i32 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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template<Integral I>
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ALWAYS_INLINE I round_to(double value)
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{
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// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
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// if the value surpasses the i64 limit, even if the result could fit into an u64
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// To solve this we would either need to detect that value or do a range check and
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// then do a more specialized conversion, which might include a division (which is expensive)
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if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
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i64 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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i32 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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#elif ARCH(AARCH64)
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template<Signed I>
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ALWAYS_INLINE I round_to(float value)
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{
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if constexpr (sizeof(I) <= sizeof(u32)) {
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i32 res;
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asm("fcvtns %w0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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i64 res;
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asm("fcvtns %0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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template<Signed I>
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ALWAYS_INLINE I round_to(double value)
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{
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if constexpr (sizeof(I) <= sizeof(u32)) {
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i32 res;
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asm("fcvtns %w0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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i64 res;
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asm("fcvtns %0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<I>(res);
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}
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template<Unsigned U>
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ALWAYS_INLINE U round_to(float value)
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{
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if constexpr (sizeof(U) <= sizeof(u32)) {
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u32 res;
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asm("fcvtnu %w0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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i64 res;
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asm("fcvtnu %0, %s1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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template<Unsigned U>
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ALWAYS_INLINE U round_to(double value)
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{
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if constexpr (sizeof(U) <= sizeof(u32)) {
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u32 res;
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asm("fcvtns %w0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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i64 res;
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asm("fcvtns %0, %d1"
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: "=r"(res)
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: "w"(value));
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return static_cast<U>(res);
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}
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#else
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template<Integral I, FloatingPoint P>
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ALWAYS_INLINE I round_to(P value)
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{
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if constexpr (IsSame<P, long double>)
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return static_cast<I>(__builtin_llrintl(value));
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if constexpr (IsSame<P, double>)
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return static_cast<I>(__builtin_llrint(value));
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if constexpr (IsSame<P, float>)
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return static_cast<I>(__builtin_llrintf(value));
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}
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#endif
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template<FloatingPoint T>
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constexpr T pow(T x, T y)
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{
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@ -859,53 +914,6 @@ constexpr T pow(T x, T y)
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return exp2<T>(y * log2<T>(x));
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}
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template<FloatingPoint T>
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constexpr T ceil(T num)
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{
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if (is_constant_evaluated()) {
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if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
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return num;
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return (static_cast<T>(static_cast<i64>(num)) == num)
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? static_cast<i64>(num)
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: static_cast<i64>(num) + ((num > 0) ? 1 : 0);
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}
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#if ARCH(AARCH64)
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AARCH64_INSTRUCTION(frintp, num);
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#else
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return __builtin_ceil(num);
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#endif
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}
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template<FloatingPoint T>
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constexpr T floor(T num)
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{
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if (is_constant_evaluated()) {
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if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
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return num;
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return (static_cast<T>(static_cast<i64>(num)) == num)
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? static_cast<i64>(num)
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: static_cast<i64>(num) - ((num > 0) ? 0 : 1);
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}
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#if ARCH(AARCH64)
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AARCH64_INSTRUCTION(frintm, num);
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#else
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return __builtin_floor(num);
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#endif
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}
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template<FloatingPoint T>
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constexpr T round(T x)
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{
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CONSTEXPR_STATE(round, x);
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// Note: This is break-tie-away-from-zero, so not the hw's understanding of
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// "nearest", which would be towards even.
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if (x == 0.)
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return x;
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if (x > 0.)
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return floor(x + .5);
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return ceil(x - .5);
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}
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template<typename T>
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constexpr int clamp_to_int(T value)
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{
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