LibJS: Add a barebones SourceTextModule class

This corresponds to "Source Text Module Record" from the spec.
This commit is contained in:
Andreas Kling 2021-09-14 20:51:16 +02:00
parent 405b8e7915
commit 5fa02b8a9e
Notes: sideshowbarker 2024-07-18 03:58:02 +09:00
3 changed files with 65 additions and 0 deletions

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@ -190,6 +190,7 @@ set(SOURCES
Runtime/WeakSetConstructor.cpp
Runtime/WeakSetPrototype.cpp
Script.cpp
SourceTextModule.cpp
SyntaxHighlighter.cpp
Token.cpp
)

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@ -0,0 +1,36 @@
/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/SourceTextModule.h>
namespace JS {
// 16.2.1.6.1 ParseModule ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parsemodule
Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule::parse(StringView source_text, Realm& realm, [[maybe_unused]] StringView filename)
{
// 1. Let body be ParseText(sourceText, Module).
auto parser = Parser(Lexer(source_text, filename), Program::Type::Module);
auto body = parser.parse_program();
// 2. If body is a List of errors, return body.
if (parser.has_errors())
return parser.errors();
// FIXME: Implement the rest of ParseModule.
return adopt_ref(*new SourceTextModule(realm, move(body)));
}
SourceTextModule::SourceTextModule(Realm& realm, NonnullRefPtr<Program> program)
: Module(realm)
, m_ecmascript_code(move(program))
{
}
SourceTextModule::~SourceTextModule()
{
}
}

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@ -0,0 +1,28 @@
/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/AST.h>
#include <LibJS/Forward.h>
#include <LibJS/Module.h>
#include <LibJS/Parser.h>
namespace JS {
// 16.2.1.6 Source Text Module Records, https://tc39.es/ecma262/#sec-source-text-module-records
class SourceTextModule final : public Module {
public:
static Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> parse(StringView source_text, Realm&, StringView filename = {});
virtual ~SourceTextModule();
private:
explicit SourceTextModule(Realm&, NonnullRefPtr<Program>);
NonnullRefPtr<Program> m_ecmascript_code; // [[ECMAScriptCode]]
};
}