mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-22 15:40:19 +00:00
LibWeb: Don't allocate a new HeapFunction 60 times per second
We can reuse the same HeapFunction when queueing up a rendering task on the HTML event loop. No need to create extra work for the garbage collector like this.
This commit is contained in:
parent
1b127ac082
commit
5c6b879715
Notes:
github-actions[bot]
2024-10-25 08:22:14 +00:00
Author: https://github.com/awesomekling Commit: https://github.com/LadybirdBrowser/ladybird/commit/5c6b8797159 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/1956 Reviewed-by: https://github.com/gmta ✅
2 changed files with 146 additions and 134 deletions
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@ -32,6 +32,10 @@ EventLoop::EventLoop(Type type)
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{
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m_task_queue = heap().allocate_without_realm<TaskQueue>(*this);
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m_microtask_queue = heap().allocate_without_realm<TaskQueue>(*this);
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m_rendering_task_function = JS::create_heap_function(heap(), [this] {
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update_the_rendering();
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});
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}
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EventLoop::~EventLoop() = default;
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@ -43,6 +47,7 @@ void EventLoop::visit_edges(Visitor& visitor)
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visitor.visit(m_microtask_queue);
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visitor.visit(m_currently_running_task);
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visitor.visit(m_backup_incumbent_settings_object_stack);
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visitor.visit(m_rendering_task_function);
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}
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void EventLoop::schedule()
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@ -239,158 +244,161 @@ void EventLoop::queue_task_to_update_the_rendering()
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if (document->is_decoded_svg())
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continue;
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queue_global_task(Task::Source::Rendering, *navigable->active_window(), JS::create_heap_function(navigable->heap(), [this] mutable {
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VERIFY(!m_is_running_rendering_task);
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m_is_running_rendering_task = true;
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ScopeGuard const guard = [this] {
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m_is_running_rendering_task = false;
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};
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queue_global_task(Task::Source::Rendering, *navigable->active_window(), *m_rendering_task_function);
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}
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}
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// FIXME: 1. Let frameTimestamp be eventLoop's last render opportunity time.
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void EventLoop::update_the_rendering()
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{
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VERIFY(!m_is_running_rendering_task);
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m_is_running_rendering_task = true;
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ScopeGuard const guard = [this] {
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m_is_running_rendering_task = false;
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};
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// FIXME: 2. Let docs be all fully active Document objects whose relevant agent's event loop is eventLoop, sorted arbitrarily except that the following conditions must be met:
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auto docs = documents_in_this_event_loop();
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docs.remove_all_matching([&](auto& document) {
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return !document->is_fully_active();
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});
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// FIXME: 1. Let frameTimestamp be eventLoop's last render opportunity time.
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// 3. Filter non-renderable documents: Remove from docs any Document object doc for which any of the following are true:
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docs.remove_all_matching([&](auto const& document) {
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auto navigable = document->navigable();
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if (!navigable)
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return true;
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// FIXME: 2. Let docs be all fully active Document objects whose relevant agent's event loop is eventLoop, sorted arbitrarily except that the following conditions must be met:
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auto docs = documents_in_this_event_loop();
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docs.remove_all_matching([&](auto& document) {
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return !document->is_fully_active();
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});
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// FIXME: doc is render-blocked;
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// 3. Filter non-renderable documents: Remove from docs any Document object doc for which any of the following are true:
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docs.remove_all_matching([&](auto const& document) {
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auto navigable = document->navigable();
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if (!navigable)
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return true;
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// doc's visibility state is "hidden";
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if (document->visibility_state() == "hidden"sv)
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return true;
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// FIXME: doc is render-blocked;
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// FIXME: doc's rendering is suppressed for view transitions; or
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// doc's visibility state is "hidden";
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if (document->visibility_state() == "hidden"sv)
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return true;
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// doc's node navigable doesn't currently have a rendering opportunity.
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if (!navigable->has_a_rendering_opportunity())
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return true;
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// FIXME: doc's rendering is suppressed for view transitions; or
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return false;
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});
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// doc's node navigable doesn't currently have a rendering opportunity.
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if (!navigable->has_a_rendering_opportunity())
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return true;
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// FIXME: 4. Unnecessary rendering: Remove from docs any Document object doc for which all of the following are true:
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return false;
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});
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// FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
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// FIXME: 4. Unnecessary rendering: Remove from docs any Document object doc for which all of the following are true:
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// FIXME: 6. For each doc of docs, reveal doc.
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// FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
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// FIXME: 7. For each doc of docs, flush autofocus candidates for doc if its node navigable is a top-level traversable.
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// FIXME: 6. For each doc of docs, reveal doc.
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// 8. For each doc of docs, run the resize steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_resize_steps();
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// FIXME: 7. For each doc of docs, flush autofocus candidates for doc if its node navigable is a top-level traversable.
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// 8. For each doc of docs, run the resize steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_resize_steps();
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}
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// 9. For each doc of docs, run the scroll steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_scroll_steps();
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}
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// 10. For each doc of docs, evaluate media queries and report changes for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->evaluate_media_queries_and_report_changes();
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}
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// 11. For each doc of docs, update animations and send events for doc, passing in relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp [WEBANIMATIONS]
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for (auto& document : docs) {
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document->update_animations_and_send_events(document->window()->performance()->now());
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};
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// FIXME: 12. For each doc of docs, run the fullscreen steps for doc. [FULLSCREEN]
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// FIXME: 13. For each doc of docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
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// 14. For each doc of docs, run the animation frame callbacks for doc, passing in the relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp.
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auto now = HighResolutionTime::unsafe_shared_current_time();
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for (auto& document : docs) {
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run_animation_frame_callbacks(*document, now);
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}
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// FIXME: 15. Let unsafeStyleAndLayoutStartTime be the unsafe shared current time.
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// 16. For each doc of docs:
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for (auto& document : docs) {
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// 1. Let resizeObserverDepth be 0.
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size_t resize_observer_depth = 0;
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// 2. While true:
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while (true) {
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// 1. Recalculate styles and update layout for doc.
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// NOTE: Recalculation of styles is handled by update_layout()
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document->update_layout();
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// FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
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// FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
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// FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
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// 5. Gather active resize observations at depth resizeObserverDepth for doc.
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document->gather_active_observations_at_depth(resize_observer_depth);
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// 6. If doc has active resize observations:
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if (document->has_active_resize_observations()) {
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// 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
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resize_observer_depth = document->broadcast_active_resize_observations();
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// 2. Continue.
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continue;
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}
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// 9. For each doc of docs, run the scroll steps for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->run_the_scroll_steps();
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// 7. Otherwise, break.
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break;
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}
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// 3. If doc has skipped resize observations, then deliver resize loop error given doc.
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if (document->has_skipped_resize_observations()) {
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// FIXME: Deliver resize loop error.
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}
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}
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// FIXME: 17. For each doc of docs, if the focused area of doc is not a focusable area, then run the focusing steps for doc's viewport, and set doc's relevant global object's navigation API's focus changed during ongoing navigation to false.
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// FIXME: 18. For each doc of docs, perform pending transition operations for doc. [CSSVIEWTRANSITIONS]
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// 19. For each doc of docs, run the update intersection observations steps for doc, passing in the relative high resolution time given now and doc's relevant global object as the timestamp. [INTERSECTIONOBSERVER]
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for (auto& document : docs) {
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document->run_the_update_intersection_observations_steps(now);
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}
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// FIXME: 20. For each doc of docs, record rendering time for doc given unsafeStyleAndLayoutStartTime.
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// FIXME: 21. For each doc of docs, mark paint timing for doc.
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// 22. For each doc of docs, update the rendering or user interface of doc and its node navigable to reflect the current state.
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for (auto& document : docs) {
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document->page().client().process_screenshot_requests();
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auto navigable = document->navigable();
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if (navigable && document->needs_repaint()) {
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auto* browsing_context = document->browsing_context();
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auto& page = browsing_context->page();
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if (navigable->is_traversable()) {
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VERIFY(page.client().is_ready_to_paint());
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page.client().paint_next_frame();
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}
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}
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}
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// 10. For each doc of docs, evaluate media queries and report changes for doc. [CSSOMVIEW]
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for (auto& document : docs) {
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document->evaluate_media_queries_and_report_changes();
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}
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// 23. For each doc of docs, process top layer removals given doc.
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for (auto& document : docs) {
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document->process_top_layer_removals();
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}
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// 11. For each doc of docs, update animations and send events for doc, passing in relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp [WEBANIMATIONS]
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for (auto& document : docs) {
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document->update_animations_and_send_events(document->window()->performance()->now());
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};
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// FIXME: 12. For each doc of docs, run the fullscreen steps for doc. [FULLSCREEN]
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// FIXME: 13. For each doc of docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
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// 14. For each doc of docs, run the animation frame callbacks for doc, passing in the relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp.
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auto now = HighResolutionTime::unsafe_shared_current_time();
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for (auto& document : docs) {
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run_animation_frame_callbacks(*document, now);
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}
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// FIXME: 15. Let unsafeStyleAndLayoutStartTime be the unsafe shared current time.
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// 16. For each doc of docs:
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for (auto& document : docs) {
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// 1. Let resizeObserverDepth be 0.
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size_t resize_observer_depth = 0;
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// 2. While true:
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while (true) {
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// 1. Recalculate styles and update layout for doc.
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// NOTE: Recalculation of styles is handled by update_layout()
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document->update_layout();
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// FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
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// FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
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// FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
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// 5. Gather active resize observations at depth resizeObserverDepth for doc.
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document->gather_active_observations_at_depth(resize_observer_depth);
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// 6. If doc has active resize observations:
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if (document->has_active_resize_observations()) {
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// 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
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resize_observer_depth = document->broadcast_active_resize_observations();
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// 2. Continue.
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continue;
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}
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// 7. Otherwise, break.
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break;
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}
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// 3. If doc has skipped resize observations, then deliver resize loop error given doc.
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if (document->has_skipped_resize_observations()) {
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// FIXME: Deliver resize loop error.
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}
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}
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// FIXME: 17. For each doc of docs, if the focused area of doc is not a focusable area, then run the focusing steps for doc's viewport, and set doc's relevant global object's navigation API's focus changed during ongoing navigation to false.
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// FIXME: 18. For each doc of docs, perform pending transition operations for doc. [CSSVIEWTRANSITIONS]
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// 19. For each doc of docs, run the update intersection observations steps for doc, passing in the relative high resolution time given now and doc's relevant global object as the timestamp. [INTERSECTIONOBSERVER]
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for (auto& document : docs) {
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document->run_the_update_intersection_observations_steps(now);
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}
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// FIXME: 20. For each doc of docs, record rendering time for doc given unsafeStyleAndLayoutStartTime.
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// FIXME: 21. For each doc of docs, mark paint timing for doc.
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// 22. For each doc of docs, update the rendering or user interface of doc and its node navigable to reflect the current state.
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for (auto& document : docs) {
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document->page().client().process_screenshot_requests();
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auto navigable = document->navigable();
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if (navigable && document->needs_repaint()) {
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auto* browsing_context = document->browsing_context();
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auto& page = browsing_context->page();
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if (navigable->is_traversable()) {
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VERIFY(page.client().is_ready_to_paint());
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page.client().paint_next_frame();
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}
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}
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}
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// 23. For each doc of docs, process top layer removals given doc.
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for (auto& document : docs) {
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document->process_top_layer_removals();
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}
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for (auto& document : docs) {
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if (document->readiness() == HTML::DocumentReadyState::Complete && document->style_computer().number_of_css_font_faces_with_loading_in_progress() == 0) {
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HTML::TemporaryExecutionContext context(HTML::relevant_settings_object(*document), HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
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document->fonts()->resolve_ready_promise();
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}
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}
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}));
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for (auto& document : docs) {
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if (document->readiness() == HTML::DocumentReadyState::Complete && document->style_computer().number_of_css_font_faces_with_loading_in_progress() == 0) {
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HTML::TemporaryExecutionContext context(HTML::relevant_settings_object(*document), HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
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document->fonts()->resolve_ready_promise();
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}
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}
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}
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@ -81,6 +81,8 @@ private:
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virtual void visit_edges(Visitor&) override;
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void update_the_rendering();
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Type m_type { Type::Window };
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JS::GCPtr<TaskQueue> m_task_queue;
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@ -116,6 +118,8 @@ private:
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bool m_skip_event_loop_processing_steps { false };
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bool m_is_running_rendering_task { false };
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JS::GCPtr<JS::HeapFunction<void()>> m_rendering_task_function;
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};
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EventLoop& main_thread_event_loop();
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