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LibJS: Tweak Interpreter::create() for more spec-likeness
Store a reference to the newly created execution context in an aptly named variable, rename global_this_value to just this_value, and only call set_global_object() in a single place.
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599b2bee4a
Notes:
sideshowbarker
2024-07-17 17:14:22 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/599b2bee4a Pull-request: https://github.com/SerenityOS/serenity/pull/13100
1 changed files with 10 additions and 9 deletions
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@ -47,17 +47,18 @@ public:
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// 1. Let realm be CreateRealm().
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auto* realm = Realm::create(vm);
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// 2. Let newContext be a new execution context. (This was done in the Interpreter constructor)
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// 2. Let newContext be a new execution context.
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auto& new_context = interpreter->m_global_execution_context;
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// 3. Set the Function of newContext to null. (This is done for us when the execution context is constructed)
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// 4. Set the Realm of newContext to realm.
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interpreter->m_global_execution_context.realm = realm;
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new_context.realm = realm;
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// 5. Set the ScriptOrModule of newContext to null. (This was done during execution context construction)
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// 6. Push newContext onto the execution context stack; newContext is now the running execution context.
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vm.push_execution_context(interpreter->m_global_execution_context);
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vm.push_execution_context(new_context);
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// 7. If the host requires use of an exotic object to serve as realm's global object, let global be such an object created in a host-defined manner.
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// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
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@ -65,17 +66,17 @@ public:
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// 8. If the host requires that the this binding in realm's global scope return an object other than the global object, let thisValue be such an object created
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// in a host-defined manner. Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
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Object* this_value;
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if constexpr (IsSame<GlobalObjectType, GlobalThisObjectType>) {
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(*global_object, global_object);
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this_value = global_object;
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} else {
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// FIXME: Should we pass args in here? Let's er on the side of caution and say yes.
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auto* global_this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(*global_object, global_this_value);
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this_value = static_cast<Object*>(interpreter->heap().allocate_without_global_object<GlobalThisObjectType>(forward<Args>(args)...));
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}
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(*global_object, this_value);
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// NOTE: These are not in the spec.
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static FlyString global_execution_context_name = "(global execution context)";
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interpreter->m_global_execution_context.function_name = global_execution_context_name;
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