SharedGraphics: Make Rect::shatter() return a Vector<Rect, 4>.

We know that shatter() will never return more than four rects, so we can
use vector inline capacity to always avoid heap allocation here.
This commit is contained in:
Andreas Kling 2019-05-27 12:50:18 +02:00
parent 3873c51781
commit 4fb2e5d8af
Notes: sideshowbarker 2024-07-19 13:55:18 +09:00
2 changed files with 8 additions and 8 deletions

View file

@ -34,11 +34,11 @@ Rect Rect::united(const Rect& other) const
return rect;
}
Vector<Rect> Rect::shatter(const Rect& hammer) const
Vector<Rect, 4> Rect::shatter(const Rect& hammer) const
{
Vector<Rect> pieces;
Vector<Rect, 4> pieces;
if (!intersects(hammer)) {
pieces.append(*this);
pieces.unchecked_append(*this);
return pieces;
}
Rect top_shard {
@ -66,13 +66,13 @@ Vector<Rect> Rect::shatter(const Rect& hammer) const
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
if (intersects(top_shard))
pieces.append(top_shard);
pieces.unchecked_append(top_shard);
if (intersects(bottom_shard))
pieces.append(bottom_shard);
pieces.unchecked_append(bottom_shard);
if (intersects(left_shard))
pieces.append(left_shard);
pieces.unchecked_append(left_shard);
if (intersects(right_shard))
pieces.append(right_shard);
pieces.unchecked_append(right_shard);
return pieces;
}

View file

@ -177,7 +177,7 @@ public:
Point location() const { return m_location; }
Size size() const { return m_size; }
Vector<Rect> shatter(const Rect& hammer) const;
Vector<Rect, 4> shatter(const Rect& hammer) const;
operator WSAPI_Rect() const;