LibGfx: Re-add missing bounds-checks to Painter::draw_rect

This commit adds a draw_physical_line method, which is the exact same
as draw_line, except it's parameters are already transformed and
scaled. This is used by both draw_line and draw_rect, as a slight
optimization to save some work. It also fixed draw_rect not checking
whether it should draw the lines before drawing them.
This commit is contained in:
Matthew Olsson 2021-05-02 17:43:11 -07:00 committed by Andreas Kling
parent 8bafbdddc6
commit 4cf5514672
Notes: sideshowbarker 2024-07-18 18:45:57 +09:00
2 changed files with 83 additions and 40 deletions

View file

@ -303,12 +303,48 @@ void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
void Painter::draw_rect(const IntRect& rect, Color color, bool without_corners)
{
int shift = without_corners ? 1 : 0;
auto transformed_rect = rect.transformed(transform());
auto clipped_rect = transformed_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
draw_line(rect.top_left().moved_right(shift), rect.top_right().moved_left(shift), color);
draw_line(rect.bottom_left().moved_right(shift), rect.bottom_right().moved_left(shift), color);
draw_line(rect.top_left().moved_down(shift), rect.bottom_left().moved_up(shift), color);
draw_line(rect.top_right().moved_down(shift), rect.bottom_right().moved_up(shift), color);
int shift = without_corners ? 1 : 0;
IntSize thickness = {
static_cast<float>(float_scale().x()),
static_cast<float>(float_scale().y()),
};
if (transformed_rect.top() >= clipped_rect.top()) {
draw_physical_line(to_physical(rect.top_left().moved_right(shift)),
to_physical(rect.top_right().moved_left(shift)),
color,
thickness,
LineStyle::Solid);
}
if (transformed_rect.bottom() <= clipped_rect.bottom()) {
draw_physical_line(to_physical(rect.bottom_left().moved_right(shift)),
to_physical(rect.bottom_right().moved_left(shift)),
color,
thickness,
LineStyle::Solid);
}
if (transformed_rect.left() >= clipped_rect.left()) {
draw_physical_line(to_physical(rect.top_left().moved_down(shift)),
to_physical(rect.bottom_left().moved_up(shift)),
color,
thickness,
LineStyle::Solid);
}
if (transformed_rect.right() <= clipped_rect.right()) {
draw_physical_line(to_physical(rect.top_right().moved_down(shift)),
to_physical(rect.bottom_right().moved_up(shift)),
color,
thickness,
LineStyle::Solid);
}
}
void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
@ -1421,33 +1457,29 @@ void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color
fill_physical_rect(rect, color);
}
void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
void Painter::draw_physical_line(IntPoint p1, IntPoint p2, Color color, IntSize thickness, LineStyle style)
{
auto horizontal_thickness = static_cast<int>(thickness_ * float_scale().x());
auto vertical_thickness = static_cast<int>(thickness_ * float_scale().y());
IntSize thickness { horizontal_thickness, vertical_thickness };
auto horizontal_thickness = thickness.width();
auto vertical_thickness = thickness.height();
if (color.alpha() == 0)
return;
auto clip_rect = this->clip_rect();
auto point1 = to_physical(p1);
auto point2 = to_physical(p2);
// Special case: vertical line.
if (point1.x() == point2.x()) {
const int x = point1.x();
if (p1.x() == p2.x()) {
const int x = p1.x();
if (x < clip_rect.left() || x > clip_rect.right())
return;
if (point1.y() > point2.y())
swap(point1, point2);
if (point1.y() > clip_rect.bottom())
if (p1.y() > p2.y())
swap(p1, p2);
if (p1.y() > clip_rect.bottom())
return;
if (point2.y() < clip_rect.top())
if (p2.y() < clip_rect.top())
return;
int min_y = max(point1.y(), clip_rect.top());
int max_y = min(point2.y(), clip_rect.bottom());
int min_y = max(p1.y(), clip_rect.top());
int max_y = min(p2.y(), clip_rect.bottom());
if (style == LineStyle::Dotted) {
for (int y = min_y; y <= max_y; y += vertical_thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
@ -1465,18 +1497,18 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
}
// Special case: horizontal line.
if (point1.y() == point2.y()) {
const int y = point1.y();
if (p1.y() == p2.y()) {
const int y = p1.y();
if (y < clip_rect.top() || y > clip_rect.bottom())
return;
if (point1.x() > point2.x())
swap(point1, point2);
if (point1.x() > clip_rect.right())
if (p1.x() > p2.x())
swap(p1, p2);
if (p1.x() > clip_rect.right())
return;
if (point2.x() < clip_rect.left())
if (p2.x() < clip_rect.left())
return;
int min_x = max(point1.x(), clip_rect.left());
int max_x = min(point2.x(), clip_rect.right());
int min_x = max(p1.x(), clip_rect.left());
int max_x = min(p2.x(), clip_rect.right());
if (style == LineStyle::Dotted) {
for (int x = min_x; x <= max_x; x += horizontal_thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
@ -1496,27 +1528,27 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
// FIXME: Implement dotted/dashed diagonal lines.
VERIFY(style == LineStyle::Solid);
const int adx = abs(point2.x() - point1.x());
const int ady = abs(point2.y() - point1.y());
const int adx = abs(p2.x() - p1.x());
const int ady = abs(p2.y() - p1.y());
if (adx > ady) {
if (point1.x() > point2.x())
swap(point1, point2);
if (p1.x() > p2.x())
swap(p1, p2);
} else {
if (point1.y() > point2.y())
swap(point1, point2);
if (p1.y() > p2.y())
swap(p1, p2);
}
// FIXME: Implement clipping below.
const int dx = point2.x() - point1.x();
const int dy = point2.y() - point1.y();
const int dx = p2.x() - p1.x();
const int dy = p2.y() - p1.y();
int error = 0;
if (dx > dy) {
const int y_step = dy == 0 ? 0 : (dy > 0 ? 1 : -1);
const int delta_error = 2 * abs(dy);
int y = point1.y();
for (int x = point1.x(); x <= point2.x(); ++x) {
int y = p1.y();
for (int x = p1.x(); x <= p2.x(); ++x) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
@ -1528,8 +1560,8 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
} else {
const int x_step = dx == 0 ? 0 : (dx > 0 ? 1 : -1);
const int delta_error = 2 * abs(dx);
int x = point1.x();
for (int y = point1.y(); y <= point2.y(); ++y) {
int x = p1.x();
for (int y = p1.y(); y <= p2.y(); ++y) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
@ -1541,6 +1573,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
}
}
void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
{
IntSize thickness {
static_cast<int>(thickness_ * float_scale().x()),
static_cast<int>(thickness_ * float_scale().y())
};
draw_physical_line(to_physical(p1), to_physical(p2), color, thickness, style);
}
static bool can_approximate_bezier_curve(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& control)
{
constexpr static int tolerance = 15;

View file

@ -154,6 +154,7 @@ protected:
void fill_rect_with_draw_op(const IntRect&, Color);
void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
void draw_physical_pixel(const IntPoint&, Color, IntSize thickness = { 1, 1 });
void draw_physical_line(IntPoint, IntPoint, Color, IntSize thickness, LineStyle style);
void fill_physical_rect(const IntRect&, Color);
ALWAYS_INLINE bool has_integer_scale() const { return float_scale().x() == float_scale().y() && float_scale().x() == floorf(float_scale().x()); }