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AK: Add an helper for quick hardware based rounding
This uses the `fistp` and `cvts[sd]2si` respectively, to potentially round floating point values with just one instruction. This falls back to `llrint[fl]?` on aarch64 for now.
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parent
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commit
37ff2b9bd2
Notes:
sideshowbarker
2024-07-17 11:12:14 +09:00
Author: https://github.com/Hendiadyoin1 Commit: https://github.com/SerenityOS/serenity/commit/37ff2b9bd2 Pull-request: https://github.com/SerenityOS/serenity/pull/13663 Reviewed-by: https://github.com/gmta Reviewed-by: https://github.com/linusg
1 changed files with 86 additions and 2 deletions
88
AK/Math.h
88
AK/Math.h
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@ -265,7 +265,7 @@ constexpr T tan(T angle)
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CONSTEXPR_STATE(tan, angle);
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#if ARCH(I386) || ARCH(X86_64)
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double ret, one;
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T ret, one;
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asm(
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"fptan"
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: "=t"(one), "=u"(ret)
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@ -536,6 +536,89 @@ using Hyperbolic::cosh;
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using Hyperbolic::sinh;
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using Hyperbolic::tanh;
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template<Integral I, FloatingPoint P>
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ALWAYS_INLINE I round_to(P value)
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{
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#if ARCH(I386) || ARCH(X86_64)
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// Note: fistps outputs into a signed integer location (i16, i32, i64),
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// so lets be nice and tell the compiler that.
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Conditional<sizeof(I) >= sizeof(i16), MakeSigned<I>, i16> ret;
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if constexpr (sizeof(I) == sizeof(i64)) {
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asm("fistpll %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else if constexpr (sizeof(I) == sizeof(i32)) {
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asm("fistpl %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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} else {
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asm("fistps %0"
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: "=m"(ret)
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: "t"(value)
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: "st");
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}
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return static_cast<I>(ret);
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#else
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if constexpr (IsSame<P, long double>)
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return static_cast<I>(llrintl(value));
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if constexpr (IsSame<P, double>)
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return static_cast<I>(llrint(value));
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if constexpr (IsSame<P, float>)
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return static_cast<I>(llrintf(value));
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#endif
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}
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#ifdef __SSE__
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template<Integral I>
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ALWAYS_INLINE I round_to(float value)
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{
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if constexpr (sizeof(I) == sizeof(i64)) {
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// Note: Outputting into 64-bit registers or memory locations requires the
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// REX prefix, so we have to fall back to long doubles on i686
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# if ARCH(X86_64)
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i64 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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# else
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return round_to<I, long double>(value);
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# endif
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}
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i32 ret;
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asm("cvtss2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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#endif
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#ifdef __SSE2__
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template<Integral I>
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ALWAYS_INLINE I round_to(double value)
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{
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if constexpr (sizeof(I) == sizeof(i64)) {
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// Note: Outputting into 64-bit registers or memory locations requires the
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// REX prefix, so we have to fall back to long doubles on i686
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# if ARCH(X86_64)
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i64 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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# else
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return round_to<I, long double>(value);
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# endif
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}
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i32 ret;
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asm("cvtsd2si %1, %0"
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: "=r"(ret)
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: "xm"(value));
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return static_cast<I>(ret);
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}
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#endif
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template<FloatingPoint T>
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constexpr T pow(T x, T y)
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{
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@ -563,5 +646,6 @@ constexpr T pow(T x, T y)
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}
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#undef CONSTEXPR_STATE
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}
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using AK::round_to;
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