LibWeb/HTML: Dispatch toggle and beforetoggle events from dialogs

Corresponds to https://github.com/whatwg/html/pull/10091
This commit is contained in:
Sam Atkins 2024-11-08 11:51:45 +00:00 committed by Andreas Kling
parent 10dc7ff042
commit 36f8dfaed0
Notes: github-actions[bot] 2024-11-09 14:23:06 +00:00
3 changed files with 138 additions and 24 deletions

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@ -23,6 +23,7 @@ namespace Web::HTML::EventNames {
__ENUMERATE_HTML_EVENT(animationstart) \
__ENUMERATE_HTML_EVENT(afterprint) \
__ENUMERATE_HTML_EVENT(beforeprint) \
__ENUMERATE_HTML_EVENT(beforetoggle) \
__ENUMERATE_HTML_EVENT(beforeunload) \
__ENUMERATE_HTML_EVENT(blocked) \
__ENUMERATE_HTML_EVENT(blur) \

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -13,6 +14,7 @@
#include <LibWeb/HTML/CloseWatcher.h>
#include <LibWeb/HTML/Focus.h>
#include <LibWeb/HTML/HTMLDialogElement.h>
#include <LibWeb/HTML/ToggleEvent.h>
namespace Web::HTML {
@ -56,23 +58,86 @@ void HTMLDialogElement::removed_from(Node* old_parent)
document().remove_an_element_from_the_top_layer_immediately(*this);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-dialog-toggle-event-task
void HTMLDialogElement::queue_a_dialog_toggle_event_task(AK::String old_state, AK::String new_state)
{
// 1. If element's dialog toggle task tracker is not null, then:
if (m_dialog_toggle_task_tracker.has_value()) {
// 1. Set oldState to element's dialog toggle task tracker's old state.
old_state = m_dialog_toggle_task_tracker->old_state;
// 2. Remove element's dialog toggle task tracker's task from its task queue.
HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
return task.id() == m_dialog_toggle_task_tracker->task_id;
});
// 3. Set element's dialog toggle task tracker to null.
m_dialog_toggle_task_tracker = {};
}
// 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
auto task_id = queue_an_element_task(Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state)]() {
// 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
// oldState and the newState attribute initialized to newState.
ToggleEventInit event_init {};
event_init.old_state = move(old_state);
event_init.new_state = move(new_state);
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
// 2. Set element's dialog toggle task tracker to null.
m_dialog_toggle_task_tracker = {};
});
// 3. Set element's dialog toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
m_dialog_toggle_task_tracker = ToggleTaskTracker {
.task_id = task_id,
.old_state = move(old_state),
};
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-show
WebIDL::ExceptionOr<void> HTMLDialogElement::show()
{
// 1. If this has an open attribute and the is modal flag of this is false, then return.
// FIXME: Add modal flag check here when modal dialog support is added
if (has_attribute(AttributeNames::open) && !m_is_modal)
return {};
// 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
if (has_attribute(AttributeNames::open))
return WebIDL::InvalidStateError::create(realm(), "Dialog already open"_string);
// 3. If the result of firing an event named beforetoggle, using ToggleEvent,
// with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
// and the newState attribute initialized to "open" at this is false, then return.
ToggleEventInit event_init {};
event_init.cancelable = true;
event_init.old_state = "closed"_string;
event_init.new_state = "open"_string;
auto beforetoggle_result = dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
if (!beforetoggle_result)
return {};
// 4. If this has an open attribute, then return.
if (has_attribute(AttributeNames::open))
return {};
// FIXME: 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
// 5. Queue a dialog toggle event task given subject, "closed", and "open".
queue_a_dialog_toggle_event_task("closed"_string, "open"_string);
// 3. Add an open attribute to this, whose value is the empty string.
// 6. Add an open attribute to this, whose value is the empty string.
TRY(set_attribute(AttributeNames::open, {}));
// FIXME 4. Set this's previously focused element to the focused element.
// FIXME 5. Run hide all popovers given this's node document.
// FIXME: 7. Set this's previously focused element to the focused element.
// 6. Run the dialog focusing steps given this.
// FIXME: 8. Let hideUntil be the result of running topmost popover ancestor given this, null, and false.
// FIXME: 9. If hideUntil is null, then set hideUntil to this's node document.
// FIXME: 10. Run hide all popovers given this's node document.
// 11. Run the dialog focusing steps given this.
run_dialog_focusing_steps();
return {};
@ -99,19 +164,44 @@ WebIDL::ExceptionOr<void> HTMLDialogElement::show_modal()
// FIXME: 5. If this is in the popover showing state, then throw an "InvalidStateError" DOMException.
// 6. Add an open attribute to this, whose value is the empty string.
// 6. If the result of firing an event named beforetoggle, using ToggleEvent,
// with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
// and the newState attribute initialized to "open" at this is false, then return.
ToggleEventInit event_init {};
event_init.cancelable = true;
event_init.old_state = "closed"_string;
event_init.new_state = "open"_string;
auto beforetoggle_result = dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
if (!beforetoggle_result)
return {};
// 7. If this has an open attribute, then return.
if (has_attribute(AttributeNames::open))
return {};
// 8. If this is not connected, then return.
if (!is_connected())
return {};
// FIXME: 9. If this is in the popover showing state, then return.
// 10. Queue a dialog toggle event task given subject, "closed", and "open".
queue_a_dialog_toggle_event_task("closed"_string, "open"_string);
// 11. Add an open attribute to this, whose value is the empty string.
TRY(set_attribute(AttributeNames::open, {}));
// 7. Set the is modal flag of this to true.
// 12. Set the is modal flag of this to true.
m_is_modal = true;
// FIXME: 8. Let this's node document be blocked by the modal dialog this.
// FIXME: 13. Let this's node document be blocked by the modal dialog this.
// 9. If this's node document's top layer does not already contain this, then add an element to the top layer given this.
// 14. If this's node document's top layer does not already contain this, then add an element to the top layer given this.
if (!document().top_layer_elements().contains(*this))
document().add_an_element_to_the_top_layer(*this);
// 10. Set this's close watcher to the result of establishing a close watcher given this's relevant global object
// 15. Set this's close watcher to the result of establishing a close watcher given this's relevant global object, with:
m_close_watcher = CloseWatcher::establish(*document().window());
// - cancelAction given canPreventClose being to return the result of firing an event named cancel at this, with the cancelable attribute initialized to canPreventClose.
auto cancel_callback_function = JS::NativeFunction::create(
@ -137,15 +227,16 @@ WebIDL::ExceptionOr<void> HTMLDialogElement::show_modal()
auto close_callback = realm().heap().allocate_without_realm<WebIDL::CallbackType>(*close_callback_function, Bindings::principal_host_defined_environment_settings_object(realm()));
m_close_watcher->add_event_listener_without_options(HTML::EventNames::close, DOM::IDLEventListener::create(realm(), close_callback));
// FIXME: 11. Set this's previously focused element to the focused element.
// FIXME: 16. Set this's previously focused element to the focused element.
// FIXME: 12. Let hideUntil be the result of running topmost popover ancestor given this, null, and false.
// FIXME: 17. Let hideUntil be the result of running topmost popover ancestor given this, null, and false.
// FIXME: 13. If hideUntil is null, then set hideUntil to this's node document.
// FIXME: 18. If hideUntil is null, then set hideUntil to this's node document.
// FIXME: 14. Run hide all popovers until given hideUntil, false, and true.
// FIXME: 19. Run hide all popovers until given hideUntil, false, and true.
// FIXME: 15. Run the dialog focusing steps given this.
// 20. Run the dialog focusing steps given this.
run_dialog_focusing_steps();
return {};
}
@ -177,34 +268,49 @@ void HTMLDialogElement::close_the_dialog(Optional<String> result)
if (!has_attribute(AttributeNames::open))
return;
// 2. Remove subject's open attribute.
// 2. Fire an event named beforetoggle, using ToggleEvent, with the oldState attribute initialized to "open" and the newState attribute initialized to "closed" at subject.
ToggleEventInit event_init {};
event_init.old_state = "open"_string;
event_init.new_state = "closed"_string;
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
// 3. If subject does not have an open attribute, then return.
if (!has_attribute(AttributeNames::open))
return;
// 4. Queue a dialog toggle event task given subject, "open", and "closed".
queue_a_dialog_toggle_event_task("open"_string, "closed"_string);
// 5. Remove subject's open attribute.
remove_attribute(AttributeNames::open);
// 3. If the is modal flag of subject is true, then request an element to be removed from the top layer given subject.
// 6. If the is modal flag of subject is true, then request an element to be removed from the top layer given subject.
if (m_is_modal)
document().request_an_element_to_be_remove_from_the_top_layer(*this);
// FIXME: 4. Let wasModal be the value of subject's is modal flag.
// 5. Set the is modal flag of subject to false.
// FIXME: 7. Let wasModal be the value of subject's is modal flag.
// 8. Set the is modal flag of subject to false.
m_is_modal = false;
// 6. If result is not null, then set the returnValue attribute to result.
// 9. If result is not null, then set the returnValue attribute to result.
if (result.has_value())
set_return_value(result.release_value());
// FIXME: 7. If subject's previously focused element is not null, then:
// FIXME: 10. If subject's previously focused element is not null, then:
// 1. Let element be subject's previously focused element.
// 2. Set subject's previously focused element to null.
// 3. If subject's node document's focused area of the document's DOM anchor is a shadow-including inclusive descendant of element,
// or wasModal is true, then run the focusing steps for element; the viewport should not be scrolled by doing this step.
// 8. Queue an element task on the user interaction task source given the subject element to fire an event named close at subject.
// 11. Queue an element task on the user interaction task source given the subject element to fire an event named close at subject.
queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
auto close_event = DOM::Event::create(realm(), HTML::EventNames::close);
dispatch_event(close_event);
});
// 9. If subject's close watcher is not null, then:
// 12. If subject's close watcher is not null, then:
if (m_close_watcher) {
// 9.1 Destroy subject's close watcher.
m_close_watcher->destroy();

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -8,6 +9,7 @@
#include <LibWeb/ARIA/Roles.h>
#include <LibWeb/HTML/HTMLElement.h>
#include <LibWeb/HTML/ToggleTaskTracker.h>
namespace Web::HTML {
@ -38,6 +40,8 @@ private:
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
void queue_a_dialog_toggle_event_task(String old_state, String new_state);
void close_the_dialog(Optional<String> result);
void run_dialog_focusing_steps();
@ -45,6 +49,9 @@ private:
String m_return_value;
bool m_is_modal { false };
JS::GCPtr<CloseWatcher> m_close_watcher;
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-toggle-task-tracker
Optional<ToggleTaskTracker> m_dialog_toggle_task_tracker;
};
}