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Ports: Add Duke Nukem 3D
This adds 'JonoF's Duke Nukem 3D Port'. Parts of the network-related stuff has been patched out. See patch: patches/0002-mmulti.c-ifdef-out-network-related-stuff-we-currentl.patch Notes: - Some sound work seems to be needed. During the title screen and gameplay SFX works, but music does not play. At the ending screen of Hollywood Holocaust music does play. - GTK has been disabled, by default it will start in fullscreen, to get back to windowed mode can be done through the Video Settings. - OpenGL support has been disabled, as far as I can tell it will need OpenGL 2.0 support which we do not currently have. - True 3D renderer has been turned on.
This commit is contained in:
parent
9c3e36e72c
commit
368c255368
Notes:
sideshowbarker
2024-07-17 10:10:18 +09:00
Author: https://github.com/kennethmyhra Commit: https://github.com/SerenityOS/serenity/commit/368c255368 Pull-request: https://github.com/SerenityOS/serenity/pull/18611 Reviewed-by: https://github.com/gmta ✅
5 changed files with 181 additions and 0 deletions
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@ -108,6 +108,7 @@ This list is also available at [ports.serenityos.net](https://ports.serenityos.n
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| [`indent`](indent/) | GNU indent | 2.2.11 | https://www.gnu.org/software/indent/ |
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| [`isl`](isl/) | Integer Set Library | 0.24 | https://libisl.sourceforge.io/ |
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| [`ja2`](ja2/) | Jagged Alliance 2 Stracciatella | 0.15.x | https://github.com/safarp/ja2-stracciatella/tree/0.15.x |
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| [`jfduke3d`](jfduke3d/) | JonoF's Duke Nukem 3D Port | 41cd46b | https://github.com/jonof/jfduke3d |
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| [`joe`](joe/) | joe's own editor | 4.6 | https://joe-editor.sourceforge.io/ |
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| [`jot`](jot/) | jot (OpenBSD) | 6.6 | https://github.com/ibara/libpuffy |
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| [`jq`](jq/) | jq | 1.6 | https://stedolan.github.io/jq/ |
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44
Ports/jfduke3d/package.sh
Executable file
44
Ports/jfduke3d/package.sh
Executable file
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@ -0,0 +1,44 @@
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#!/usr/bin/env -S bash ../.port_include.sh
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port='jfduke3d'
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version='41cd46bc00633e7457d07d88c8add9f99a7d9d41'
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workdir="jfduke3d-${version}"
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launcher_name='Duke Nukem 3D'
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launcher_category='Games'
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launcher_command='duke3d'
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auth_type='sha256'
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depends=(
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'SDL2'
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)
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jfaudiolib_commit='d72aa171a6fad72d4f19e689f4be989fe472e763'
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jfbuild_commit='d3f86131e1eb5fb1397c3e7d477caef675c359d2'
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jfmact_commit='1f0746a3b9704906669d8aaed2bbb982053a393e'
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files="https://github.com/jonof/jfduke3d/archive/${version}.tar.gz jfduke3d-${version}.tar.gz cef20187b9e9b69b48007e9aaf0c41996aa227abccc5e2fd4ecece2cb503934d
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https://github.com/jonof/jfaudiolib/archive/${jfaudiolib_commit}.tar.gz jfaudiolib-${jfaudiolib_commit}.tar.gz 520204c06d6be41838b5a6575a9cbb5dc8889345624c74ff8b9bacee005bd819
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https://github.com/jonof/jfbuild/archive/${jfbuild_commit}.tar.gz jfbuild-${jfbuild_commit}.tar.gz 8917f91f10d595fffd3e79e2c816c9130448d8480fb804eba4a880fb0676b0b5
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https://github.com/jonof/jfmact/archive/${jfmact_commit}.tar.gz jfmact-${jfmact_commit}.tar.gz 173d978cbeec1b387aac458f77d831d64aa56bb30164939ba75885cea04c777d"
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makeopts=(
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'USE_OPENGL=0'
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'WITHOUT_GTK=1'
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'USE_POLYMOST=1'
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"SDL2CONFIG=${SERENITY_BUILD_DIR}/Root/usr/local/bin/sdl2-config"
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)
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pre_patch() {
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pushd "${workdir}"
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# Initialize submodules from tarballs
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rm -rf jfaudiolib
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cp -r ../jfaudiolib-${jfaudiolib_commit} jfaudiolib
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rm -rf jfbuild
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cp -r ../jfbuild-${jfbuild_commit} jfbuild
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rm -rf jfmact
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cp -r ../jfmact-${jfmact_commit} jfmact
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popd
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}
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install() {
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run mkdir -p "${SERENITY_INSTALL_ROOT}/usr/local/bin"
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run cp build "${SERENITY_INSTALL_ROOT}/usr/local/bin"
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run cp duke3d "${SERENITY_INSTALL_ROOT}/usr/local/bin"
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}
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@ -0,0 +1,27 @@
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From af5cc138782430963d05b2f92e60916f48c9f807 Mon Sep 17 00:00:00 2001
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From: Kenneth Myhra <kennethmyhra@gmail.com>
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Date: Mon, 1 May 2023 17:33:37 +0200
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Subject: [PATCH 1/2] [compat.h] Recognize endianness of SerenityOS by picking
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up endian.h
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We have endian.h so let's pick that header.
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---
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include/compat.h | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/jfbuild/include/compat.h b/jfbuild/include/compat.h
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index 8a879b0..66ddcad 100644
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--- a/jfbuild/include/compat.h
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+++ b/jfbuild/include/compat.h
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@@ -100,7 +100,7 @@ typedef unsigned __int64 uint64_t;
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# define NULL ((void *)0)
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#endif
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-#if defined(__linux)
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+#if defined(__linux) || defined(__serenity__)
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# include <endian.h>
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# if __BYTE_ORDER == __LITTLE_ENDIAN
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# define B_LITTLE_ENDIAN 1
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--
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2.40.1
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@ -0,0 +1,91 @@
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From 792069a881f0b189aaa9f694165b1cd2274a581f Mon Sep 17 00:00:00 2001
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From: Kenneth Myhra <kennethmyhra@gmail.com>
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Date: Mon, 1 May 2023 18:24:10 +0200
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Subject: [PATCH 2/2] [mmulti.c] #ifdef out network-related stuff we currently
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do not support
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This patches out network-relatd stuff like IP_PKTINFO, IPV6_PKTINFO, and
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IP_RECVDSTADDR which we currently do not support.
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This is merely done to make the code compile, and since we do not try to
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support any multiplayer option or other network-related stuff it should
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not matter for the time being.
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---
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src/mmulti.c | 19 ++++++++++++++++---
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1 file changed, 16 insertions(+), 3 deletions(-)
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diff --git a/jfbuild/src/mmulti.c b/jfbuild/src/mmulti.c
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index ca3922f..8191358 100644
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--- a/jfbuild/src/mmulti.c
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+++ b/jfbuild/src/mmulti.c
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@@ -205,7 +205,10 @@ int netinit (int portnum)
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}
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// Request that we receive IPV4 packet info.
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-#if defined(__linux) || defined(_WIN32)
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+#if defined(__serenity__)
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+ // Do nothing
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+ if (0)
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+#elif defined(__linux) || defined(_WIN32)
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if (setsockopt(mysock, IPPROTO_IP, IP_PKTINFO, (void *)&on, sizeof(on)) != 0)
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#else
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if (domain == PF_INET && setsockopt(mysock, IPPROTO_IP, IP_RECVDSTADDR, &on, sizeof(on)) != 0)
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@@ -337,7 +340,9 @@ int netsend (int other, void *dabuf, int bufsiz) //0:buffer full... can't send
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// just have to cross our fingers.
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if (replyfrom4[other].s_addr != INADDR_ANY) {
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cmsg->cmsg_level = IPPROTO_IP;
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-#if defined(__linux) || defined(_WIN32)
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+#if defined(__serenity__)
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+ // Do nothing
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+#elif defined(__linux) || defined(_WIN32)
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cmsg->cmsg_type = IP_PKTINFO;
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cmsg->cmsg_len = CMSG_LEN(sizeof(struct in_pktinfo));
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#ifdef _WIN32
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@@ -355,6 +360,7 @@ int netsend (int other, void *dabuf, int bufsiz) //0:buffer full... can't send
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cmsg = CMSG_NXTHDR(&msg, cmsg);
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}
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#endif
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+#ifndef __serenity__
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if (!IN6_IS_ADDR_UNSPECIFIED(&replyfrom6[other])) {
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cmsg->cmsg_level = IPPROTO_IPV6;
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cmsg->cmsg_type = IPV6_PKTINFO;
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@@ -363,6 +369,7 @@ int netsend (int other, void *dabuf, int bufsiz) //0:buffer full... can't send
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len += CMSG_SPACE(sizeof(struct in6_pktinfo));
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cmsg = CMSG_NXTHDR(&msg, cmsg);
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}
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+#endif
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#ifdef _WIN32
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msg.Control.len = len;
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if (len == 0) {
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@@ -449,7 +456,11 @@ int netread (int *other, void *dabuf, int bufsiz) //0:no packets in buffer
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memset(&snatchreplyfrom4, 0, sizeof(snatchreplyfrom4));
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memset(&snatchreplyfrom6, 0, sizeof(snatchreplyfrom6));
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for (cmsg = CMSG_FIRSTHDR(&msg); cmsg; cmsg = CMSG_NXTHDR(&msg, cmsg)) {
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-#if defined(__linux) || defined(_WIN32)
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+#if defined(__serenity__)
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+ // Do nothing
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+ if (0) {
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+ }
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+#elif defined(__linux) || defined(_WIN32)
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if (cmsg->cmsg_level == IPPROTO_IP && cmsg->cmsg_type == IP_PKTINFO) {
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snatchreplyfrom4 = ((struct in_pktinfo *)CMSG_DATA(cmsg))->ipi_addr;
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#ifdef MMULTI_DEBUG_SENDRECV_WIRE
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@@ -511,6 +522,7 @@ static int issameaddress(struct sockaddr *a, struct sockaddr *b) {
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return a4->sin_addr.s_addr == b4->sin_addr.s_addr &&
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a4->sin_port == b4->sin_port;
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}
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+#ifndef __serenity__
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if (a->sa_family == AF_INET6) {
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// IPV6.
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struct sockaddr_in6 *a6 = (struct sockaddr_in6 *)a;
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@@ -518,6 +530,7 @@ static int issameaddress(struct sockaddr *a, struct sockaddr *b) {
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return IN6_ARE_ADDR_EQUAL(&a6->sin6_addr, &b6->sin6_addr) &&
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a6->sin6_port == b6->sin6_port;
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}
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+#endif
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return 0;
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}
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--
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2.40.1
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18
Ports/jfduke3d/patches/ReadMe.md
Normal file
18
Ports/jfduke3d/patches/ReadMe.md
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# Patches for jfduke3d on SerenityOS
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## `0001-compat.h-Recognize-endianness-of-SerenityOS-by-picki.patch`
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[compat.h] Recognize endianness of SerenityOS by picking up endian.h
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We have endian.h so let's pick that header.
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## `0002-mmulti.c-ifdef-out-network-related-stuff-we-currentl.patch`
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[mmulti.c] #ifdef out network-related stuff we currently
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This patches out network-relatd stuff like IP_PKTINFO, IPV6_PKTINFO, and
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IP_RECVDSTADDR which we currently do not support.
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This is merely done to make the code compile, and since we do not try to
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support any multiplayer option or other network-related stuff it should
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not matter for the time being.
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