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LibWeb: Allow SVG painting to escape out of a shadow tree
The spec for the `<use>` element requires a shadow tree for the rendered content, so we need to be able to escape shadow trees when rendering svg content.
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fd360ba171
commit
31d536912c
Notes:
sideshowbarker
2024-07-17 21:16:31 +09:00
Author: https://github.com/PrestonLTaylor Commit: https://github.com/SerenityOS/serenity/commit/31d536912c Pull-request: https://github.com/SerenityOS/serenity/pull/19177 Reviewed-by: https://github.com/awesomekling
5 changed files with 24 additions and 5 deletions
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@ -636,6 +636,15 @@ public:
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return nullptr;
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}
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template<typename U>
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U const* shadow_including_first_ancestor_of_type() const
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{
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return const_cast<Node*>(this)->template shadow_including_first_ancestor_of_type<U>();
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}
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template<typename U>
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U* shadow_including_first_ancestor_of_type();
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bool is_parent_of(Node const& other) const
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{
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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@ -55,6 +55,16 @@ private:
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template<>
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inline bool Node::fast_is<ParentNode>() const { return is_parent_node(); }
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template<typename U>
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inline U* Node::shadow_including_first_ancestor_of_type()
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{
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for (auto* ancestor = parent_or_shadow_host(); ancestor; ancestor = ancestor->parent_or_shadow_host()) {
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if (is<U>(*ancestor))
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return &verify_cast<U>(*ancestor);
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}
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return nullptr;
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}
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template<typename Callback>
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inline void ParentNode::for_each_child(Callback callback) const
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{
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@ -19,7 +19,7 @@ SVGGeometryBox::SVGGeometryBox(DOM::Document& document, SVG::SVGGeometryElement&
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CSSPixelPoint SVGGeometryBox::viewbox_origin() const
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{
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auto* svg_box = dom_node().first_ancestor_of_type<SVG::SVGSVGElement>();
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auto* svg_box = dom_node().shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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if (!svg_box || !svg_box->view_box().has_value())
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return { 0, 0 };
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return { svg_box->view_box().value().min_x, svg_box->view_box().value().min_y };
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@ -29,7 +29,7 @@ Optional<Gfx::AffineTransform> SVGGeometryBox::layout_transform() const
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{
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auto& geometry_element = dom_node();
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auto transform = geometry_element.get_transform();
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auto* svg_box = geometry_element.first_ancestor_of_type<SVG::SVGSVGElement>();
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auto* svg_box = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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double scaling = 1;
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auto origin = viewbox_origin().to_type<double>().to_type<float>();
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Gfx::FloatPoint paint_offset = {};
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@ -62,7 +62,7 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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auto offset = context.floored_device_point(svg_context.svg_element_position()).to_type<int>().to_type<float>();
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painter.translate(offset);
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auto const* svg_element = geometry_element.first_ancestor_of_type<SVG::SVGSVGElement>();
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auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto maybe_view_box = svg_element->view_box();
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auto transform = layout_box().layout_transform();
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@ -97,7 +97,7 @@ Gfx::AffineTransform SVGGraphicsElement::get_transform() const
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{
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// FIXME: It would be nice to do this using the SVGContext, however, then layout/hit testing knows nothing about the transform.
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Gfx::AffineTransform transform = m_transform;
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for (auto* svg_ancestor = first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->first_ancestor_of_type<SVGGraphicsElement>()) {
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for (auto* svg_ancestor = shadow_including_first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->shadow_including_first_ancestor_of_type<SVGGraphicsElement>()) {
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transform = Gfx::AffineTransform { svg_ancestor->m_transform }.multiply(transform);
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}
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return transform;
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@ -179,7 +179,7 @@ Optional<float> SVGGraphicsElement::stroke_width() const
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// FIXME: This isn't right, but it's something.
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CSSPixels viewport_width = 0;
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CSSPixels viewport_height = 0;
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if (auto* svg_svg_element = first_ancestor_of_type<SVGSVGElement>()) {
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if (auto* svg_svg_element = shadow_including_first_ancestor_of_type<SVGSVGElement>()) {
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if (auto* svg_svg_layout_node = svg_svg_element->layout_node()) {
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viewport_width = svg_svg_layout_node->computed_values().width().to_px(*svg_svg_layout_node, 0);
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viewport_height = svg_svg_layout_node->computed_values().height().to_px(*svg_svg_layout_node, 0);
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