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Kernel: Avoid linking errors when calling Kernel API
The compiler can't see that the definitions inside the .h file aren't meant to be public symbols. So in a hypothetical program which uses the Kernel API, each(\!) compilation unit that includes FB.h would define those fb_get_size_in_bytes symbols. If that happens twice or more times, that would cause linker errors. Since the functions are very short, inlining them seems like a good idea. Also, using FB.h should be possible even if the containing compilation unit doesn't already define size_t, so I added that header (stddef), too.
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Notes:
sideshowbarker
2024-07-19 03:42:45 +09:00
Author: https://github.com/BenWiederhake Commit: https://github.com/SerenityOS/serenity/commit/2b76f48a176 Pull-request: https://github.com/SerenityOS/serenity/pull/3096 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/stelar7
1 changed files with 7 additions and 5 deletions
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@ -26,32 +26,34 @@
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#pragma once
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#include <AK/Platform.h>
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#include <stddef.h>
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#include <sys/cdefs.h>
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#include <sys/ioctl.h>
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__BEGIN_DECLS
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int fb_get_size_in_bytes(int fd, size_t* out)
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ALWAYS_INLINE int fb_get_size_in_bytes(int fd, size_t* out)
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{
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return ioctl(fd, FB_IOCTL_GET_SIZE_IN_BYTES, out);
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}
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int fb_get_resolution(int fd, FBResolution* info)
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ALWAYS_INLINE int fb_get_resolution(int fd, FBResolution* info)
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{
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return ioctl(fd, FB_IOCTL_GET_RESOLUTION, info);
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}
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int fb_set_resolution(int fd, FBResolution* info)
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ALWAYS_INLINE int fb_set_resolution(int fd, FBResolution* info)
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{
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return ioctl(fd, FB_IOCTL_SET_RESOLUTION, info);
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}
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int fb_get_buffer(int fd, int* index)
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ALWAYS_INLINE int fb_get_buffer(int fd, int* index)
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{
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return ioctl(fd, FB_IOCTL_GET_BUFFER, index);
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}
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int fb_set_buffer(int fd, int index)
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ALWAYS_INLINE int fb_set_buffer(int fd, int index)
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{
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return ioctl(fd, FB_IOCTL_SET_BUFFER, index);
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}
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