Kernel: Avoid linking errors when calling Kernel API

The compiler can't see that the definitions inside the .h file aren't meant to be
public symbols. So in a hypothetical program which uses the Kernel API, each(\!)
compilation unit that includes FB.h would define those fb_get_size_in_bytes symbols.
If that happens twice or more times, that would cause linker errors.

Since the functions are very short, inlining them seems like a good idea.

Also, using FB.h should be possible even if the containing compilation unit
doesn't already define size_t, so I added that header (stddef), too.
This commit is contained in:
Ben Wiederhake 2020-08-10 23:59:06 +02:00 committed by Andreas Kling
parent 5e48eda218
commit 2b76f48a17
Notes: sideshowbarker 2024-07-19 03:42:45 +09:00

View file

@ -26,32 +26,34 @@
#pragma once
#include <AK/Platform.h>
#include <stddef.h>
#include <sys/cdefs.h>
#include <sys/ioctl.h>
__BEGIN_DECLS
int fb_get_size_in_bytes(int fd, size_t* out)
ALWAYS_INLINE int fb_get_size_in_bytes(int fd, size_t* out)
{
return ioctl(fd, FB_IOCTL_GET_SIZE_IN_BYTES, out);
}
int fb_get_resolution(int fd, FBResolution* info)
ALWAYS_INLINE int fb_get_resolution(int fd, FBResolution* info)
{
return ioctl(fd, FB_IOCTL_GET_RESOLUTION, info);
}
int fb_set_resolution(int fd, FBResolution* info)
ALWAYS_INLINE int fb_set_resolution(int fd, FBResolution* info)
{
return ioctl(fd, FB_IOCTL_SET_RESOLUTION, info);
}
int fb_get_buffer(int fd, int* index)
ALWAYS_INLINE int fb_get_buffer(int fd, int* index)
{
return ioctl(fd, FB_IOCTL_GET_BUFFER, index);
}
int fb_set_buffer(int fd, int index)
ALWAYS_INLINE int fb_set_buffer(int fd, int index)
{
return ioctl(fd, FB_IOCTL_SET_BUFFER, index);
}