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Solitaire: Play animation when starting a new game
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parent
ef458f7b66
commit
2ac734b7a8
Notes:
sideshowbarker
2024-07-19 01:41:43 +09:00
Author: https://github.com/tlmrgvf Commit: https://github.com/SerenityOS/serenity/commit/2ac734b7a86 Pull-request: https://github.com/SerenityOS/serenity/pull/3860
2 changed files with 69 additions and 48 deletions
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@ -31,6 +31,7 @@
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#include <time.h>
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static const Color s_background_color { Color::from_rgb(0x008000) };
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static constexpr uint8_t new_game_animation_delay = 5;
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SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
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: m_on_score_update(move(on_score_update))
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@ -64,17 +65,6 @@ static float rand_float()
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return rand() / static_cast<float>(RAND_MAX);
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}
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static void make_pile(NonnullRefPtrVector<Card>& cards, CardStack& stack, uint8_t count)
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{
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for (uint8_t i = 1; i < count; ++i) {
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auto card = cards.take_last();
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card->set_upside_down(true);
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stack.push(card);
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}
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stack.push(cards.take_last());
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}
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void SolitaireWidget::tick(GUI::Window& window)
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{
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if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
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@ -88,7 +78,7 @@ void SolitaireWidget::tick(GUI::Window& window)
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m_animation.tick();
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}
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if (m_has_to_repaint || m_game_over_animation) {
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if (m_has_to_repaint || m_game_over_animation || m_new_game_animation) {
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m_repaint_all = false;
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update();
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}
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@ -120,42 +110,35 @@ void SolitaireWidget::stop_game_over_animation()
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return;
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m_game_over_animation = false;
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m_repaint_all = true;
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update();
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}
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void SolitaireWidget::setup()
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{
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stop_game_over_animation();
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m_timer->stop();
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for (auto& stack : m_stacks)
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stack.clear();
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NonnullRefPtrVector<Card> cards;
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m_new_deck.clear();
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m_new_game_animation_pile = 0;
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m_score = 0;
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update_score(0);
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for (int i = 0; i < Card::card_count; ++i) {
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cards.append(Card::construct(Card::Type::Clubs, i));
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cards.append(Card::construct(Card::Type::Spades, i));
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cards.append(Card::construct(Card::Type::Hearts, i));
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cards.append(Card::construct(Card::Type::Diamonds, i));
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m_new_deck.append(Card::construct(Card::Type::Clubs, i));
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m_new_deck.append(Card::construct(Card::Type::Spades, i));
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m_new_deck.append(Card::construct(Card::Type::Hearts, i));
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m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
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}
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srand(time(nullptr));
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for (uint8_t i = 0; i < 200; ++i)
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cards.append(cards.take(rand() % cards.size()));
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m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
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make_pile(cards, stack(Pile1), 1);
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make_pile(cards, stack(Pile2), 2);
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make_pile(cards, stack(Pile3), 3);
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make_pile(cards, stack(Pile4), 4);
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make_pile(cards, stack(Pile5), 5);
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make_pile(cards, stack(Pile6), 6);
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make_pile(cards, stack(Pile7), 7);
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while (!cards.is_empty())
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stack(Stock).push(cards.take_last());
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m_score = 0;
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update_score(0);
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m_new_game_animation = true;
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m_timer->start();
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update();
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}
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@ -167,6 +150,9 @@ void SolitaireWidget::update_score(int to_add)
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void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
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{
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if (m_new_game_animation || m_game_over_animation)
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return;
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if (event.key() == KeyCode::Key_F12)
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start_game_over_animation();
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}
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@ -175,7 +161,7 @@ void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mousedown_event(event);
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if (m_game_over_animation)
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if (m_new_game_animation || m_game_over_animation)
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return;
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auto click_location = event.position();
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@ -228,7 +214,7 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mouseup_event(event);
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if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation)
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if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation || m_new_game_animation)
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return;
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bool rebound = true;
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@ -248,17 +234,13 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
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m_focused_stack->set_dirty();
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stack.set_dirty();
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if (m_focused_stack->type() == CardStack::Type::Waste
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&& stack.type() == CardStack::Type::Normal) {
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if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Normal) {
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update_score(5);
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} else if (m_focused_stack->type() == CardStack::Type::Waste
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&& stack.type() == CardStack::Type::Foundation) {
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} else if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Foundation) {
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update_score(10);
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} else if (m_focused_stack->type() == CardStack::Type::Normal
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&& stack.type() == CardStack::Type::Foundation) {
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} else if (m_focused_stack->type() == CardStack::Type::Normal && stack.type() == CardStack::Type::Foundation) {
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update_score(10);
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} else if (m_focused_stack->type() == CardStack::Type::Foundation
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&& stack.type() == CardStack::Type::Normal) {
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} else if (m_focused_stack->type() == CardStack::Type::Foundation && stack.type() == CardStack::Type::Normal) {
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update_score(-15);
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}
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@ -285,7 +267,7 @@ void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
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{
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GUI::Widget::mousemove_event(event);
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if (!m_mouse_down || m_game_over_animation)
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if (!m_mouse_down || m_game_over_animation || m_new_game_animation)
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return;
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auto click_location = event.position();
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@ -311,6 +293,9 @@ void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
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return;
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}
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if (m_new_game_animation)
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return;
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auto click_location = event.position();
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for (auto& to_check : m_stacks) {
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if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock)
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@ -397,7 +382,35 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
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for (auto& stack : m_stacks)
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stack.draw(painter, s_background_color);
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} else if (!m_game_over_animation) {
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} else if (m_game_over_animation && !m_animation.card().is_null()) {
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m_animation.card()->draw(painter);
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} else if (m_new_game_animation) {
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if (m_new_game_animation_delay < new_game_animation_delay) {
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++m_new_game_animation_delay;
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} else {
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m_new_game_animation_delay = 0;
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auto& current_pile = stack(piles.at(m_new_game_animation_pile));
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if (current_pile.count() < m_new_game_animation_pile) {
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auto card = m_new_deck.take_last();
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card->set_upside_down(true);
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current_pile.push(card);
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} else {
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current_pile.push(m_new_deck.take_last());
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++m_new_game_animation_pile;
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}
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current_pile.set_dirty();
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if (m_new_game_animation_pile == piles.size()) {
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while (!m_new_deck.is_empty())
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stack(Stock).push(m_new_deck.take_last());
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stack(Stock).set_dirty();
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m_new_game_animation = false;
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}
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}
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}
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if (!m_game_over_animation && !m_repaint_all) {
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards)
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focused_card.clear(painter, s_background_color);
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@ -414,8 +427,7 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
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focused_card.save_old_position();
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}
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}
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} else if (!m_animation.card().is_null())
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m_animation.card()->draw(painter);
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}
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m_repaint_all = true;
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if (!m_mouse_down) {
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@ -96,6 +96,7 @@ private:
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Pile7,
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__Count
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};
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static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
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void mark_intersecting_stacks_dirty(Card& intersecting_card);
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void update_score(int to_add);
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@ -120,14 +121,22 @@ private:
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RefPtr<Core::Timer> m_timer;
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NonnullRefPtrVector<Card> m_focused_cards;
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Animation m_animation;
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CardStack* m_focused_stack { nullptr };
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NonnullRefPtrVector<Card> m_new_deck;
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CardStack m_stacks[StackLocation::__Count];
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CardStack* m_focused_stack { nullptr };
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Gfx::IntPoint m_mouse_down_location;
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bool m_mouse_down { false };
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bool m_repaint_all { true };
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bool m_has_to_repaint { true };
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Animation m_animation;
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bool m_game_over_animation { false };
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bool m_new_game_animation { false };
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uint8_t m_new_game_animation_pile { 0 };
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uint8_t m_new_game_animation_delay { 0 };
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uint32_t m_score { 0 };
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Function<void(uint32_t)> m_on_score_update;
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};
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