Solitaire: Play animation when starting a new game

This commit is contained in:
Till Mayer 2020-10-26 20:34:50 +01:00 committed by Andreas Kling
parent ef458f7b66
commit 2ac734b7a8
Notes: sideshowbarker 2024-07-19 01:41:43 +09:00
2 changed files with 69 additions and 48 deletions

View file

@ -31,6 +31,7 @@
#include <time.h>
static const Color s_background_color { Color::from_rgb(0x008000) };
static constexpr uint8_t new_game_animation_delay = 5;
SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
: m_on_score_update(move(on_score_update))
@ -64,17 +65,6 @@ static float rand_float()
return rand() / static_cast<float>(RAND_MAX);
}
static void make_pile(NonnullRefPtrVector<Card>& cards, CardStack& stack, uint8_t count)
{
for (uint8_t i = 1; i < count; ++i) {
auto card = cards.take_last();
card->set_upside_down(true);
stack.push(card);
}
stack.push(cards.take_last());
}
void SolitaireWidget::tick(GUI::Window& window)
{
if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
@ -88,7 +78,7 @@ void SolitaireWidget::tick(GUI::Window& window)
m_animation.tick();
}
if (m_has_to_repaint || m_game_over_animation) {
if (m_has_to_repaint || m_game_over_animation || m_new_game_animation) {
m_repaint_all = false;
update();
}
@ -120,42 +110,35 @@ void SolitaireWidget::stop_game_over_animation()
return;
m_game_over_animation = false;
m_repaint_all = true;
update();
}
void SolitaireWidget::setup()
{
stop_game_over_animation();
m_timer->stop();
for (auto& stack : m_stacks)
stack.clear();
NonnullRefPtrVector<Card> cards;
m_new_deck.clear();
m_new_game_animation_pile = 0;
m_score = 0;
update_score(0);
for (int i = 0; i < Card::card_count; ++i) {
cards.append(Card::construct(Card::Type::Clubs, i));
cards.append(Card::construct(Card::Type::Spades, i));
cards.append(Card::construct(Card::Type::Hearts, i));
cards.append(Card::construct(Card::Type::Diamonds, i));
m_new_deck.append(Card::construct(Card::Type::Clubs, i));
m_new_deck.append(Card::construct(Card::Type::Spades, i));
m_new_deck.append(Card::construct(Card::Type::Hearts, i));
m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
}
srand(time(nullptr));
for (uint8_t i = 0; i < 200; ++i)
cards.append(cards.take(rand() % cards.size()));
m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
make_pile(cards, stack(Pile1), 1);
make_pile(cards, stack(Pile2), 2);
make_pile(cards, stack(Pile3), 3);
make_pile(cards, stack(Pile4), 4);
make_pile(cards, stack(Pile5), 5);
make_pile(cards, stack(Pile6), 6);
make_pile(cards, stack(Pile7), 7);
while (!cards.is_empty())
stack(Stock).push(cards.take_last());
m_score = 0;
update_score(0);
m_new_game_animation = true;
m_timer->start();
update();
}
@ -167,6 +150,9 @@ void SolitaireWidget::update_score(int to_add)
void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
{
if (m_new_game_animation || m_game_over_animation)
return;
if (event.key() == KeyCode::Key_F12)
start_game_over_animation();
}
@ -175,7 +161,7 @@ void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
{
GUI::Widget::mousedown_event(event);
if (m_game_over_animation)
if (m_new_game_animation || m_game_over_animation)
return;
auto click_location = event.position();
@ -228,7 +214,7 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
{
GUI::Widget::mouseup_event(event);
if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation)
if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation || m_new_game_animation)
return;
bool rebound = true;
@ -248,17 +234,13 @@ void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
m_focused_stack->set_dirty();
stack.set_dirty();
if (m_focused_stack->type() == CardStack::Type::Waste
&& stack.type() == CardStack::Type::Normal) {
if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Normal) {
update_score(5);
} else if (m_focused_stack->type() == CardStack::Type::Waste
&& stack.type() == CardStack::Type::Foundation) {
} else if (m_focused_stack->type() == CardStack::Type::Waste && stack.type() == CardStack::Type::Foundation) {
update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Normal
&& stack.type() == CardStack::Type::Foundation) {
} else if (m_focused_stack->type() == CardStack::Type::Normal && stack.type() == CardStack::Type::Foundation) {
update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Foundation
&& stack.type() == CardStack::Type::Normal) {
} else if (m_focused_stack->type() == CardStack::Type::Foundation && stack.type() == CardStack::Type::Normal) {
update_score(-15);
}
@ -285,7 +267,7 @@ void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
{
GUI::Widget::mousemove_event(event);
if (!m_mouse_down || m_game_over_animation)
if (!m_mouse_down || m_game_over_animation || m_new_game_animation)
return;
auto click_location = event.position();
@ -311,6 +293,9 @@ void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
return;
}
if (m_new_game_animation)
return;
auto click_location = event.position();
for (auto& to_check : m_stacks) {
if (to_check.type() == CardStack::Type::Foundation || to_check.type() == CardStack::Type::Stock)
@ -397,7 +382,35 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
for (auto& stack : m_stacks)
stack.draw(painter, s_background_color);
} else if (!m_game_over_animation) {
} else if (m_game_over_animation && !m_animation.card().is_null()) {
m_animation.card()->draw(painter);
} else if (m_new_game_animation) {
if (m_new_game_animation_delay < new_game_animation_delay) {
++m_new_game_animation_delay;
} else {
m_new_game_animation_delay = 0;
auto& current_pile = stack(piles.at(m_new_game_animation_pile));
if (current_pile.count() < m_new_game_animation_pile) {
auto card = m_new_deck.take_last();
card->set_upside_down(true);
current_pile.push(card);
} else {
current_pile.push(m_new_deck.take_last());
++m_new_game_animation_pile;
}
current_pile.set_dirty();
if (m_new_game_animation_pile == piles.size()) {
while (!m_new_deck.is_empty())
stack(Stock).push(m_new_deck.take_last());
stack(Stock).set_dirty();
m_new_game_animation = false;
}
}
}
if (!m_game_over_animation && !m_repaint_all) {
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards)
focused_card.clear(painter, s_background_color);
@ -414,8 +427,7 @@ void SolitaireWidget::paint_event(GUI::PaintEvent& event)
focused_card.save_old_position();
}
}
} else if (!m_animation.card().is_null())
m_animation.card()->draw(painter);
}
m_repaint_all = true;
if (!m_mouse_down) {

View file

@ -96,6 +96,7 @@ private:
Pile7,
__Count
};
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
void mark_intersecting_stacks_dirty(Card& intersecting_card);
void update_score(int to_add);
@ -120,14 +121,22 @@ private:
RefPtr<Core::Timer> m_timer;
NonnullRefPtrVector<Card> m_focused_cards;
Animation m_animation;
CardStack* m_focused_stack { nullptr };
NonnullRefPtrVector<Card> m_new_deck;
CardStack m_stacks[StackLocation::__Count];
CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false };
bool m_repaint_all { true };
bool m_has_to_repaint { true };
Animation m_animation;
bool m_game_over_animation { false };
bool m_new_game_animation { false };
uint8_t m_new_game_animation_pile { 0 };
uint8_t m_new_game_animation_delay { 0 };
uint32_t m_score { 0 };
Function<void(uint32_t)> m_on_score_update;
};