LibWeb: Start implementing <input type=text> using a shadow DOM

Text <input> fields will now generate a basic shadow DOM and attach it
to the input element.

The shadow DOM contains a <div> with some inline style, and an always-
editable text node inside it. Accessing the "value" attribute on such
an input element will get/set the value from that text node.

This is really cool, although not super stable since HTML editing is
not super stable. But it's a start! :^)
This commit is contained in:
Andreas Kling 2021-02-10 18:26:07 +01:00
parent e4e325ff61
commit 29a2aac89a
Notes: sideshowbarker 2024-07-18 22:26:43 +09:00
4 changed files with 58 additions and 3 deletions

View file

@ -194,3 +194,10 @@ ul,
ol {
padding-left: 20px;
}
/* FIXME: This is a temporary hack until we can render a native-looking frame for these. */
input[type=text] {
border: 1px solid black;
min-width: 80px;
min-height: 16px;
}

View file

@ -27,10 +27,13 @@
#include <LibGfx/FontDatabase.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/HTML/HTMLFormElement.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/InProcessWebView.h>
#include <LibWeb/Layout/BlockBox.h>
#include <LibWeb/Layout/ButtonBox.h>
#include <LibWeb/Layout/CheckBox.h>
#include <LibWeb/Page/Frame.h>
@ -74,8 +77,10 @@ RefPtr<Layout::Node> HTMLInputElement::create_layout_node()
if (type() == "checkbox")
return adopt(*new Layout::CheckBox(document(), *this, move(style)));
// FIXME: Implement <input type=text> in terms of LibWeb primitives.
return nullptr;
create_shadow_tree_if_needed();
auto layout_node = adopt(*new Layout::BlockBox(document(), this, move(style)));
layout_node->set_inline(true);
return layout_node;
}
void HTMLInputElement::set_checked(bool checked)
@ -94,4 +99,39 @@ bool HTMLInputElement::enabled() const
return !has_attribute(HTML::AttributeNames::disabled);
}
String HTMLInputElement::value() const
{
if (m_text_node)
return m_text_node->data();
return default_value();
}
void HTMLInputElement::set_value(String value)
{
if (m_text_node) {
m_text_node->set_data(move(value));
return;
}
set_attribute(HTML::AttributeNames::value, move(value));
}
void HTMLInputElement::create_shadow_tree_if_needed()
{
if (shadow_root())
return;
// FIXME: This assumes that we want a text box. Is that always true?
auto shadow_root = adopt(*new DOM::ShadowRoot(document(), *this));
auto initial_value = attribute(HTML::AttributeNames::value);
if (initial_value.is_null())
initial_value = String::empty();
auto element = document().create_element(HTML::TagNames::div);
element->set_attribute(HTML::AttributeNames::style, "white-space: pre");
m_text_node = adopt(*new DOM::Text(document(), initial_value));
m_text_node->set_always_editable(true);
element->append_child(*m_text_node);
shadow_root->append_child(move(element));
set_shadow_root(move(shadow_root));
}
}

View file

@ -40,9 +40,12 @@ public:
virtual RefPtr<Layout::Node> create_layout_node() override;
String type() const { return attribute(HTML::AttributeNames::type); }
String value() const { return attribute(HTML::AttributeNames::value); }
String default_value() const { return attribute(HTML::AttributeNames::value); }
String name() const { return attribute(HTML::AttributeNames::name); }
String value() const;
void set_value(String);
bool checked() const { return m_checked; }
void set_checked(bool);
@ -51,6 +54,9 @@ public:
void did_click_button(Badge<Layout::ButtonBox>);
private:
void create_shadow_tree_if_needed();
RefPtr<DOM::Text> m_text_node;
bool m_checked { false };
};

View file

@ -11,6 +11,8 @@ interface HTMLInputElement : HTMLElement {
[Reflect=dirname] attribute DOMString dirName;
[Reflect=value] attribute DOMString defaultValue;
[LegacyNullToEmptyString] attribute DOMString value;
attribute boolean checked;
[Reflect] attribute boolean disabled;