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LibWeb: Start implementing <input type=text> using a shadow DOM
Text <input> fields will now generate a basic shadow DOM and attach it to the input element. The shadow DOM contains a <div> with some inline style, and an always- editable text node inside it. Accessing the "value" attribute on such an input element will get/set the value from that text node. This is really cool, although not super stable since HTML editing is not super stable. But it's a start! :^)
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29a2aac89a
Notes:
sideshowbarker
2024-07-18 22:26:43 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/29a2aac89ab
4 changed files with 58 additions and 3 deletions
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@ -194,3 +194,10 @@ ul,
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ol {
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padding-left: 20px;
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}
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/* FIXME: This is a temporary hack until we can render a native-looking frame for these. */
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input[type=text] {
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border: 1px solid black;
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min-width: 80px;
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min-height: 16px;
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}
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@ -27,10 +27,13 @@
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#include <LibGfx/FontDatabase.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLFormElement.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/InProcessWebView.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/ButtonBox.h>
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#include <LibWeb/Layout/CheckBox.h>
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#include <LibWeb/Page/Frame.h>
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@ -74,8 +77,10 @@ RefPtr<Layout::Node> HTMLInputElement::create_layout_node()
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if (type() == "checkbox")
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return adopt(*new Layout::CheckBox(document(), *this, move(style)));
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// FIXME: Implement <input type=text> in terms of LibWeb primitives.
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return nullptr;
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create_shadow_tree_if_needed();
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auto layout_node = adopt(*new Layout::BlockBox(document(), this, move(style)));
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layout_node->set_inline(true);
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return layout_node;
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}
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void HTMLInputElement::set_checked(bool checked)
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@ -94,4 +99,39 @@ bool HTMLInputElement::enabled() const
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return !has_attribute(HTML::AttributeNames::disabled);
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}
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String HTMLInputElement::value() const
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{
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if (m_text_node)
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return m_text_node->data();
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return default_value();
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}
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void HTMLInputElement::set_value(String value)
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{
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if (m_text_node) {
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m_text_node->set_data(move(value));
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return;
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}
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set_attribute(HTML::AttributeNames::value, move(value));
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}
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void HTMLInputElement::create_shadow_tree_if_needed()
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{
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if (shadow_root())
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return;
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// FIXME: This assumes that we want a text box. Is that always true?
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auto shadow_root = adopt(*new DOM::ShadowRoot(document(), *this));
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auto initial_value = attribute(HTML::AttributeNames::value);
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if (initial_value.is_null())
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initial_value = String::empty();
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auto element = document().create_element(HTML::TagNames::div);
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element->set_attribute(HTML::AttributeNames::style, "white-space: pre");
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m_text_node = adopt(*new DOM::Text(document(), initial_value));
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m_text_node->set_always_editable(true);
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element->append_child(*m_text_node);
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shadow_root->append_child(move(element));
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set_shadow_root(move(shadow_root));
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}
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}
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@ -40,9 +40,12 @@ public:
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virtual RefPtr<Layout::Node> create_layout_node() override;
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String type() const { return attribute(HTML::AttributeNames::type); }
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String value() const { return attribute(HTML::AttributeNames::value); }
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String default_value() const { return attribute(HTML::AttributeNames::value); }
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String name() const { return attribute(HTML::AttributeNames::name); }
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String value() const;
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void set_value(String);
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bool checked() const { return m_checked; }
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void set_checked(bool);
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@ -51,6 +54,9 @@ public:
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void did_click_button(Badge<Layout::ButtonBox>);
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private:
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void create_shadow_tree_if_needed();
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RefPtr<DOM::Text> m_text_node;
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bool m_checked { false };
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};
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@ -11,6 +11,8 @@ interface HTMLInputElement : HTMLElement {
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[Reflect=dirname] attribute DOMString dirName;
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[Reflect=value] attribute DOMString defaultValue;
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[LegacyNullToEmptyString] attribute DOMString value;
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attribute boolean checked;
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[Reflect] attribute boolean disabled;
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