FlappyBug: Add new graphics and tweak colors

This adds some actual graphics to the game, and tweaks the obstacle and
sky colors. Eventually there will be graphics for those elements too.
This commit is contained in:
Mim Hufford 2021-06-02 12:18:57 +01:00 committed by Linus Groh
parent f50003bdd2
commit 28e08f08c2
Notes: sideshowbarker 2024-07-18 11:59:58 +09:00
6 changed files with 18 additions and 8 deletions

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@ -56,19 +56,20 @@ void Game::paint_event(GUI::PaintEvent& event)
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(rect(), Color::Black);
painter.fill_rect(rect(), m_sky_color);
painter.fill_rect(enclosing_int_rect(m_obstacle.top_rect()), Color::White);
painter.fill_rect(enclosing_int_rect(m_obstacle.bottom_rect()), Color::White);
painter.fill_ellipse(enclosing_int_rect(m_bug.rect()), Color::Red);
painter.fill_rect(enclosing_int_rect(m_obstacle.top_rect()), m_obstacle.color);
painter.fill_rect(enclosing_int_rect(m_obstacle.bottom_rect()), m_obstacle.color);
painter.draw_scaled_bitmap(enclosing_int_rect(m_bug.rect()), *m_bug.current_bitmap(), m_bug.flapping_bitmap->rect());
if (m_active) {
painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green);
painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
} else if (m_highscore.has_value()) {
auto message = String::formatted("Your score: {:.0}\nHighscore: {:.0}\n\n{}", m_last_score, m_highscore.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
painter.draw_text(rect(), message, Gfx::TextAlignment::Center, Color::Green);
painter.draw_text(rect(), message, Gfx::TextAlignment::Center, Color::White);
} else {
painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::Green);
painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::White);
}
}

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@ -38,8 +38,10 @@ private:
struct Bug {
const float x { 50 };
const float radius { 10 };
const float radius { 16 };
const float starting_y { 200 };
const RefPtr<Gfx::Bitmap> falling_bitmap { Gfx::Bitmap::load_from_file("/res/icons/flappybug/falling.png") };
const RefPtr<Gfx::Bitmap> flapping_bitmap { Gfx::Bitmap::load_from_file("/res/icons/flappybug/flapping.png") };
float y {};
float velocity {};
@ -48,6 +50,11 @@ private:
y = starting_y;
}
RefPtr<Gfx::Bitmap> current_bitmap() const
{
return velocity < 0 ? falling_bitmap : flapping_bitmap;
}
Gfx::FloatRect rect() const
{
return { x - radius, y - radius, radius * 2, radius * 2 };
@ -73,6 +80,7 @@ private:
struct Obstacle {
const float width { 20 };
Color color { Color::DarkGray };
float x;
float gap_top_y { 200 };
float gap_height { 175 };
@ -101,6 +109,7 @@ private:
float m_last_score;
float m_difficulty;
float m_restart_cooldown;
Color m_sky_color { 100, 100, 200 };
};
}