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Minesweeper: Make it possible to win the game. :^)
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parent
198a1a6877
commit
28cf9a41fe
Notes:
sideshowbarker
2024-07-19 14:43:53 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/28cf9a41fea
3 changed files with 60 additions and 13 deletions
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@ -24,8 +24,9 @@ public:
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}
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};
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Field::Field(GWidget* parent)
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Field::Field(GButton& face_button, GWidget* parent)
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: GFrame(parent)
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, m_face_button(face_button)
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{
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set_frame_thickness(2);
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set_frame_shape(FrameShape::Container);
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@ -38,12 +39,30 @@ Field::Field(GWidget* parent)
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set_fill_with_background_color(true);
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set_background_color(Color::LightGray);
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reset();
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m_face_button.on_click = [this] (auto&) { reset(); };
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set_face(Face::Default);
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}
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Field::~Field()
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{
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}
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void Field::set_face(Face face)
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{
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switch (face) {
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case Face::Default:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
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break;
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case Face::Good:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-good.png"));
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break;
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case Face::Bad:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-bad.png"));
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break;
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}
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}
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template<typename Callback>
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void Field::for_each_neighbor_of(const Square& square, Callback callback)
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{
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@ -70,12 +89,16 @@ void Field::for_each_neighbor_of(const Square& square, Callback callback)
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void Field::reset()
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{
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set_greedy_for_hits(false);
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set_face(Face::Default);
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srand(time(nullptr));
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m_squares.resize(rows() * columns());
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HashTable<int> mines;
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for (int i = 0; i < m_mine_count; ++i)
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mines.set(rand() % (rows() * columns()));
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while (mines.size() != m_mine_count) {
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int location = rand() % (rows() * columns());
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if (!mines.contains(location))
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mines.set(location);
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}
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int i = 0;
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for (int r = 0; r < rows(); ++r) {
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@ -123,6 +146,8 @@ void Field::reset()
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}
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}
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m_unswept_empties = rows() * columns() - m_mine_count;
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update();
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}
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@ -141,15 +166,21 @@ void Field::on_square_clicked(Square& square)
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return;
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if (square.has_flag)
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return;
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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if (square.has_mine) {
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square.label->set_fill_with_background_color(true);
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game_over();
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} else if (square.number == 0) {
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} else {
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--m_unswept_empties;
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if (square.number == 0)
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flood_fill(square);
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}
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if (!m_unswept_empties)
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win();
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}
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void Field::on_square_right_clicked(Square& square)
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@ -161,9 +192,22 @@ void Field::on_square_right_clicked(Square& square)
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square.button->update();
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}
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void Field::win()
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{
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set_greedy_for_hits(true);
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set_face(Face::Good);
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reveal_mines();
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}
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void Field::game_over()
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{
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set_greedy_for_hits(true);
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set_face(Face::Bad);
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reveal_mines();
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}
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void Field::reveal_mines()
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{
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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@ -3,6 +3,7 @@
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#include <LibGUI/GFrame.h>
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class SquareButton;
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class GButton;
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class GLabel;
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struct Square {
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@ -18,7 +19,7 @@ struct Square {
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class Field final : public GFrame {
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public:
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explicit Field(GWidget* parent);
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Field(GButton& face_button, GWidget* parent);
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virtual ~Field() override;
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int rows() const { return m_rows; }
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@ -32,6 +33,8 @@ private:
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void on_square_clicked(Square&);
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void on_square_right_clicked(Square&);
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void game_over();
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void win();
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void reveal_mines();
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Square& square(int row, int column) { return m_squares[row * columns() + column]; }
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const Square& square(int row, int column) const { return m_squares[row * columns() + column]; }
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@ -40,11 +43,17 @@ private:
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template<typename Callback> void for_each_neighbor_of(const Square&, Callback);
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enum class Face { Default, Good, Bad };
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void set_face(Face);
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int m_rows { 9 };
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int m_columns { 9 };
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int m_mine_count { 10 };
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int m_unswept_empties { 0 };
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Vector<Square> m_squares;
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RetainPtr<GraphicsBitmap> m_mine_bitmap;
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RetainPtr<GraphicsBitmap> m_flag_bitmap;
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RetainPtr<GraphicsBitmap> m_number_bitmap[8];
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GButton& m_face_button;
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Face m_face { Face::Default };
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};
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@ -25,13 +25,7 @@ int main(int argc, char** argv)
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container->set_preferred_size({ 0, 36 });
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container->set_layout(make<GBoxLayout>(Orientation::Horizontal));
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auto* face_button = new GButton(container);
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face_button->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
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auto* field = new Field(widget);
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face_button->on_click = [field] (auto&) {
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field->reset();
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};
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auto* field = new Field(*face_button, widget);
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auto menubar = make<GMenuBar>();
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