Minesweeper: Make it possible to win the game. :^)

This commit is contained in:
Andreas Kling 2019-04-13 15:51:29 +02:00
parent 198a1a6877
commit 28cf9a41fe
Notes: sideshowbarker 2024-07-19 14:43:53 +09:00
3 changed files with 60 additions and 13 deletions

View file

@ -24,8 +24,9 @@ public:
}
};
Field::Field(GWidget* parent)
Field::Field(GButton& face_button, GWidget* parent)
: GFrame(parent)
, m_face_button(face_button)
{
set_frame_thickness(2);
set_frame_shape(FrameShape::Container);
@ -38,12 +39,30 @@ Field::Field(GWidget* parent)
set_fill_with_background_color(true);
set_background_color(Color::LightGray);
reset();
m_face_button.on_click = [this] (auto&) { reset(); };
set_face(Face::Default);
}
Field::~Field()
{
}
void Field::set_face(Face face)
{
switch (face) {
case Face::Default:
m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
break;
case Face::Good:
m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-good.png"));
break;
case Face::Bad:
m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-bad.png"));
break;
}
}
template<typename Callback>
void Field::for_each_neighbor_of(const Square& square, Callback callback)
{
@ -70,12 +89,16 @@ void Field::for_each_neighbor_of(const Square& square, Callback callback)
void Field::reset()
{
set_greedy_for_hits(false);
set_face(Face::Default);
srand(time(nullptr));
m_squares.resize(rows() * columns());
HashTable<int> mines;
for (int i = 0; i < m_mine_count; ++i)
mines.set(rand() % (rows() * columns()));
while (mines.size() != m_mine_count) {
int location = rand() % (rows() * columns());
if (!mines.contains(location))
mines.set(location);
}
int i = 0;
for (int r = 0; r < rows(); ++r) {
@ -123,6 +146,8 @@ void Field::reset()
}
}
m_unswept_empties = rows() * columns() - m_mine_count;
update();
}
@ -141,15 +166,21 @@ void Field::on_square_clicked(Square& square)
return;
if (square.has_flag)
return;
update();
square.is_swept = true;
square.button->set_visible(false);
square.label->set_visible(true);
if (square.has_mine) {
square.label->set_fill_with_background_color(true);
game_over();
} else if (square.number == 0) {
flood_fill(square);
} else {
--m_unswept_empties;
if (square.number == 0)
flood_fill(square);
}
if (!m_unswept_empties)
win();
}
void Field::on_square_right_clicked(Square& square)
@ -161,9 +192,22 @@ void Field::on_square_right_clicked(Square& square)
square.button->update();
}
void Field::win()
{
set_greedy_for_hits(true);
set_face(Face::Good);
reveal_mines();
}
void Field::game_over()
{
set_greedy_for_hits(true);
set_face(Face::Bad);
reveal_mines();
}
void Field::reveal_mines()
{
for (int r = 0; r < rows(); ++r) {
for (int c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);

View file

@ -3,6 +3,7 @@
#include <LibGUI/GFrame.h>
class SquareButton;
class GButton;
class GLabel;
struct Square {
@ -18,7 +19,7 @@ struct Square {
class Field final : public GFrame {
public:
explicit Field(GWidget* parent);
Field(GButton& face_button, GWidget* parent);
virtual ~Field() override;
int rows() const { return m_rows; }
@ -32,6 +33,8 @@ private:
void on_square_clicked(Square&);
void on_square_right_clicked(Square&);
void game_over();
void win();
void reveal_mines();
Square& square(int row, int column) { return m_squares[row * columns() + column]; }
const Square& square(int row, int column) const { return m_squares[row * columns() + column]; }
@ -40,11 +43,17 @@ private:
template<typename Callback> void for_each_neighbor_of(const Square&, Callback);
enum class Face { Default, Good, Bad };
void set_face(Face);
int m_rows { 9 };
int m_columns { 9 };
int m_mine_count { 10 };
int m_unswept_empties { 0 };
Vector<Square> m_squares;
RetainPtr<GraphicsBitmap> m_mine_bitmap;
RetainPtr<GraphicsBitmap> m_flag_bitmap;
RetainPtr<GraphicsBitmap> m_number_bitmap[8];
GButton& m_face_button;
Face m_face { Face::Default };
};

View file

@ -25,13 +25,7 @@ int main(int argc, char** argv)
container->set_preferred_size({ 0, 36 });
container->set_layout(make<GBoxLayout>(Orientation::Horizontal));
auto* face_button = new GButton(container);
face_button->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
auto* field = new Field(widget);
face_button->on_click = [field] (auto&) {
field->reset();
};
auto* field = new Field(*face_button, widget);
auto menubar = make<GMenuBar>();