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9 changed files with 57 additions and 0 deletions
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@ -27,6 +27,7 @@
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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#include <LibGfx/TextLayout.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/CSS/Enums.h>
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#include <LibWeb/Painting/BorderRadiiData.h>
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#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
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@ -398,6 +399,11 @@ struct ApplyOpacity {
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float opacity;
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};
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struct ApplyFilters {
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float opacity;
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CSS::ResolvedFilter filter;
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};
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struct ApplyTransform {
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Gfx::FloatPoint origin;
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Gfx::FloatMatrix4x4 matrix;
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@ -453,6 +459,7 @@ using Command = Variant<
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PaintNestedDisplayList,
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PaintScrollBar,
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ApplyOpacity,
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ApplyFilters,
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ApplyTransform,
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ApplyMaskBitmap>;
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@ -122,6 +122,7 @@ void DisplayListPlayer::execute(DisplayList& display_list)
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else HANDLE_COMMAND(PaintScrollBar, paint_scrollbar)
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else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list)
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else HANDLE_COMMAND(ApplyOpacity, apply_opacity)
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else HANDLE_COMMAND(ApplyFilters, apply_filters)
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else HANDLE_COMMAND(ApplyTransform, apply_transform)
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else HANDLE_COMMAND(ApplyMaskBitmap, apply_mask_bitmap)
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else VERIFY_NOT_REACHED();
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@ -76,6 +76,7 @@ private:
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virtual void paint_nested_display_list(PaintNestedDisplayList const&) = 0;
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virtual void paint_scrollbar(PaintScrollBar const&) = 0;
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virtual void apply_opacity(ApplyOpacity const&) = 0;
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virtual void apply_filters(ApplyFilters const&) = 0;
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virtual void apply_transform(ApplyTransform const&) = 0;
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virtual void apply_mask_bitmap(ApplyMaskBitmap const&) = 0;
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virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0;
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@ -1103,6 +1103,41 @@ void DisplayListPlayerSkia::apply_opacity(ApplyOpacity const& command)
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canvas.saveLayer(nullptr, &paint);
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}
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void DisplayListPlayerSkia::apply_filters(ApplyFilters const& command)
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{
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if (command.filter.is_none()) {
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return;
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}
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sk_sp<SkImageFilter> image_filter;
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auto append_filter = [&image_filter](auto new_filter) {
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if (image_filter)
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image_filter = SkImageFilters::Compose(new_filter, image_filter);
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else
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image_filter = new_filter;
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};
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// Apply filters in order
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for (auto filter : command.filter.filters) {
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append_filter(to_skia_image_filter(filter));
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}
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// We apply opacity as a color filter here so we only need to save and restore a single layer.
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if (command.opacity < 1) {
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append_filter(to_skia_image_filter(CSS::ResolvedFilter::FilterFunction {
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CSS::ResolvedFilter::Color {
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CSS::FilterOperation::Color::Type::Opacity,
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command.opacity,
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},
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}));
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}
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SkPaint paint;
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paint.setImageFilter(image_filter);
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auto& canvas = surface().canvas();
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canvas.saveLayer(nullptr, &paint);
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return;
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}
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void DisplayListPlayerSkia::apply_transform(ApplyTransform const& command)
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{
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auto affine_transform = Gfx::extract_2d_affine_transform(command.matrix);
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@ -63,6 +63,7 @@ private:
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void paint_scrollbar(PaintScrollBar const&) override;
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void paint_nested_display_list(PaintNestedDisplayList const&) override;
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void apply_opacity(ApplyOpacity const&) override;
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void apply_filters(ApplyFilters const&) override;
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void apply_transform(ApplyTransform const&) override;
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void apply_mask_bitmap(ApplyMaskBitmap const&) override;
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@ -398,6 +398,11 @@ void DisplayListRecorder::apply_opacity(float opacity)
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append(ApplyOpacity { .opacity = opacity });
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}
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void DisplayListRecorder::apply_filters(float opacity, CSS::ResolvedFilter filter)
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{
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append(ApplyFilters { .opacity = opacity, .filter = filter });
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}
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void DisplayListRecorder::apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 matrix)
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{
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append(ApplyTransform {
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@ -140,6 +140,7 @@ public:
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void paint_scrollbar(int scroll_frame_id, Gfx::IntRect, CSSPixelFraction scroll_size, bool vertical);
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void apply_opacity(float opacity);
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void apply_filters(float opacity, CSS::ResolvedFilter filter);
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void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
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void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::ImmutableBitmap const&, Gfx::Bitmap::MaskKind);
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@ -382,6 +382,10 @@ void PaintableBox::paint(PaintContext& context, PaintPhase phase) const
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}
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}
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if (phase == PaintPhase::Foreground) {
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context.display_list_recorder().apply_filters(this->computed_values().opacity(), this->computed_values().filter());
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}
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auto scrollbar_width = computed_values().scrollbar_width();
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if (phase == PaintPhase::Overlay && scrollbar_width != CSS::ScrollbarWidth::None) {
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if (auto scrollbar_data = compute_scrollbar_data(ScrollDirection::Vertical); scrollbar_data.has_value()) {
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@ -70,6 +70,8 @@ void SVGSVGPaintable::paint_descendants(PaintContext& context, PaintableBox cons
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context.display_list_recorder().apply_opacity(computed_values.opacity());
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}
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context.display_list_recorder().apply_filters(paintable.computed_values().opacity(), paintable.computed_values().filter());
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if (svg_box.has_css_transform()) {
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auto transform_matrix = svg_box.transform();
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Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
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