DevTools: Add StateMachineGenerator utility

This program turns a description of a state machine that takes its input
byte-by-byte into C++ code. The state machine is described in a custom
format as specified below:

```
// Comments are started by two slashes, and cause the rest of the line
// to be ignored

@name ExampleStateMachine // sets the name of the generated class
@namespace Test           // sets the namespace (optional)
@begin Begin              // sets the state the parser will start in

// The rest of the file contains one or more states and an optional
// @anywhere directive. Each of these is a curly bracket delimited set
// of state transitions. State transitions contain a selector, the
// literal "=>" and a (new_state, action) tuple. Examples:
//     0x0a => (Begin, PrintLine)
//     [0x00..0x1f] => (_, Warn)      // '_' means no change
//     [0x41..0x5a] => (BeginWord, _) // '_' means no action

// Rules common to all states. These take precedence over rules in the
// specific states.
@anywhere {
    0x0a         => (Begin, PrintLine)
    [0x00..0x1f] => (_, Warn)
}

Begin {
    [0x41..0x5a] => (Word, _)
    [0x61..0x7a] => (Word, _)
    // For missing values, the transition (_, _) is implied
}

Word {
    // The entry action is run when we transition to this state from a
    // *different* state. @anywhere can't have this
    @entry IncreaseWordCount
    0x09 => (Begin, _)
    0x20 => (Begin, _)

    // The exit action is run before we transition to any *other* state
    // from here. @anywhere can't have this
    @exit EndOfWord
}
```

The generated code consists of a single class which takes a
`Function<Action, u8>` as a parameter in its constructor. This gets
called whenever an action is to be done. This is because some input
might not produce an action, but others might produce up to 3 (exit,
state transition, entry). The actions allow us to build a more
advanced parser over the simple state machine.

The sole public method, `void advance(u8)`, handles the input
byte-by-byte, managing the state changes and requesting the appropriate
Action from the handler.

Internally, the state transitions are resolved via a lookup table. This
is a bit wasteful for more complex state machines, therefore the
generator is designed to be easily extendable with a switch-based
resolver; only the private `lookup_state_transition` method needs to be
re-implemented.

My goal for this tool is to use it for implementing a standard-compliant
ANSI escape sequence parser for LibVT, as described on
<https://vt100.net/emu/dec_ansi_parser>
This commit is contained in:
Daniel Bertalan 2021-05-08 09:53:49 +02:00 committed by Andreas Kling
parent aa4d41fe2c
commit 22195d965f
Notes: sideshowbarker 2024-07-18 18:03:20 +09:00
3 changed files with 502 additions and 0 deletions

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@ -103,6 +103,7 @@ include_directories(${CMAKE_BINARY_DIR})
add_subdirectory(Meta/Lagom) add_subdirectory(Meta/Lagom)
add_subdirectory(Userland/DevTools/IPCCompiler) add_subdirectory(Userland/DevTools/IPCCompiler)
add_subdirectory(Userland/DevTools/StateMachineGenerator)
add_subdirectory(Userland/Libraries/LibWeb/CodeGenerators) add_subdirectory(Userland/Libraries/LibWeb/CodeGenerators)
set(write_if_different ${CMAKE_SOURCE_DIR}/Meta/write-only-on-difference.sh) set(write_if_different ${CMAKE_SOURCE_DIR}/Meta/write-only-on-difference.sh)

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@ -0,0 +1,6 @@
set(SOURCES
main.cpp
)
add_executable(StateMachineGenerator ${SOURCES})
target_link_libraries(StateMachineGenerator LagomCore)

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@ -0,0 +1,495 @@
/*
* Copyright (c) 2021, Daniel Bertalan <dani@danielbertalan.dev>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/GenericLexer.h>
#include <AK/HashTable.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/SourceGenerator.h>
#include <AK/String.h>
#include <AK/StringBuilder.h>
#include <AK/Types.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/File.h>
#include <ctype.h>
#include <string.h>
struct Range {
int begin;
int end;
};
struct StateTransition {
Optional<String> new_state;
Optional<String> action;
};
struct MatchedAction {
Range range;
StateTransition action;
};
struct State {
String name;
Vector<MatchedAction> actions;
Optional<String> entry_action;
Optional<String> exit_action;
};
struct StateMachine {
String name;
String initial_state;
Vector<State> states;
Optional<State> anywhere;
Optional<String> namespaces;
};
static OwnPtr<StateMachine>
parse_state_machine(StringView input)
{
auto state_machine = make<StateMachine>();
GenericLexer lexer(input);
auto consume_whitespace = [&] {
bool consumed = true;
while (consumed) {
consumed = lexer.consume_while(isspace).length() > 0;
if (lexer.consume_specific("//")) {
lexer.consume_line();
consumed = true;
}
}
};
auto consume_identifier = [&] {
consume_whitespace();
return lexer.consume_while([](char c) { return isalnum(c) || c == '_'; });
};
auto get_hex_value = [&](char c) {
if (isdigit(c))
return c - '0';
else
return c - 'a' + 10;
};
auto consume_number = [&] {
int num = 0;
consume_whitespace();
if (lexer.consume_specific("0x")) {
auto hex_digits = lexer.consume_while([](char c) {
if (isdigit(c)) return true;
else {
c = tolower(c);
return (c >= 'a' && c <= 'f');
} });
for (auto c : hex_digits)
num = 16 * num + get_hex_value(c);
} else {
lexer.consume_specific('\'');
if (lexer.next_is('\\'))
num = (int)lexer.consume_escaped_character('\\');
else
num = lexer.consume_until('\'').to_int().value();
lexer.consume_specific('\'');
}
return num;
};
auto consume_condition = [&] {
Range condition;
consume_whitespace();
if (lexer.consume_specific('[')) {
consume_whitespace();
condition.begin = consume_number();
consume_whitespace();
lexer.consume_specific("..");
consume_whitespace();
condition.end = consume_number();
consume_whitespace();
lexer.consume_specific(']');
} else {
auto num = consume_number();
condition.begin = num;
condition.end = num;
}
return condition;
};
auto consume_action = [&]() {
StateTransition action;
consume_whitespace();
lexer.consume_specific("=>");
consume_whitespace();
lexer.consume_specific('(');
consume_whitespace();
if (!lexer.consume_specific("_"))
action.new_state = consume_identifier();
consume_whitespace();
lexer.consume_specific(',');
consume_whitespace();
if (!lexer.consume_specific("_"))
action.action = consume_identifier();
consume_whitespace();
lexer.consume_specific(')');
return action;
};
auto consume_state_description
= [&] {
State state;
consume_whitespace();
state.name = consume_identifier();
consume_whitespace();
consume_whitespace();
lexer.consume_specific('{');
for (;;) {
consume_whitespace();
if (lexer.consume_specific('}')) {
break;
}
if (lexer.consume_specific("@entry")) {
consume_whitespace();
state.entry_action = consume_identifier();
} else if (lexer.consume_specific("@exit")) {
consume_whitespace();
state.exit_action = consume_identifier();
} else if (lexer.next_is('@')) {
auto directive = consume_identifier().to_string();
fprintf(stderr, "Unimplemented @ directive %s\n", directive.characters());
exit(1);
} else {
MatchedAction matched_action;
matched_action.range = consume_condition();
matched_action.action = consume_action();
state.actions.append(matched_action);
}
}
return state;
};
while (!lexer.is_eof()) {
consume_whitespace();
if (lexer.is_eof())
break;
if (lexer.consume_specific("@namespace")) {
consume_whitespace();
state_machine->namespaces = lexer.consume_while([](char c) { return isalpha(c) || c == ':'; });
} else if (lexer.consume_specific("@begin")) {
consume_whitespace();
state_machine->initial_state = consume_identifier();
} else if (lexer.consume_specific("@name")) {
consume_whitespace();
state_machine->name = consume_identifier();
} else if (lexer.next_is("@anywhere")) {
lexer.consume_specific('@');
state_machine->anywhere = consume_state_description();
} else if (lexer.consume_specific('@')) {
auto directive = consume_identifier().to_string();
fprintf(stderr, "Unimplemented @ directive %s\n", directive.characters());
exit(1);
} else {
auto description = consume_state_description();
state_machine->states.append(description);
}
}
if (state_machine->initial_state.is_empty()) {
fprintf(stderr, "Missing @begin directive\n");
exit(1);
} else if (state_machine->name.is_empty()) {
fprintf(stderr, "Missing @name directive\n");
exit(1);
}
if (state_machine->anywhere.has_value()) {
state_machine->anywhere.value().name = "_Anywhere";
}
return state_machine;
}
void output_header(const StateMachine&, SourceGenerator&);
void output_cpp(const StateMachine&, SourceGenerator&);
int main(int argc, char** argv)
{
Core::ArgsParser args_parser;
const char* path = nullptr;
bool header_mode = false;
args_parser.add_option(header_mode, "Generate .h file", "header", 'H');
args_parser.add_positional_argument(path, "Path to parser description", "input", Core::ArgsParser::Required::Yes);
args_parser.parse(argc, argv);
auto file_or_error = Core::File::open(path, Core::IODevice::ReadOnly);
if (file_or_error.is_error()) {
fprintf(stderr, "Cannot open %s\n", path);
}
auto content = file_or_error.value()->read_all();
auto state_machine = parse_state_machine(content);
StringBuilder builder;
SourceGenerator generator { builder };
if (header_mode)
output_header(*state_machine, generator);
else
output_cpp(*state_machine, generator);
outln("{}", generator.as_string_view());
return 0;
}
HashTable<String> actions(const StateMachine& machine)
{
HashTable<String> table;
auto do_state = [&](const State& state) {
if (state.entry_action.has_value())
table.set(state.entry_action.value());
if (state.exit_action.has_value())
table.set(state.exit_action.value());
for (auto action : state.actions) {
if (action.action.action.has_value())
table.set(action.action.action.value());
}
};
for (auto state : machine.states) {
do_state(state);
}
if (machine.anywhere.has_value())
do_state(machine.anywhere.value());
return move(table);
}
void generate_lookup_table(const StateMachine& machine, SourceGenerator& generator)
{
generator.append(R"~~~(
static constexpr StateTransition STATE_TRANSITION_TABLE[][256] = {
)~~~");
auto generate_for_state = [&](const State& s) {
auto table_generator = generator.fork();
table_generator.set("active_state", s.name);
table_generator.append("/* @active_state@ */ { ");
VERIFY(!s.name.is_empty());
Vector<StateTransition> row;
for (int i = 0; i < 256; i++)
row.append({ s.name, "_Ignore" });
for (auto action : s.actions) {
for (int range_element = action.range.begin; range_element <= action.range.end; range_element++) {
row[range_element] = { action.action.new_state, action.action.action };
}
}
for (int i = 0; i < 256; ++i) {
auto cell_generator = table_generator.fork();
cell_generator.set("cell_new_state", row[i].new_state.value_or(s.name));
cell_generator.set("cell_action", row[i].action.value_or("_Ignore"));
cell_generator.append(" {State::@cell_new_state@, Action::@cell_action@}, ");
}
table_generator.append("},\n");
};
if (machine.anywhere.has_value()) {
generate_for_state(machine.anywhere.value());
}
for (auto s : machine.states) {
generate_for_state(s);
}
generator.append(R"~~~(
};
)~~~");
}
void output_header(const StateMachine& machine, SourceGenerator& generator)
{
generator.set("class_name", machine.name);
generator.set("initial_state", machine.initial_state);
generator.set("state_count", String::number(machine.states.size() + 1));
generator.append(R"~~~(
#pragma once
#include <AK/Function.h>
#include <AK/Platform.h>
#include <AK/Types.h>
)~~~");
if (machine.namespaces.has_value()) {
generator.set("namespace", machine.namespaces.value());
generator.append(R"~~~(
namespace @namespace@ {
)~~~");
}
generator.append(R"~~~(
class @class_name@ {
public:
enum class Action : u8 {
_Ignore,
)~~~");
for (auto a : actions(machine)) {
if (a.is_empty())
continue;
auto action_generator = generator.fork();
action_generator.set("action.name", a);
action_generator.append(R"~~~(
@action.name@,
)~~~");
}
generator.append(R"~~~(
}; // end Action
typedef Function<void(Action, u8)> Handler;
@class_name@(Handler);
void advance(u8);
private:
enum class State : u8 {
_Anywhere,
)~~~");
int largest_state_value = 0;
for (auto s : machine.states) {
auto state_generator = generator.fork();
state_generator.set("state.name", s.name);
largest_state_value++;
state_generator.append(R"~~~(
@state.name@,
)~~~");
}
generator.append(R"~~~(
}; // end State
struct StateTransition {
State new_state;
Action action;
};
State m_state { State::@initial_state@ };
Handler m_handler;
StateTransition lookup_state_transition(u8);
)~~~");
auto table_generator = generator.fork();
generate_lookup_table(machine, table_generator);
generator.append(R"~~~(
}; // end @class_name@
)~~~");
if (machine.namespaces.has_value()) {
generator.append(R"~~~(
} // end namespace
)~~~");
}
}
void output_cpp(const StateMachine& machine, SourceGenerator& generator)
{
VERIFY(!machine.name.is_empty());
generator.set("class_name", machine.name);
generator.set("state_count", String::number(machine.states.size() + 1));
generator.append(R"~~~(
#include "@class_name@.h"
#include <AK/Function.h>
#include <AK/Types.h>
)~~~");
if (machine.namespaces.has_value()) {
generator.set("namespace", machine.namespaces.value());
generator.append(R"~~~(
namespace @namespace@ {
)~~~");
}
generator.append(R"~~~(
@class_name@::@class_name@(Handler handler)
: m_handler(move(handler))
{
}
ALWAYS_INLINE @class_name@::StateTransition @class_name@::lookup_state_transition(u8 byte)
{
VERIFY((u8)m_state < @state_count@);
)~~~");
if (machine.anywhere.has_value()) {
generator.append(R"~~~(
auto anywhere_state = STATE_TRANSITION_TABLE[0][byte];
if (anywhere_state.new_state != @class_name@::State::_Anywhere || anywhere_state.action != @class_name@::Action::_Ignore)
return anywhere_state;
else
)~~~");
}
generator.append(R"~~~(
return STATE_TRANSITION_TABLE[(u8)m_state][byte];
}
)~~~");
generator.append(R"~~~(
void @class_name@::advance(u8 byte)
{
auto next_state = lookup_state_transition(byte);
bool state_will_change = next_state.new_state != m_state && next_state.new_state != @class_name@::State::_Anywhere;
// only run exit directive if state is being changed
if (state_will_change)
{
switch (m_state)
{
)~~~");
for (auto s : machine.states) {
auto state_generator = generator.fork();
if (s.exit_action.has_value()) {
state_generator.set("state_name", s.name);
state_generator.set("action", s.exit_action.value());
state_generator.append(R"~~~(
case @class_name@::State::@state_name@:
m_handler(Action::@action@, byte);
break;
)~~~");
}
}
generator.append(R"~~~(
default:
break;
}
}
if (next_state.action != @class_name@::Action::_Ignore)
m_handler(next_state.action, byte);
m_state = next_state.new_state;
// only run entry directive if state is being changed
if (state_will_change)
{
switch (next_state.new_state)
{
)~~~");
for (auto state : machine.states) {
auto state_generator = generator.fork();
if (state.entry_action.has_value()) {
state_generator.set("state_name", state.name);
state_generator.set("action", state.entry_action.value());
state_generator.append(R"~~~(
case @class_name@::State::@state_name@:
m_handler(Action::@action@, byte);
break;
)~~~");
}
}
generator.append(R"~~~(
default:
break;
}
}
}
)~~~");
if (machine.namespaces.has_value()) {
generator.append(R"~~~(
} // end namespace
)~~~");
}
}