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DevTools: Add StateMachineGenerator utility
This program turns a description of a state machine that takes its input byte-by-byte into C++ code. The state machine is described in a custom format as specified below: ``` // Comments are started by two slashes, and cause the rest of the line // to be ignored @name ExampleStateMachine // sets the name of the generated class @namespace Test // sets the namespace (optional) @begin Begin // sets the state the parser will start in // The rest of the file contains one or more states and an optional // @anywhere directive. Each of these is a curly bracket delimited set // of state transitions. State transitions contain a selector, the // literal "=>" and a (new_state, action) tuple. Examples: // 0x0a => (Begin, PrintLine) // [0x00..0x1f] => (_, Warn) // '_' means no change // [0x41..0x5a] => (BeginWord, _) // '_' means no action // Rules common to all states. These take precedence over rules in the // specific states. @anywhere { 0x0a => (Begin, PrintLine) [0x00..0x1f] => (_, Warn) } Begin { [0x41..0x5a] => (Word, _) [0x61..0x7a] => (Word, _) // For missing values, the transition (_, _) is implied } Word { // The entry action is run when we transition to this state from a // *different* state. @anywhere can't have this @entry IncreaseWordCount 0x09 => (Begin, _) 0x20 => (Begin, _) // The exit action is run before we transition to any *other* state // from here. @anywhere can't have this @exit EndOfWord } ``` The generated code consists of a single class which takes a `Function<Action, u8>` as a parameter in its constructor. This gets called whenever an action is to be done. This is because some input might not produce an action, but others might produce up to 3 (exit, state transition, entry). The actions allow us to build a more advanced parser over the simple state machine. The sole public method, `void advance(u8)`, handles the input byte-by-byte, managing the state changes and requesting the appropriate Action from the handler. Internally, the state transitions are resolved via a lookup table. This is a bit wasteful for more complex state machines, therefore the generator is designed to be easily extendable with a switch-based resolver; only the private `lookup_state_transition` method needs to be re-implemented. My goal for this tool is to use it for implementing a standard-compliant ANSI escape sequence parser for LibVT, as described on <https://vt100.net/emu/dec_ansi_parser>
This commit is contained in:
parent
aa4d41fe2c
commit
22195d965f
Notes:
sideshowbarker
2024-07-18 18:03:20 +09:00
Author: https://github.com/BertalanD Commit: https://github.com/SerenityOS/serenity/commit/22195d965f4 Pull-request: https://github.com/SerenityOS/serenity/pull/6942
3 changed files with 502 additions and 0 deletions
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@ -103,6 +103,7 @@ include_directories(${CMAKE_BINARY_DIR})
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add_subdirectory(Meta/Lagom)
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add_subdirectory(Userland/DevTools/IPCCompiler)
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add_subdirectory(Userland/DevTools/StateMachineGenerator)
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add_subdirectory(Userland/Libraries/LibWeb/CodeGenerators)
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set(write_if_different ${CMAKE_SOURCE_DIR}/Meta/write-only-on-difference.sh)
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6
Userland/DevTools/StateMachineGenerator/CMakeLists.txt
Normal file
6
Userland/DevTools/StateMachineGenerator/CMakeLists.txt
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@ -0,0 +1,6 @@
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set(SOURCES
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main.cpp
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)
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add_executable(StateMachineGenerator ${SOURCES})
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target_link_libraries(StateMachineGenerator LagomCore)
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495
Userland/DevTools/StateMachineGenerator/main.cpp
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495
Userland/DevTools/StateMachineGenerator/main.cpp
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@ -0,0 +1,495 @@
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/*
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* Copyright (c) 2021, Daniel Bertalan <dani@danielbertalan.dev>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/GenericLexer.h>
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#include <AK/HashTable.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/SourceGenerator.h>
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <AK/Types.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/File.h>
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#include <ctype.h>
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#include <string.h>
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struct Range {
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int begin;
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int end;
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};
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struct StateTransition {
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Optional<String> new_state;
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Optional<String> action;
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};
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struct MatchedAction {
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Range range;
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StateTransition action;
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};
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struct State {
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String name;
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Vector<MatchedAction> actions;
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Optional<String> entry_action;
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Optional<String> exit_action;
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};
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struct StateMachine {
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String name;
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String initial_state;
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Vector<State> states;
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Optional<State> anywhere;
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Optional<String> namespaces;
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};
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static OwnPtr<StateMachine>
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parse_state_machine(StringView input)
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{
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auto state_machine = make<StateMachine>();
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GenericLexer lexer(input);
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auto consume_whitespace = [&] {
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bool consumed = true;
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while (consumed) {
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consumed = lexer.consume_while(isspace).length() > 0;
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if (lexer.consume_specific("//")) {
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lexer.consume_line();
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consumed = true;
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}
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}
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};
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auto consume_identifier = [&] {
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consume_whitespace();
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return lexer.consume_while([](char c) { return isalnum(c) || c == '_'; });
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};
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auto get_hex_value = [&](char c) {
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if (isdigit(c))
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return c - '0';
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else
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return c - 'a' + 10;
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};
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auto consume_number = [&] {
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int num = 0;
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consume_whitespace();
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if (lexer.consume_specific("0x")) {
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auto hex_digits = lexer.consume_while([](char c) {
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if (isdigit(c)) return true;
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else {
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c = tolower(c);
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return (c >= 'a' && c <= 'f');
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} });
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for (auto c : hex_digits)
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num = 16 * num + get_hex_value(c);
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} else {
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lexer.consume_specific('\'');
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if (lexer.next_is('\\'))
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num = (int)lexer.consume_escaped_character('\\');
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else
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num = lexer.consume_until('\'').to_int().value();
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lexer.consume_specific('\'');
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}
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return num;
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};
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auto consume_condition = [&] {
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Range condition;
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consume_whitespace();
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if (lexer.consume_specific('[')) {
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consume_whitespace();
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condition.begin = consume_number();
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consume_whitespace();
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lexer.consume_specific("..");
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consume_whitespace();
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condition.end = consume_number();
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consume_whitespace();
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lexer.consume_specific(']');
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} else {
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auto num = consume_number();
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condition.begin = num;
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condition.end = num;
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}
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return condition;
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};
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auto consume_action = [&]() {
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StateTransition action;
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consume_whitespace();
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lexer.consume_specific("=>");
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consume_whitespace();
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lexer.consume_specific('(');
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consume_whitespace();
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if (!lexer.consume_specific("_"))
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action.new_state = consume_identifier();
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consume_whitespace();
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lexer.consume_specific(',');
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consume_whitespace();
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if (!lexer.consume_specific("_"))
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action.action = consume_identifier();
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consume_whitespace();
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lexer.consume_specific(')');
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return action;
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};
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auto consume_state_description
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= [&] {
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State state;
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consume_whitespace();
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state.name = consume_identifier();
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consume_whitespace();
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consume_whitespace();
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lexer.consume_specific('{');
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for (;;) {
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consume_whitespace();
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if (lexer.consume_specific('}')) {
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break;
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}
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if (lexer.consume_specific("@entry")) {
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consume_whitespace();
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state.entry_action = consume_identifier();
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} else if (lexer.consume_specific("@exit")) {
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consume_whitespace();
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state.exit_action = consume_identifier();
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} else if (lexer.next_is('@')) {
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auto directive = consume_identifier().to_string();
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fprintf(stderr, "Unimplemented @ directive %s\n", directive.characters());
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exit(1);
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} else {
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MatchedAction matched_action;
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matched_action.range = consume_condition();
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matched_action.action = consume_action();
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state.actions.append(matched_action);
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}
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}
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return state;
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};
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while (!lexer.is_eof()) {
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consume_whitespace();
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if (lexer.is_eof())
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break;
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if (lexer.consume_specific("@namespace")) {
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consume_whitespace();
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state_machine->namespaces = lexer.consume_while([](char c) { return isalpha(c) || c == ':'; });
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} else if (lexer.consume_specific("@begin")) {
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consume_whitespace();
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state_machine->initial_state = consume_identifier();
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} else if (lexer.consume_specific("@name")) {
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consume_whitespace();
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state_machine->name = consume_identifier();
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} else if (lexer.next_is("@anywhere")) {
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lexer.consume_specific('@');
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state_machine->anywhere = consume_state_description();
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} else if (lexer.consume_specific('@')) {
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auto directive = consume_identifier().to_string();
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fprintf(stderr, "Unimplemented @ directive %s\n", directive.characters());
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exit(1);
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} else {
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auto description = consume_state_description();
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state_machine->states.append(description);
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}
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}
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if (state_machine->initial_state.is_empty()) {
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fprintf(stderr, "Missing @begin directive\n");
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exit(1);
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} else if (state_machine->name.is_empty()) {
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fprintf(stderr, "Missing @name directive\n");
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exit(1);
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}
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if (state_machine->anywhere.has_value()) {
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state_machine->anywhere.value().name = "_Anywhere";
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}
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return state_machine;
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}
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void output_header(const StateMachine&, SourceGenerator&);
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void output_cpp(const StateMachine&, SourceGenerator&);
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int main(int argc, char** argv)
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{
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Core::ArgsParser args_parser;
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const char* path = nullptr;
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bool header_mode = false;
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args_parser.add_option(header_mode, "Generate .h file", "header", 'H');
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args_parser.add_positional_argument(path, "Path to parser description", "input", Core::ArgsParser::Required::Yes);
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args_parser.parse(argc, argv);
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auto file_or_error = Core::File::open(path, Core::IODevice::ReadOnly);
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if (file_or_error.is_error()) {
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fprintf(stderr, "Cannot open %s\n", path);
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}
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auto content = file_or_error.value()->read_all();
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auto state_machine = parse_state_machine(content);
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StringBuilder builder;
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SourceGenerator generator { builder };
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if (header_mode)
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output_header(*state_machine, generator);
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else
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output_cpp(*state_machine, generator);
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outln("{}", generator.as_string_view());
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return 0;
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}
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HashTable<String> actions(const StateMachine& machine)
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{
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HashTable<String> table;
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auto do_state = [&](const State& state) {
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if (state.entry_action.has_value())
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table.set(state.entry_action.value());
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if (state.exit_action.has_value())
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table.set(state.exit_action.value());
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for (auto action : state.actions) {
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if (action.action.action.has_value())
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table.set(action.action.action.value());
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}
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};
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for (auto state : machine.states) {
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do_state(state);
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}
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if (machine.anywhere.has_value())
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do_state(machine.anywhere.value());
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return move(table);
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}
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void generate_lookup_table(const StateMachine& machine, SourceGenerator& generator)
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{
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generator.append(R"~~~(
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static constexpr StateTransition STATE_TRANSITION_TABLE[][256] = {
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)~~~");
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auto generate_for_state = [&](const State& s) {
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auto table_generator = generator.fork();
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table_generator.set("active_state", s.name);
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table_generator.append("/* @active_state@ */ { ");
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VERIFY(!s.name.is_empty());
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Vector<StateTransition> row;
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for (int i = 0; i < 256; i++)
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row.append({ s.name, "_Ignore" });
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for (auto action : s.actions) {
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for (int range_element = action.range.begin; range_element <= action.range.end; range_element++) {
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row[range_element] = { action.action.new_state, action.action.action };
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}
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}
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for (int i = 0; i < 256; ++i) {
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auto cell_generator = table_generator.fork();
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cell_generator.set("cell_new_state", row[i].new_state.value_or(s.name));
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cell_generator.set("cell_action", row[i].action.value_or("_Ignore"));
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cell_generator.append(" {State::@cell_new_state@, Action::@cell_action@}, ");
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}
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table_generator.append("},\n");
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};
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if (machine.anywhere.has_value()) {
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generate_for_state(machine.anywhere.value());
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}
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for (auto s : machine.states) {
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generate_for_state(s);
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}
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generator.append(R"~~~(
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};
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)~~~");
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}
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void output_header(const StateMachine& machine, SourceGenerator& generator)
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{
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generator.set("class_name", machine.name);
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generator.set("initial_state", machine.initial_state);
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generator.set("state_count", String::number(machine.states.size() + 1));
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generator.append(R"~~~(
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#pragma once
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#include <AK/Function.h>
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#include <AK/Platform.h>
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#include <AK/Types.h>
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)~~~");
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if (machine.namespaces.has_value()) {
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generator.set("namespace", machine.namespaces.value());
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generator.append(R"~~~(
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namespace @namespace@ {
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)~~~");
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}
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generator.append(R"~~~(
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class @class_name@ {
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public:
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enum class Action : u8 {
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_Ignore,
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)~~~");
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for (auto a : actions(machine)) {
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if (a.is_empty())
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continue;
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auto action_generator = generator.fork();
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action_generator.set("action.name", a);
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action_generator.append(R"~~~(
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@action.name@,
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)~~~");
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}
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generator.append(R"~~~(
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}; // end Action
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typedef Function<void(Action, u8)> Handler;
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@class_name@(Handler);
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void advance(u8);
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private:
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enum class State : u8 {
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_Anywhere,
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)~~~");
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int largest_state_value = 0;
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for (auto s : machine.states) {
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auto state_generator = generator.fork();
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state_generator.set("state.name", s.name);
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largest_state_value++;
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state_generator.append(R"~~~(
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@state.name@,
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)~~~");
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}
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generator.append(R"~~~(
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}; // end State
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struct StateTransition {
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State new_state;
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Action action;
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};
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State m_state { State::@initial_state@ };
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Handler m_handler;
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StateTransition lookup_state_transition(u8);
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)~~~");
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auto table_generator = generator.fork();
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generate_lookup_table(machine, table_generator);
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generator.append(R"~~~(
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}; // end @class_name@
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)~~~");
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if (machine.namespaces.has_value()) {
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generator.append(R"~~~(
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} // end namespace
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)~~~");
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}
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}
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void output_cpp(const StateMachine& machine, SourceGenerator& generator)
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{
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VERIFY(!machine.name.is_empty());
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generator.set("class_name", machine.name);
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generator.set("state_count", String::number(machine.states.size() + 1));
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generator.append(R"~~~(
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#include "@class_name@.h"
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#include <AK/Function.h>
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#include <AK/Types.h>
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)~~~");
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if (machine.namespaces.has_value()) {
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generator.set("namespace", machine.namespaces.value());
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generator.append(R"~~~(
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namespace @namespace@ {
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)~~~");
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}
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generator.append(R"~~~(
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@class_name@::@class_name@(Handler handler)
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: m_handler(move(handler))
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{
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}
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ALWAYS_INLINE @class_name@::StateTransition @class_name@::lookup_state_transition(u8 byte)
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{
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VERIFY((u8)m_state < @state_count@);
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)~~~");
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if (machine.anywhere.has_value()) {
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generator.append(R"~~~(
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auto anywhere_state = STATE_TRANSITION_TABLE[0][byte];
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if (anywhere_state.new_state != @class_name@::State::_Anywhere || anywhere_state.action != @class_name@::Action::_Ignore)
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return anywhere_state;
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else
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)~~~");
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}
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generator.append(R"~~~(
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return STATE_TRANSITION_TABLE[(u8)m_state][byte];
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}
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)~~~");
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generator.append(R"~~~(
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void @class_name@::advance(u8 byte)
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{
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auto next_state = lookup_state_transition(byte);
|
||||
bool state_will_change = next_state.new_state != m_state && next_state.new_state != @class_name@::State::_Anywhere;
|
||||
|
||||
// only run exit directive if state is being changed
|
||||
if (state_will_change)
|
||||
{
|
||||
switch (m_state)
|
||||
{
|
||||
)~~~");
|
||||
for (auto s : machine.states) {
|
||||
auto state_generator = generator.fork();
|
||||
if (s.exit_action.has_value()) {
|
||||
state_generator.set("state_name", s.name);
|
||||
state_generator.set("action", s.exit_action.value());
|
||||
state_generator.append(R"~~~(
|
||||
case @class_name@::State::@state_name@:
|
||||
m_handler(Action::@action@, byte);
|
||||
break;
|
||||
)~~~");
|
||||
}
|
||||
}
|
||||
generator.append(R"~~~(
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (next_state.action != @class_name@::Action::_Ignore)
|
||||
m_handler(next_state.action, byte);
|
||||
m_state = next_state.new_state;
|
||||
|
||||
// only run entry directive if state is being changed
|
||||
if (state_will_change)
|
||||
{
|
||||
switch (next_state.new_state)
|
||||
{
|
||||
)~~~");
|
||||
for (auto state : machine.states) {
|
||||
auto state_generator = generator.fork();
|
||||
if (state.entry_action.has_value()) {
|
||||
state_generator.set("state_name", state.name);
|
||||
state_generator.set("action", state.entry_action.value());
|
||||
state_generator.append(R"~~~(
|
||||
case @class_name@::State::@state_name@:
|
||||
m_handler(Action::@action@, byte);
|
||||
break;
|
||||
)~~~");
|
||||
}
|
||||
}
|
||||
generator.append(R"~~~(
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
)~~~");
|
||||
|
||||
if (machine.namespaces.has_value()) {
|
||||
generator.append(R"~~~(
|
||||
} // end namespace
|
||||
)~~~");
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue