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LibWeb: Use premultiplied alpha for gradient interpolation in Skia
This change fixes the rest of regressions in Tests/LibWeb/Ref/css-gradients.html
This commit is contained in:
parent
0c14a9417a
commit
1e4720700c
Notes:
sideshowbarker
2024-07-18 23:45:54 +09:00
Author: https://github.com/kalenikaliaksandr Commit: https://github.com/LadybirdBrowser/ladybird/commit/1e4720700c0 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/694
1 changed files with 31 additions and 11 deletions
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@ -222,6 +222,16 @@ static SkColor to_skia_color(Gfx::Color const& color)
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return SkColorSetARGB(color.alpha(), color.red(), color.green(), color.blue());
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}
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static SkColor4f to_skia_color4f(Gfx::Color const& color)
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{
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return {
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.fR = color.red() / 255.0f,
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.fG = color.green() / 255.0f,
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.fB = color.blue() / 255.0f,
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.fA = color.alpha() / 255.0f,
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};
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}
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static SkPath to_skia_path(Gfx::Path const& path)
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{
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Optional<Gfx::FloatPoint> subpath_start_point;
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@ -643,14 +653,13 @@ CommandResult DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient c
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auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
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Vector<SkColor> colors;
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Vector<SkColor4f> colors;
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Vector<SkScalar> positions;
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for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
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auto const& stop = stops_with_replaced_transition_hints[stop_index];
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if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
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continue;
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colors.append(to_skia_color(stop.color));
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colors.append(to_skia_color4f(stop.color));
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positions.append(stop.position);
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}
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@ -667,7 +676,11 @@ CommandResult DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient c
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SkMatrix matrix;
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matrix.setRotate(linear_gradient_data.gradient_angle, center.x(), center.y());
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auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), positions.size(), SkTileMode::kClamp, 0, &matrix);
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auto color_space = SkColorSpace::MakeSRGB();
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SkGradientShader::Interpolation interpolation = {};
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
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interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
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auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kClamp, interpolation, &matrix);
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SkPaint paint;
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paint.setShader(shader);
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@ -1200,14 +1213,13 @@ CommandResult DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient c
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auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
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Vector<SkColor> colors;
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Vector<SkColor4f> colors;
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Vector<SkScalar> positions;
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for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
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auto const& stop = stops_with_replaced_transition_hints[stop_index];
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if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
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continue;
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colors.append(to_skia_color(stop.color));
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colors.append(to_skia_color4f(stop.color));
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positions.append(stop.position);
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}
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@ -1224,7 +1236,11 @@ CommandResult DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient c
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if (repeat_length.has_value())
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tile_mode = SkTileMode::kRepeat;
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auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), positions.data(), positions.size(), tile_mode, 0, &matrix);
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auto color_space = SkColorSpace::MakeSRGB();
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SkGradientShader::Interpolation interpolation = {};
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
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interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
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auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), color_space, positions.data(), positions.size(), tile_mode, interpolation, &matrix);
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SkPaint paint;
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paint.setShader(shader);
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@ -1247,13 +1263,13 @@ CommandResult DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient con
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VERIFY(!color_stop_list.is_empty());
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auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
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Vector<SkColor> colors;
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Vector<SkColor4f> colors;
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Vector<SkScalar> positions;
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for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
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auto const& stop = stops_with_replaced_transition_hints[stop_index];
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if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
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continue;
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colors.append(to_skia_color(stop.color));
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colors.append(to_skia_color4f(stop.color));
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positions.append(stop.position);
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}
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@ -1262,7 +1278,11 @@ CommandResult DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient con
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SkMatrix matrix;
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matrix.setRotate(-90 + conic_gradient_data.start_angle, center.x(), center.y());
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auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), positions.data(), positions.size(), SkTileMode::kRepeat, 0, 360, 0, &matrix);
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auto color_space = SkColorSpace::MakeSRGB();
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SkGradientShader::Interpolation interpolation = {};
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
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interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
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auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kRepeat, 0, 360, interpolation, &matrix);
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SkPaint paint;
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paint.setShader(shader);
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