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LibWeb: Add the Animation IDL object
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0df06ce273
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1ca46afa2f
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sideshowbarker
2024-07-16 21:39:23 +09:00
Author: https://github.com/mattco98 Commit: https://github.com/SerenityOS/serenity/commit/1ca46afa2f Pull-request: https://github.com/SerenityOS/serenity/pull/21831
6 changed files with 270 additions and 0 deletions
138
Userland/Libraries/LibWeb/Animations/Animation.cpp
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138
Userland/Libraries/LibWeb/Animations/Animation.cpp
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/*
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* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Animations/AnimationEffect.h>
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#include <LibWeb/Animations/DocumentTimeline.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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#include <LibWeb/WebIDL/Promise.h>
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namespace Web::Animations {
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// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
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JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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{
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// 1. Let animation be a new Animation object.
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auto animation = realm.heap().allocate<Animation>(realm, realm);
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// 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
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// a timeline argument is missing, passing the default document timeline of the Document associated with the
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// Window that is the current global object.
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if (!timeline) {
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auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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timeline = window.associated_document().timeline();
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}
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animation->set_timeline(timeline);
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// 3. Run the procedure to set the associated effect of an animation on animation passing source as the new effect.
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animation->set_effect(effect);
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return animation;
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}
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animation::construct_impl(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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{
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return create(realm, effect, timeline);
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}
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// https://www.w3.org/TR/web-animations-1/#animation-set-the-associated-effect-of-an-animation
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void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
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{
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// FIXME: Implement
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(void)new_effect;
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}
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// https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
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void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
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{
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// FIXME: Implement
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(void)new_timeline;
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}
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// https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
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// https://www.w3.org/TR/web-animations-1/#set-the-start-time
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void Animation::set_start_time(Optional<double> const& new_start_time)
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{
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// FIXME: Implement
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(void)new_start_time;
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}
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// https://www.w3.org/TR/web-animations-1/#animation-current-time
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Optional<double> Animation::current_time() const
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{
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// FIXME: Implement
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return {};
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}
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// https://www.w3.org/TR/web-animations-1/#animation-set-the-current-time
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WebIDL::ExceptionOr<void> Animation::set_current_time(Optional<double> const& seek_time)
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{
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// FIXME: Implement
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(void)seek_time;
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return {};
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}
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// https://www.w3.org/TR/web-animations-1/#dom-animation-playbackrate
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// https://www.w3.org/TR/web-animations-1/#set-the-playback-rate
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WebIDL::ExceptionOr<void> Animation::set_playback_rate(double new_playback_rate)
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{
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// FIXME: Implement
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(void)new_playback_rate;
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return {};
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}
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// https://www.w3.org/TR/web-animations-1/#animation-play-state
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Bindings::AnimationPlayState Animation::play_state() const
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{
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// FIXME: Implement
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return Bindings::AnimationPlayState::Idle;
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}
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JS::NonnullGCPtr<WebIDL::Promise> Animation::current_ready_promise() const
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{
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if (!m_current_ready_promise) {
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// The current ready promise is initially a resolved Promise created using the procedure to create a new
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// resolved Promise with the animation itself as its value and created in the relevant Realm of the animation.
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m_current_ready_promise = WebIDL::create_resolved_promise(realm(), this);
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}
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return *m_current_ready_promise;
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}
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JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
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{
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if (!m_current_finished_promise) {
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// The current finished promise is initially a pending Promise object.
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m_current_finished_promise = WebIDL::create_promise(realm());
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}
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return *m_current_finished_promise;
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}
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Animation::Animation(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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void Animation::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationPrototype>(realm, "Animation"));
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}
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void Animation::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_effect);
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visitor.visit(m_timeline);
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visitor.visit(m_current_ready_promise);
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visitor.visit(m_current_finished_promise);
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}
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}
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87
Userland/Libraries/LibWeb/Animations/Animation.h
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87
Userland/Libraries/LibWeb/Animations/Animation.h
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/*
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* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibWeb/Bindings/AnimationPrototype.h>
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#include <LibWeb/DOM/EventTarget.h>
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namespace Web::Animations {
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// https://www.w3.org/TR/web-animations-1/#the-animation-interface
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class Animation : public DOM::EventTarget {
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WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
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public:
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static JS::NonnullGCPtr<Animation> create(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> construct_impl(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
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FlyString const& id() const { return m_id; }
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void set_id(FlyString value) { m_id = move(value); }
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JS::GCPtr<AnimationEffect> effect() const { return m_effect; }
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void set_effect(JS::GCPtr<AnimationEffect>);
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JS::GCPtr<AnimationTimeline> timeline() const { return m_timeline; }
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void set_timeline(JS::GCPtr<AnimationTimeline>);
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Optional<double> const& start_time() const { return m_start_time; }
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void set_start_time(Optional<double> const&);
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Optional<double> current_time() const;
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WebIDL::ExceptionOr<void> set_current_time(Optional<double> const&);
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double playback_rate() const { return m_playback_rate; }
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WebIDL::ExceptionOr<void> set_playback_rate(double value);
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Bindings::AnimationPlayState play_state() const;
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Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-ready
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JS::NonnullGCPtr<JS::Object> ready() const { return *current_ready_promise()->promise(); }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-finished
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JS::NonnullGCPtr<JS::Object> finished() const { return *current_finished_promise()->promise(); }
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protected:
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Animation(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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private:
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JS::NonnullGCPtr<WebIDL::Promise> current_ready_promise() const;
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JS::NonnullGCPtr<WebIDL::Promise> current_finished_promise() const;
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// https://www.w3.org/TR/web-animations-1/#dom-animation-id
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FlyString m_id;
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// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
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JS::GCPtr<AnimationEffect> m_effect;
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// https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
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JS::GCPtr<AnimationTimeline> m_timeline;
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// https://www.w3.org/TR/web-animations-1/#animation-start-time
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Optional<double> m_start_time {};
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// https://www.w3.org/TR/web-animations-1/#playback-rate
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double m_playback_rate { 1.0 };
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// https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
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Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
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// Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
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// https://www.w3.org/TR/web-animations-1/#current-ready-promise
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mutable JS::GCPtr<WebIDL::Promise> m_current_ready_promise;
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// https://www.w3.org/TR/web-animations-1/#current-finished-promise
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mutable JS::GCPtr<WebIDL::Promise> m_current_finished_promise;
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};
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}
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42
Userland/Libraries/LibWeb/Animations/Animation.idl
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Userland/Libraries/LibWeb/Animations/Animation.idl
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#import <Animations/AnimationEffect.idl>
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#import <Animations/AnimationTimeline.idl>
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// https://www.w3.org/TR/web-animations-1/#the-animation-interface
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[Exposed=Window]
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interface Animation : EventTarget {
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constructor(optional AnimationEffect? effect = null,
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optional AnimationTimeline? timeline);
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attribute DOMString id;
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attribute AnimationEffect? effect;
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attribute AnimationTimeline? timeline;
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attribute double? startTime;
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attribute double? currentTime;
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attribute double playbackRate;
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readonly attribute AnimationPlayState playState;
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readonly attribute AnimationReplaceState replaceState;
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// FIXME:
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// readonly attribute boolean pending;
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readonly attribute Promise<Animation> ready;
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readonly attribute Promise<Animation> finished;
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// FIXME:
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// attribute EventHandler onfinish;
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// attribute EventHandler oncancel;
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// attribute EventHandler onremove;
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// undefined cancel();
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// undefined finish();
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// undefined play();
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// undefined pause();
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// undefined updatePlaybackRate(double playbackRate);
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// undefined reverse();
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// undefined persist();
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// [CEReactions]
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// undefined commitStyles();
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};
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// https://www.w3.org/TR/web-animations-1/#the-animationplaystate-enumeration
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enum AnimationPlayState { "idle", "running", "paused", "finished" };
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// https://www.w3.org/TR/web-animations-1/#the-animationreplacestate-enumeration
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enum AnimationReplaceState { "active", "removed", "persisted" };
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@ -2,6 +2,7 @@ include(libweb_generators)
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include(accelerated_graphics)
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set(SOURCES
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Animations/Animation.cpp
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Animations/AnimationEffect.cpp
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Animations/AnimationTimeline.cpp
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Animations/DocumentTimeline.cpp
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@ -27,6 +27,7 @@ class RecordingPainter;
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}
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namespace Web::Animations {
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class Animation;
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class AnimationEffect;
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class AnimationTimeline;
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class DocumentTimeline;
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# This file is included from "Meta/CMake/libweb_data.cmake"
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# It is defined here so that there is no need to go to the Meta directory when adding new idl files
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libweb_js_bindings(Animations/Animation)
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libweb_js_bindings(Animations/AnimationEffect)
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libweb_js_bindings(Animations/AnimationTimeline)
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libweb_js_bindings(Animations/DocumentTimeline)
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