LibWeb: Add the Animation IDL object

This commit is contained in:
Matthew Olsson 2023-11-06 15:17:19 +00:00 committed by Andreas Kling
parent 0df06ce273
commit 1ca46afa2f
Notes: sideshowbarker 2024-07-16 21:39:23 +09:00
6 changed files with 270 additions and 0 deletions

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/*
* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Animations/Animation.h>
#include <LibWeb/Animations/AnimationEffect.h>
#include <LibWeb/Animations/DocumentTimeline.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
#include <LibWeb/WebIDL/Promise.h>
namespace Web::Animations {
// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
{
// 1. Let animation be a new Animation object.
auto animation = realm.heap().allocate<Animation>(realm, realm);
// 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
// a timeline argument is missing, passing the default document timeline of the Document associated with the
// Window that is the current global object.
if (!timeline) {
auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
timeline = window.associated_document().timeline();
}
animation->set_timeline(timeline);
// 3. Run the procedure to set the associated effect of an animation on animation passing source as the new effect.
animation->set_effect(effect);
return animation;
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animation::construct_impl(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
{
return create(realm, effect, timeline);
}
// https://www.w3.org/TR/web-animations-1/#animation-set-the-associated-effect-of-an-animation
void Animation::set_effect(JS::GCPtr<AnimationEffect> new_effect)
{
// FIXME: Implement
(void)new_effect;
}
// https://www.w3.org/TR/web-animations-1/#animation-set-the-timeline-of-an-animation
void Animation::set_timeline(JS::GCPtr<AnimationTimeline> new_timeline)
{
// FIXME: Implement
(void)new_timeline;
}
// https://www.w3.org/TR/web-animations-1/#dom-animation-starttime
// https://www.w3.org/TR/web-animations-1/#set-the-start-time
void Animation::set_start_time(Optional<double> const& new_start_time)
{
// FIXME: Implement
(void)new_start_time;
}
// https://www.w3.org/TR/web-animations-1/#animation-current-time
Optional<double> Animation::current_time() const
{
// FIXME: Implement
return {};
}
// https://www.w3.org/TR/web-animations-1/#animation-set-the-current-time
WebIDL::ExceptionOr<void> Animation::set_current_time(Optional<double> const& seek_time)
{
// FIXME: Implement
(void)seek_time;
return {};
}
// https://www.w3.org/TR/web-animations-1/#dom-animation-playbackrate
// https://www.w3.org/TR/web-animations-1/#set-the-playback-rate
WebIDL::ExceptionOr<void> Animation::set_playback_rate(double new_playback_rate)
{
// FIXME: Implement
(void)new_playback_rate;
return {};
}
// https://www.w3.org/TR/web-animations-1/#animation-play-state
Bindings::AnimationPlayState Animation::play_state() const
{
// FIXME: Implement
return Bindings::AnimationPlayState::Idle;
}
JS::NonnullGCPtr<WebIDL::Promise> Animation::current_ready_promise() const
{
if (!m_current_ready_promise) {
// The current ready promise is initially a resolved Promise created using the procedure to create a new
// resolved Promise with the animation itself as its value and created in the relevant Realm of the animation.
m_current_ready_promise = WebIDL::create_resolved_promise(realm(), this);
}
return *m_current_ready_promise;
}
JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
{
if (!m_current_finished_promise) {
// The current finished promise is initially a pending Promise object.
m_current_finished_promise = WebIDL::create_promise(realm());
}
return *m_current_finished_promise;
}
Animation::Animation(JS::Realm& realm)
: DOM::EventTarget(realm)
{
}
void Animation::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationPrototype>(realm, "Animation"));
}
void Animation::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_effect);
visitor.visit(m_timeline);
visitor.visit(m_current_ready_promise);
visitor.visit(m_current_finished_promise);
}
}

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/*
* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/PromiseCapability.h>
#include <LibWeb/Bindings/AnimationPrototype.h>
#include <LibWeb/DOM/EventTarget.h>
namespace Web::Animations {
// https://www.w3.org/TR/web-animations-1/#the-animation-interface
class Animation : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
public:
static JS::NonnullGCPtr<Animation> create(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> construct_impl(JS::Realm&, JS::GCPtr<AnimationEffect>, JS::GCPtr<AnimationTimeline>);
FlyString const& id() const { return m_id; }
void set_id(FlyString value) { m_id = move(value); }
JS::GCPtr<AnimationEffect> effect() const { return m_effect; }
void set_effect(JS::GCPtr<AnimationEffect>);
JS::GCPtr<AnimationTimeline> timeline() const { return m_timeline; }
void set_timeline(JS::GCPtr<AnimationTimeline>);
Optional<double> const& start_time() const { return m_start_time; }
void set_start_time(Optional<double> const&);
Optional<double> current_time() const;
WebIDL::ExceptionOr<void> set_current_time(Optional<double> const&);
double playback_rate() const { return m_playback_rate; }
WebIDL::ExceptionOr<void> set_playback_rate(double value);
Bindings::AnimationPlayState play_state() const;
Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
// https://www.w3.org/TR/web-animations-1/#dom-animation-ready
JS::NonnullGCPtr<JS::Object> ready() const { return *current_ready_promise()->promise(); }
// https://www.w3.org/TR/web-animations-1/#dom-animation-finished
JS::NonnullGCPtr<JS::Object> finished() const { return *current_finished_promise()->promise(); }
protected:
Animation(JS::Realm&);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
private:
JS::NonnullGCPtr<WebIDL::Promise> current_ready_promise() const;
JS::NonnullGCPtr<WebIDL::Promise> current_finished_promise() const;
// https://www.w3.org/TR/web-animations-1/#dom-animation-id
FlyString m_id;
// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
JS::GCPtr<AnimationEffect> m_effect;
// https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
JS::GCPtr<AnimationTimeline> m_timeline;
// https://www.w3.org/TR/web-animations-1/#animation-start-time
Optional<double> m_start_time {};
// https://www.w3.org/TR/web-animations-1/#playback-rate
double m_playback_rate { 1.0 };
// https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
// Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
// https://www.w3.org/TR/web-animations-1/#current-ready-promise
mutable JS::GCPtr<WebIDL::Promise> m_current_ready_promise;
// https://www.w3.org/TR/web-animations-1/#current-finished-promise
mutable JS::GCPtr<WebIDL::Promise> m_current_finished_promise;
};
}

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#import <Animations/AnimationEffect.idl>
#import <Animations/AnimationTimeline.idl>
// https://www.w3.org/TR/web-animations-1/#the-animation-interface
[Exposed=Window]
interface Animation : EventTarget {
constructor(optional AnimationEffect? effect = null,
optional AnimationTimeline? timeline);
attribute DOMString id;
attribute AnimationEffect? effect;
attribute AnimationTimeline? timeline;
attribute double? startTime;
attribute double? currentTime;
attribute double playbackRate;
readonly attribute AnimationPlayState playState;
readonly attribute AnimationReplaceState replaceState;
// FIXME:
// readonly attribute boolean pending;
readonly attribute Promise<Animation> ready;
readonly attribute Promise<Animation> finished;
// FIXME:
// attribute EventHandler onfinish;
// attribute EventHandler oncancel;
// attribute EventHandler onremove;
// undefined cancel();
// undefined finish();
// undefined play();
// undefined pause();
// undefined updatePlaybackRate(double playbackRate);
// undefined reverse();
// undefined persist();
// [CEReactions]
// undefined commitStyles();
};
// https://www.w3.org/TR/web-animations-1/#the-animationplaystate-enumeration
enum AnimationPlayState { "idle", "running", "paused", "finished" };
// https://www.w3.org/TR/web-animations-1/#the-animationreplacestate-enumeration
enum AnimationReplaceState { "active", "removed", "persisted" };

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@ -2,6 +2,7 @@ include(libweb_generators)
include(accelerated_graphics)
set(SOURCES
Animations/Animation.cpp
Animations/AnimationEffect.cpp
Animations/AnimationTimeline.cpp
Animations/DocumentTimeline.cpp

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}
namespace Web::Animations {
class Animation;
class AnimationEffect;
class AnimationTimeline;
class DocumentTimeline;

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# This file is included from "Meta/CMake/libweb_data.cmake"
# It is defined here so that there is no need to go to the Meta directory when adding new idl files
libweb_js_bindings(Animations/Animation)
libweb_js_bindings(Animations/AnimationEffect)
libweb_js_bindings(Animations/AnimationTimeline)
libweb_js_bindings(Animations/DocumentTimeline)