LibCore: Port EventLoop to Windows

This commit is contained in:
stasoid 2024-10-31 12:44:19 +05:00 committed by Andrew Kaster
parent d4f8b598cb
commit 1c77135948
Notes: github-actions[bot] 2024-11-14 18:19:34 +00:00
7 changed files with 320 additions and 6 deletions

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@ -36,7 +36,6 @@ set(SOURCES
Event.cpp
EventLoop.cpp
EventLoopImplementation.cpp
EventLoopImplementationUnix.cpp
EventReceiver.cpp
MappedFile.cpp
MimeData.cpp
@ -55,9 +54,13 @@ set(SOURCES
)
if (WIN32)
list(APPEND SOURCES AnonymousBufferWindows.cpp)
list(APPEND SOURCES
AnonymousBufferWindows.cpp
EventLoopImplementationWindows.cpp)
else()
list(APPEND SOURCES AnonymousBuffer.cpp)
list(APPEND SOURCES
AnonymousBuffer.cpp
EventLoopImplementationUnix.cpp)
endif()
if (NOT WIN32 AND NOT EMSCRIPTEN)

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@ -9,7 +9,7 @@
#include <AK/Badge.h>
#include <LibCore/Event.h>
#include <LibCore/EventLoop.h>
#include <LibCore/EventLoopImplementationUnix.h>
#include <LibCore/EventLoopImplementation.h>
#include <LibCore/EventReceiver.h>
#include <LibCore/Promise.h>
#include <LibCore/ThreadEventQueue.h>

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@ -7,8 +7,12 @@
#include <AK/NonnullOwnPtr.h>
#include <LibCore/Event.h>
#include <LibCore/EventLoopImplementation.h>
#include <LibCore/EventLoopImplementationUnix.h>
#include <LibCore/ThreadEventQueue.h>
#ifdef AK_OS_WINDOWS
# include <LibCore/EventLoopImplementationWindows.h>
#else
# include <LibCore/EventLoopImplementationUnix.h>
#endif
namespace Core {
@ -23,7 +27,7 @@ static EventLoopManager* s_event_loop_manager;
EventLoopManager& EventLoopManager::the()
{
if (!s_event_loop_manager)
s_event_loop_manager = new EventLoopManagerUnix;
s_event_loop_manager = new EventLoopManagerPlatform;
return *s_event_loop_manager;
}

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@ -62,4 +62,6 @@ private:
Array<int, 2>& m_wake_pipe_fds;
};
using EventLoopManagerPlatform = EventLoopManagerUnix;
}

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@ -0,0 +1,244 @@
/*
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2024, stasoid <stasoid@yahoo.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/EventLoopImplementationWindows.h>
#include <LibCore/Notifier.h>
#include <LibCore/ThreadEventQueue.h>
#include <WinSock2.h>
#include <io.h>
struct Handle {
HANDLE handle = NULL;
explicit Handle(HANDLE h = NULL)
: handle(h)
{
}
Handle(Handle&& h)
{
handle = h.handle;
h.handle = NULL;
}
void operator=(Handle&& h)
{
VERIFY(!handle);
handle = h.handle;
h.handle = NULL;
}
~Handle()
{
if (handle)
CloseHandle(handle);
}
bool operator==(Handle const& h) const { return handle == h.handle; }
bool operator==(HANDLE h) const { return handle == h; }
};
template<>
struct Traits<Handle> : DefaultTraits<Handle> {
static unsigned hash(Handle const& h) { return Traits<HANDLE>::hash(h.handle); }
};
template<>
constexpr bool IsHashCompatible<HANDLE, Handle> = true;
namespace Core {
struct EventLoopTimer {
WeakPtr<EventReceiver> owner;
TimerShouldFireWhenNotVisible fire_when_not_visible = TimerShouldFireWhenNotVisible::No;
};
struct ThreadData {
static ThreadData& the()
{
thread_local OwnPtr<ThreadData> thread_data = make<ThreadData>();
return *thread_data;
}
ThreadData()
{
wake_event.handle = CreateEvent(NULL, FALSE, FALSE, NULL);
VERIFY(wake_event.handle);
}
// Each thread has its own timers, notifiers and a wake event.
HashMap<Handle, EventLoopTimer> timers;
HashMap<Handle, Notifier*> notifiers;
// The wake event is used to notify another event loop that someone has called wake().
Handle wake_event;
};
EventLoopImplementationWindows::EventLoopImplementationWindows()
: m_wake_event(ThreadData::the().wake_event.handle)
{
}
int EventLoopImplementationWindows::exec()
{
for (;;) {
if (m_exit_requested)
return m_exit_code;
pump(PumpMode::WaitForEvents);
}
VERIFY_NOT_REACHED();
}
size_t EventLoopImplementationWindows::pump(PumpMode)
{
auto& thread_data = ThreadData::the();
auto& notifiers = thread_data.notifiers;
auto& timers = thread_data.timers;
size_t event_count = 1 + notifiers.size() + timers.size();
// If 64 events limit proves to be insufficient RegisterWaitForSingleObject or other methods
// can be used instead as mentioned in https://learn.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitformultipleobjects
// TODO: investigate if event_count can realistically exceed 64
VERIFY(event_count <= MAXIMUM_WAIT_OBJECTS);
HANDLE event_handles[event_count];
event_handles[0] = thread_data.wake_event.handle;
size_t index = 1;
for (auto& entry : notifiers)
event_handles[index++] = entry.key.handle;
for (auto& entry : timers)
event_handles[index++] = entry.key.handle;
DWORD result = WaitForMultipleObjects(event_count, event_handles, FALSE, INFINITE);
index = result - WAIT_OBJECT_0;
VERIFY(index < event_count);
if (index != 0) {
if (index <= notifiers.size()) {
Notifier* notifier = *notifiers.get(event_handles[index]);
ThreadEventQueue::current().post_event(*notifier, make<NotifierActivationEvent>(notifier->fd(), notifier->type()));
} else {
auto& timer = *timers.get(event_handles[index]);
if (auto strong_owner = timer.owner.strong_ref())
if (timer.fire_when_not_visible == TimerShouldFireWhenNotVisible::Yes || strong_owner->is_visible_for_timer_purposes())
ThreadEventQueue::current().post_event(*strong_owner, make<TimerEvent>());
}
}
return ThreadEventQueue::current().process();
}
void EventLoopImplementationWindows::quit(int code)
{
m_exit_requested = true;
m_exit_code = code;
}
void EventLoopImplementationWindows::unquit()
{
m_exit_requested = false;
m_exit_code = 0;
}
bool EventLoopImplementationWindows::was_exit_requested() const
{
return m_exit_requested;
}
void EventLoopImplementationWindows::post_event(EventReceiver& receiver, NonnullOwnPtr<Event>&& event)
{
m_thread_event_queue.post_event(receiver, move(event));
if (&m_thread_event_queue != &ThreadEventQueue::current())
wake();
}
void EventLoopImplementationWindows::wake()
{
SetEvent(m_wake_event);
}
void EventLoopImplementationWindows::notify_forked_and_in_child()
{
dbgln("Core::EventLoopManagerWindows::notify_forked_and_in_child() is not implemented");
VERIFY_NOT_REACHED();
}
static int notifier_type_to_network_event(NotificationType type)
{
switch (type) {
case NotificationType::Read:
return FD_READ;
case NotificationType::Write:
return FD_WRITE;
default:
dbgln("This notification type is not implemented: {}", (int)type);
VERIFY_NOT_REACHED();
}
}
void EventLoopManagerWindows::register_notifier(Notifier& notifier)
{
HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
VERIFY(event);
SOCKET socket = _get_osfhandle(notifier.fd());
VERIFY(socket != INVALID_SOCKET);
int rc = WSAEventSelect(socket, event, notifier_type_to_network_event(notifier.type()));
VERIFY(rc == 0);
auto& notifiers = ThreadData::the().notifiers;
VERIFY(!notifiers.get(event).has_value());
notifiers.set(Handle(event), &notifier);
}
void EventLoopManagerWindows::unregister_notifier(Notifier& notifier)
{
// remove_first_matching would be clearer, but currently there is no such method in HashMap
ThreadData::the().notifiers.remove_all_matching([&](auto&, auto value) { return value == &notifier; });
}
intptr_t EventLoopManagerWindows::register_timer(EventReceiver& object, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible fire_when_not_visible)
{
VERIFY(milliseconds >= 0);
HANDLE timer = CreateWaitableTimer(NULL, FALSE, NULL);
VERIFY(timer);
LARGE_INTEGER first_time = {};
// Measured in 0.1μs intervals, negative means starting from now
first_time.QuadPart = -10'000 * milliseconds;
BOOL rc = SetWaitableTimer(timer, &first_time, should_reload ? milliseconds : 0, NULL, NULL, FALSE);
VERIFY(rc);
auto& timers = ThreadData::the().timers;
VERIFY(!timers.get(timer).has_value());
timers.set(Handle(timer), { object, fire_when_not_visible });
return (intptr_t)timer;
}
void EventLoopManagerWindows::unregister_timer(intptr_t timer_id)
{
ThreadData::the().timers.remove((HANDLE)timer_id);
}
int EventLoopManagerWindows::register_signal(int signal_number, Function<void(int)> handler)
{
dbgln("Core::EventLoopManagerWindows::register_signal() is not implemented");
VERIFY_NOT_REACHED();
}
void EventLoopManagerWindows::unregister_signal(int handler_id)
{
dbgln("Core::EventLoopManagerWindows::unregister_signal() is not implemented");
VERIFY_NOT_REACHED();
}
void EventLoopManagerWindows::did_post_event()
{
}
NonnullOwnPtr<EventLoopImplementation> EventLoopManagerWindows::make_implementation()
{
return make<EventLoopImplementationWindows>();
}
}

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@ -0,0 +1,60 @@
/*
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <LibCore/EventLoopImplementation.h>
namespace Core {
class EventLoopManagerWindows final : public EventLoopManager {
public:
virtual ~EventLoopManagerWindows() override = default;
virtual NonnullOwnPtr<EventLoopImplementation> make_implementation() override;
virtual intptr_t register_timer(EventReceiver&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible) override;
virtual void unregister_timer(intptr_t timer_id) override;
virtual void register_notifier(Notifier&) override;
virtual void unregister_notifier(Notifier&) override;
virtual void did_post_event() override;
virtual int register_signal(int signal_number, Function<void(int)> handler) override;
virtual void unregister_signal(int handler_id) override;
};
class EventLoopImplementationWindows final : public EventLoopImplementation {
public:
static NonnullOwnPtr<EventLoopImplementationWindows> create() { return make<EventLoopImplementationWindows>(); }
EventLoopImplementationWindows();
virtual ~EventLoopImplementationWindows() override = default;
virtual int exec() override;
virtual size_t pump(PumpMode) override;
virtual void quit(int) override;
virtual void wake() override;
virtual void unquit() override;
virtual bool was_exit_requested() const override;
virtual void notify_forked_and_in_child() override;
virtual void post_event(EventReceiver& receiver, NonnullOwnPtr<Event>&&) override;
private:
bool m_exit_requested { false };
int m_exit_code { 0 };
// The wake event handle of this event loop needs to be accessible from other threads.
void*& m_wake_event;
};
using EventLoopManagerPlatform = EventLoopManagerWindows;
}

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@ -9,6 +9,7 @@
#include <AK/Function.h>
#include <LibCore/Event.h>
#include <LibCore/EventReceiver.h>
#include <pthread.h>
namespace Core {