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Ports: Add PrBoom+
Music (MIDI) works through TiMidity++ and OpenGL support works, but is still very buggy. Sometimes PrBoom+ fails to load its own configuration file, which can be worked around by deleting it.
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180effa8ac
Notes:
sideshowbarker
2024-07-17 07:33:23 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/180effa8ac Pull-request: https://github.com/SerenityOS/serenity/pull/15092 Reviewed-by: https://github.com/sunverwerth ✅
4 changed files with 98 additions and 0 deletions
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@ -191,6 +191,7 @@ This list is also available at [ports.serenityos.net](https://ports.serenityos.n
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| [`pixman`](pixman/) | pixman | 0.40.0 | http://pixman.org |
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| [`pkgconf`](pkgconf/) | pkgconf | 1.8.0 | https://github.com/pkgconf/pkgconf |
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| [`powdertoy`](powdertoy/) | The Powder Toy | 96.2.350 | https://powdertoy.co.uk/ |
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| [`prboom-plus`](prboom-plus/) | PrBoom+ | 2.6.2 | https://prboom-plus.sourceforge.io/ |
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| [`printf`](printf/) | printf (OpenBSD) | 6.6 | https://github.com/ibara/libpuffy |
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| [`pt2-clone`](pt2-clone/) | ProTracker 2 clone | 1.49 | https://github.com/8bitbubsy/pt2-clone |
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| [`pv`](pv/) | Pipe Viewer | 1.6.20 | http://www.ivarch.com/programs/pv.shtml |
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40
Ports/prboom-plus/package.sh
Executable file
40
Ports/prboom-plus/package.sh
Executable file
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#!/usr/bin/env -S bash ../.port_include.sh
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port='prboom-plus'
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version='2.6.2'
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useconfigure='true'
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squashed_version=$(echo "${version}" | tr -d '.')
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files="https://github.com/coelckers/prboom-plus/archive/refs/tags/v${version}.tar.gz prboom-plus-v4${version}.tar.gz 5cfeec96fbfe4fc3bd5dbc2b8d581ff5f6617dd74b2799680ba5b1e2e38c4aff
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https://github.com/coelckers/prboom-plus/releases/download/v${version}/prboom-plus-${squashed_version}-w32.zip prboom-plus-w32.zip 20313e00d8841a618e23e7c671d65870194bee634468fecd2f3697ac05f21476"
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auth_type='sha256'
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workdir="prboom-plus-${version}/prboom2"
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depends=("glu" "libmad" "libvorbis" "SDL2" "SDL2_image" "SDL2_mixer" "SDL2_net")
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configopts=(
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"-DCMAKE_C_FLAGS=-I${SERENITY_INSTALL_ROOT}/usr/include/LibGL"
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"-DCMAKE_PREFIX_PATH=${SERENITY_INSTALL_ROOT}/usr/local"
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"-DFORCE_CROSSCOMPILE=ON"
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"-DOPENGL_gl_LIBRARY=${SERENITY_INSTALL_ROOT}/usr/lib/libgl.so"
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"-DWITH_PCRE=OFF"
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"-Wno-dev"
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)
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launcher_name='PrBoom+'
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launcher_category='Games'
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launcher_command='/usr/local/bin/prboom-plus -vidmode gl'
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icon_file='ICONS/prboom-plus.ico'
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configure() {
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run cmake -B build "${configopts[@]}"
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}
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build() {
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run cp -v ../../prboom-plus.wad build/
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run make -C build "${makeopts[@]}"
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}
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install() {
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run make DESTDIR="${DESTDIR}" -C build install
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wad_directory="${SERENITY_INSTALL_ROOT}/usr/local/share/games/doom"
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mkdir -p "${wad_directory}"
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run cp "../../prboom-plus-${squashed_version}-w32/prboom-plus.wad" "${wad_directory}/"
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}
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@ -0,0 +1,46 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Thu, 1 Sep 2022 12:05:29 +0200
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Subject: [PATCH] Remove WAD / data targets from build
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We're crosscompiling but PRBoom+ still tries to invoke the rdatawad
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tool, which we're supposed to get from a different native build.
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We download the PRBoom WAD separately, so we remove it from the build.
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---
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CMakeLists.txt | 2 --
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src/CMakeLists.txt | 1 -
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2 files changed, 3 deletions(-)
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 55e1573..540c85c 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -215,7 +215,6 @@ endif()
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if(CMAKE_CROSSCOMPILING)
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set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build")
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- include(${IMPORT_EXECUTABLES})
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else()
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if(NOT CROSS_EXPORTS)
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set(CROSS_EXPORTS "")
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@@ -227,7 +226,6 @@ set(PRBOOM_OUTPUT_PATH ${CMAKE_BINARY_DIR})
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set(WAD_DATA prboom-plus.wad)
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set(WAD_DATA_PATH "${PRBOOM_OUTPUT_PATH}/${WAD_DATA}")
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-add_subdirectory(data)
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add_subdirectory(doc)
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add_subdirectory(src)
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
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index 627ef88..ae3599b 100644
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--- a/src/CMakeLists.txt
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+++ b/src/CMakeLists.txt
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@@ -374,7 +374,6 @@ function(AddGameExecutable TARGET SOURCES)
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target_include_directories(${TARGET} PRIVATE ${ALSA_INCLUDE_DIR})
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target_link_libraries(${TARGET} PRIVATE ${ASOUND_LIBRARY})
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endif()
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- add_dependencies(${TARGET} prboomwad)
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if(MSVC)
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set_target_properties(${TARGET} PROPERTIES
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11
Ports/prboom-plus/patches/ReadMe.md
Normal file
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Ports/prboom-plus/patches/ReadMe.md
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# Patches for prboom-plus on SerenityOS
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## `0001-Remove-WAD-data-targets-from-build.patch`
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Remove WAD / data targets from build
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We're crosscompiling but PRBoom+ still tries to invoke the rdatawad
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tool, which we're supposed to get from a different native build.
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We download the PRBoom WAD separately, so we remove it from the build.
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