LibSoftGPU: Add PixelQuad struct that holds data for each rendered quad

This commit is contained in:
Stephan Unverwerth 2022-01-06 16:55:08 +01:00 committed by Ali Mohammad Pur
parent b07bb85700
commit 178a57bbf7
Notes: sideshowbarker 2024-07-17 21:20:04 +09:00

View file

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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/SIMD.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
namespace SoftGPU {
struct PixelQuad final {
Vector2<AK::SIMD::i32x4> screen_coordinates;
Vector3<AK::SIMD::f32x4> barycentrics;
AK::SIMD::f32x4 depth;
Vector4<AK::SIMD::f32x4> vertex_color;
Vector4<AK::SIMD::f32x4> uv;
Vector4<AK::SIMD::f32x4> out_color;
AK::SIMD::f32x4 fog_depth;
AK::SIMD::i32x4 mask;
};
}