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https://github.com/LadybirdBrowser/ladybird.git
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Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up.
This commit is contained in:
parent
2909c3a931
commit
152ec28da0
Notes:
sideshowbarker
2024-07-18 04:05:04 +09:00
Author: https://github.com/kleinesfilmroellchen Commit: https://github.com/SerenityOS/serenity/commit/152ec28da0d Pull-request: https://github.com/SerenityOS/serenity/pull/9610 Reviewed-by: https://github.com/Hendiadyoin1 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/bugaevc Reviewed-by: https://github.com/joebentley Reviewed-by: https://github.com/nooga Reviewed-by: https://github.com/sunverwerth
14 changed files with 190 additions and 45 deletions
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@ -38,8 +38,8 @@ public:
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update();
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};
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m_audio_client->on_main_mix_volume_change = [this](int volume) {
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m_audio_volume = volume;
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m_audio_client->on_main_mix_volume_change = [this](double volume) {
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m_audio_volume = static_cast<int>(volume * 100);
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if (!m_audio_muted)
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update();
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};
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@ -87,14 +87,14 @@ public:
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};
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m_slider = m_root_container->add<GUI::VerticalSlider>();
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m_slider->set_max(20);
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int non_log_volume = sqrt(100 * m_audio_volume);
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m_slider->set_value(-(non_log_volume / 5.0f) + 20);
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m_slider->set_max(100);
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m_slider->set_page_step(5);
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m_slider->set_step(5);
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m_slider->set_value(m_slider->max() - m_audio_volume);
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m_slider->set_knob_size_mode(GUI::Slider::KnobSizeMode::Proportional);
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m_slider->on_change = [&](int value) {
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int volume = clamp((20 - value) * 5, 0, 100);
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double volume_log = ((volume / 100.0) * (volume / 100.0)) * 100.0;
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m_audio_client->set_main_mix_volume(static_cast<i32>(volume_log));
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double volume = clamp(static_cast<double>(m_slider->max() - value) / m_slider->max(), 0.0, 1.0);
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m_audio_client->set_main_mix_volume(volume);
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update();
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};
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@ -131,8 +131,7 @@ private:
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{
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if (m_audio_muted)
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return;
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int new_slider_value = m_slider->value() + event.wheel_delta() / 4;
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m_slider->set_value(new_slider_value);
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m_slider->dispatch_event(event);
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update();
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}
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@ -30,7 +30,8 @@ constexpr int buffer_size = sample_count * sizeof(Sample);
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constexpr double sample_rate = 44100;
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constexpr double volume_factor = 1800;
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// Headroom for the synth
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constexpr double volume_factor = 0.1;
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enum Switch {
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Off,
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@ -95,8 +95,8 @@ void Track::fill_sample(Sample& sample)
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default:
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VERIFY_NOT_REACHED();
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}
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new_sample.left += note_sample.left * m_power[note] * volume_factor * (static_cast<double>(volume()) / volume_max);
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new_sample.right += note_sample.right * m_power[note] * volume_factor * (static_cast<double>(volume()) / volume_max);
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new_sample.left += note_sample.left * m_power[note] * NumericLimits<i16>::max() * volume_factor * (static_cast<double>(volume()) / volume_max);
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new_sample.right += note_sample.right * m_power[note] * NumericLimits<i16>::max() * volume_factor * (static_cast<double>(volume()) / volume_max);
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}
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auto new_sample_dsp = LibDSP::Signal(LibDSP::Sample { new_sample.left / NumericLimits<i16>::max(), new_sample.right / NumericLimits<i16>::max() });
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@ -105,6 +105,9 @@ void Track::fill_sample(Sample& sample)
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new_sample.left = delayed_sample.left * NumericLimits<i16>::max();
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new_sample.right = delayed_sample.right * NumericLimits<i16>::max();
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new_sample.left = clamp(new_sample.left, NumericLimits<i16>::min(), NumericLimits<i16>::max());
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new_sample.right = clamp(new_sample.right, NumericLimits<i16>::min(), NumericLimits<i16>::max());
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sample.left += new_sample.left;
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sample.right += new_sample.right;
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}
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@ -47,7 +47,7 @@ public:
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virtual void set_volume(double volume)
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{
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m_player_state.volume = volume;
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client_connection().set_main_mix_volume((double)(volume * 100));
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client_connection().set_self_volume(volume);
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}
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virtual void set_loaded_file_samplerate(int samplerate) { m_player_state.loaded_file_samplerate = samplerate; }
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virtual void set_looping_file(bool loop)
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@ -8,6 +8,7 @@
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Math.h>
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#include <AK/MemoryStream.h>
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#include <AK/String.h>
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#include <AK/Types.h>
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@ -16,25 +17,32 @@
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#include <string.h>
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namespace Audio {
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using namespace AK::Exponentials;
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// Constants for logarithmic volume. See Frame::operator*
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// Corresponds to 60dB
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constexpr double DYNAMIC_RANGE = 1000;
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constexpr double VOLUME_A = 1 / DYNAMIC_RANGE;
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double const VOLUME_B = log(DYNAMIC_RANGE);
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// A single sample in an audio buffer.
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// Values are floating point, and should range from -1.0 to +1.0
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struct Frame {
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Frame()
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constexpr Frame()
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: left(0)
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, right(0)
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{
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}
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// For mono
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Frame(double left)
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constexpr Frame(double left)
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: left(left)
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, right(left)
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{
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}
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// For stereo
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Frame(double left, double right)
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constexpr Frame(double left, double right)
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: left(left)
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, right(right)
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{
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@ -53,26 +61,54 @@ struct Frame {
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right = -1;
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}
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void scale(int percent)
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// Logarithmic scaling, as audio should ALWAYS do.
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// Reference: https://www.dr-lex.be/info-stuff/volumecontrols.html
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// We use the curve `factor = a * exp(b * change)`,
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// where change is the input fraction we want to change by,
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// a = 1/1000, b = ln(1000) = 6.908 and factor is the multiplier used.
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// The value 1000 represents the dynamic range in sound pressure, which corresponds to 60 dB(A).
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// This is a good dynamic range because it can represent all loudness values from
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// 30 dB(A) (barely hearable with background noise)
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// to 90 dB(A) (almost too loud to hear and about the reasonable limit of actual sound equipment).
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ALWAYS_INLINE Frame& log_multiply(double const change)
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{
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double pct = (double)percent / 100.0;
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left *= pct;
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right *= pct;
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double factor = VOLUME_A * exp(VOLUME_B * change);
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left *= factor;
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right *= factor;
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return *this;
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}
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// FIXME: This is temporary until we have log scaling
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Frame scaled(double fraction) const
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ALWAYS_INLINE Frame log_multiplied(double const volume_change)
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{
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return Frame { left * fraction, right * fraction };
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Frame new_frame { left, right };
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new_frame.log_multiply(volume_change);
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return new_frame;
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}
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Frame& operator+=(const Frame& other)
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constexpr Frame& operator*=(double const mult)
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{
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left *= mult;
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right *= mult;
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return *this;
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}
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constexpr Frame operator*(double const mult)
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{
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return { left * mult, right * mult };
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}
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constexpr Frame& operator+=(Frame const& other)
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{
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left += other.left;
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right += other.right;
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return *this;
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}
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constexpr Frame operator+(Frame const& other)
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{
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return { left + other.left, right + other.right };
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}
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double left;
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double right;
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};
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@ -48,7 +48,7 @@ void ClientConnection::muted_state_changed(bool muted)
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on_muted_state_change(muted);
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}
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void ClientConnection::main_mix_volume_changed(i32 volume)
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void ClientConnection::main_mix_volume_changed(double volume)
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{
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if (on_main_mix_volume_change)
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on_main_mix_volume_change(volume);
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@ -27,12 +27,12 @@ public:
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(int volume)> on_main_mix_volume_change;
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Function<void(double volume)> on_main_mix_volume_change;
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private:
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virtual void finished_playing_buffer(i32) override;
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virtual void muted_state_changed(bool) override;
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virtual void main_mix_volume_changed(i32) override;
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virtual void main_mix_volume_changed(double) override;
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};
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}
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@ -4,5 +4,5 @@ endpoint AudioClient
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{
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finished_playing_buffer(i32 buffer_id) =|
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muted_state_changed(bool muted) =|
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main_mix_volume_changed(i32 volume) =|
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main_mix_volume_changed(double volume) =|
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}
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@ -5,8 +5,8 @@ endpoint AudioServer
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// Mixer functions
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set_muted(bool muted) => ()
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get_muted() => (bool muted)
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get_main_mix_volume() => (i32 volume)
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set_main_mix_volume(i32 volume) => ()
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get_main_mix_volume() => (double volume)
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set_main_mix_volume(double volume) => ()
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// Audio device
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set_sample_rate(u16 sample_rate) => ()
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@ -48,7 +48,7 @@ void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
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async_muted_state_changed(muted);
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}
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void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
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void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
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{
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async_main_mix_volume_changed(volume);
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}
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@ -58,7 +58,7 @@ Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_v
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return m_mixer.main_volume();
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}
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void ClientConnection::set_main_mix_volume(i32 volume)
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void ClientConnection::set_main_mix_volume(double volume)
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{
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m_mixer.set_main_volume(volume);
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}
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@ -28,7 +28,7 @@ public:
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void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
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void did_change_muted_state(Badge<Mixer>, bool muted);
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void did_change_main_mix_volume(Badge<Mixer>, int volume);
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void did_change_main_mix_volume(Badge<Mixer>, double volume);
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virtual void die() override;
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@ -36,7 +36,7 @@ public:
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private:
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virtual Messages::AudioServer::GetMainMixVolumeResponse get_main_mix_volume() override;
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virtual void set_main_mix_volume(i32) override;
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virtual void set_main_mix_volume(double) override;
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virtual Messages::AudioServer::EnqueueBufferResponse enqueue_buffer(Core::AnonymousBuffer const&, i32, int) override;
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virtual Messages::AudioServer::GetRemainingSamplesResponse get_remaining_samples() override;
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virtual Messages::AudioServer::GetPlayedSamplesResponse get_played_samples() override;
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85
Userland/Services/AudioServer/FadingProperty.h
Normal file
85
Userland/Services/AudioServer/FadingProperty.h
Normal file
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@ -0,0 +1,85 @@
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/*
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* Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Mixer.h"
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#include <compare>
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namespace AudioServer {
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// This is in buffer counts.
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// As each buffer is approx 1/40 of a second, this means about 1/4 of a second of fade time.
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constexpr int DEFAULT_FADE_TIME = 10;
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// A property of an audio system that needs to fade briefly whenever changed.
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template<typename T>
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class FadingProperty {
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public:
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FadingProperty(T const value)
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: FadingProperty(value, DEFAULT_FADE_TIME)
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{
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}
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FadingProperty(T const value, int const fade_time)
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: m_old_value(value)
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, m_new_value(move(value))
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, m_fade_time(fade_time)
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{
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}
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virtual ~FadingProperty()
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{
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m_old_value.~T();
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m_new_value.~T();
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}
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FadingProperty<T>& operator=(T const& new_value)
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{
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// The origin of the fade is wherever we're right now.
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m_old_value = static_cast<T>(*this);
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m_new_value = new_value;
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m_current_fade = 0;
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return *this;
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}
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FadingProperty<T>& operator=(FadingProperty<T> const&) = delete;
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operator T() const
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{
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if (!is_fading())
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return m_new_value;
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return m_old_value * (1 - m_current_fade) + m_new_value * (m_current_fade);
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}
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auto operator<=>(FadingProperty<T> const& other) const
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{
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return static_cast<T>(this) <=> static_cast<T>(other);
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}
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auto operator<=>(T const& other) const
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{
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return static_cast<T>(*this) <=> other;
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}
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void advance_time()
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{
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m_current_fade += 1.0 / static_cast<double>(m_fade_time);
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m_current_fade = clamp(m_current_fade, 0.0, 1.0);
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}
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bool is_fading() const
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{
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return m_current_fade < 1;
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}
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T target() const { return m_new_value; }
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private:
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T m_old_value {};
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T m_new_value {};
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double m_current_fade { 0 };
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int const m_fade_time;
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};
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}
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@ -40,7 +40,7 @@ Mixer::Mixer(NonnullRefPtr<Core::ConfigFile> config)
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pthread_cond_init(&m_pending_cond, nullptr);
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m_muted = m_config->read_bool_entry("Master", "Mute", false);
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m_main_volume = m_config->read_num_entry("Master", "Volume", 100);
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m_main_volume = static_cast<double>(m_config->read_num_entry("Master", "Volume", 100)) / 100.0;
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m_sound_thread->start();
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}
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@ -78,18 +78,23 @@ void Mixer::mix()
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Audio::Frame mixed_buffer[1024];
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auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(Audio::Frame));
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m_main_volume.advance_time();
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int active_queues = 0;
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// Mix the buffers together into the output
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for (auto& queue : active_mix_queues) {
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if (!queue->client()) {
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queue->clear();
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continue;
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}
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++active_queues;
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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Audio::Frame sample;
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if (!queue->get_next_sample(sample))
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break;
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sample.log_multiply(SAMPLE_HEADROOM);
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mixed_sample += sample;
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}
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}
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@ -103,7 +108,11 @@ void Mixer::mix()
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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mixed_sample.scale(m_main_volume);
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// Even though it's not realistic, the user expects no sound at 0%.
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if (m_main_volume < 0.01)
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mixed_sample = { 0 };
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else
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mixed_sample.log_multiply(m_main_volume);
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mixed_sample.clip();
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LittleEndian<i16> out_sample;
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@ -121,20 +130,20 @@ void Mixer::mix()
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}
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}
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void Mixer::set_main_volume(int volume)
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void Mixer::set_main_volume(double volume)
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{
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if (volume < 0)
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m_main_volume = 0;
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else if (volume > 200)
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m_main_volume = 200;
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else if (volume > 2)
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m_main_volume = 2;
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else
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m_main_volume = volume;
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m_config->write_num_entry("Master", "Volume", volume);
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m_config->write_num_entry("Master", "Volume", static_cast<int>(volume * 100));
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request_setting_sync();
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ClientConnection::for_each([&](ClientConnection& client) {
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client.did_change_main_mix_volume({}, m_main_volume);
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client.did_change_main_mix_volume({}, main_volume());
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});
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}
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@ -8,6 +8,7 @@
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#pragma once
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#include "ClientConnection.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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||||
#include <AK/ByteBuffer.h>
|
||||
|
@ -23,6 +24,10 @@
|
|||
|
||||
namespace AudioServer {
|
||||
|
||||
// Headroom, i.e. fixed attenuation for all audio streams.
|
||||
// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
|
||||
constexpr double SAMPLE_HEADROOM = 0.7;
|
||||
|
||||
class ClientConnection;
|
||||
|
||||
class BufferQueue : public RefCounted<BufferQueue> {
|
||||
|
@ -82,6 +87,10 @@ public:
|
|||
return -1;
|
||||
}
|
||||
|
||||
FadingProperty<double>& volume() { return m_volume; }
|
||||
double volume() const { return m_volume; }
|
||||
void set_volume(double const volume) { m_volume = volume; }
|
||||
|
||||
private:
|
||||
RefPtr<Audio::Buffer> m_current;
|
||||
Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
|
||||
|
@ -89,7 +98,9 @@ private:
|
|||
int m_remaining_samples { 0 };
|
||||
int m_played_samples { 0 };
|
||||
bool m_paused { false };
|
||||
|
||||
WeakPtr<ClientConnection> m_client;
|
||||
FadingProperty<double> m_volume { 1 };
|
||||
};
|
||||
|
||||
class Mixer : public Core::Object {
|
||||
|
@ -100,8 +111,9 @@ public:
|
|||
|
||||
NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
|
||||
|
||||
int main_volume() const { return m_main_volume; }
|
||||
void set_main_volume(int volume);
|
||||
// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
|
||||
double main_volume() const { return m_main_volume.target(); }
|
||||
void set_main_volume(double volume);
|
||||
|
||||
bool is_muted() const { return m_muted; }
|
||||
void set_muted(bool);
|
||||
|
@ -122,7 +134,7 @@ private:
|
|||
NonnullRefPtr<Threading::Thread> m_sound_thread;
|
||||
|
||||
bool m_muted { false };
|
||||
int m_main_volume { 100 };
|
||||
FadingProperty<double> m_main_volume { 1 };
|
||||
|
||||
NonnullRefPtr<Core::ConfigFile> m_config;
|
||||
RefPtr<Core::Timer> m_config_write_timer;
|
||||
|
|
Loading…
Reference in a new issue