Kernel: Move PhysicalAddress.h into VM/

This commit is contained in:
Andreas Kling 2019-07-09 14:56:27 +02:00
parent eca5c2bdf8
commit 149fd7e045
Notes: sideshowbarker 2024-07-19 13:21:28 +09:00
7 changed files with 4 additions and 6 deletions

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@ -3,7 +3,7 @@
#include <AK/AKString.h> #include <AK/AKString.h>
#include <AK/Types.h> #include <AK/Types.h>
#include <Kernel/Devices/BlockDevice.h> #include <Kernel/Devices/BlockDevice.h>
#include <Kernel/PhysicalAddress.h> #include <Kernel/VM/PhysicalAddress.h>
#include <SharedGraphics/Size.h> #include <SharedGraphics/Size.h>
class BXVGADevice final : public BlockDevice { class BXVGADevice final : public BlockDevice {

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@ -5,7 +5,7 @@
#include <Kernel/IRQHandler.h> #include <Kernel/IRQHandler.h>
#include <Kernel/Lock.h> #include <Kernel/Lock.h>
#include <Kernel/PCI.h> #include <Kernel/PCI.h>
#include <Kernel/PhysicalAddress.h> #include <Kernel/VM/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h> #include <Kernel/VM/PhysicalPage.h>
struct PhysicalRegionDescriptor { struct PhysicalRegionDescriptor {

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@ -2,7 +2,7 @@
#include <AK/NonnullRefPtr.h> #include <AK/NonnullRefPtr.h>
#include <Kernel/Assertions.h> #include <Kernel/Assertions.h>
#include <Kernel/PhysicalAddress.h> #include <Kernel/VM/PhysicalAddress.h>
class PhysicalPage { class PhysicalPage {
friend class MemoryManager; friend class MemoryManager;

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@ -2,7 +2,6 @@
#include <AK/NonnullRefPtr.h> #include <AK/NonnullRefPtr.h>
#include <AK/RefPtr.h> #include <AK/RefPtr.h>
#include <Kernel/Assertions.h> #include <Kernel/Assertions.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h> #include <Kernel/VM/PhysicalPage.h>
#include <Kernel/VM/PhysicalRegion.h> #include <Kernel/VM/PhysicalRegion.h>

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@ -3,7 +3,6 @@
#include <AK/Bitmap.h> #include <AK/Bitmap.h>
#include <AK/RefCounted.h> #include <AK/RefCounted.h>
#include <AK/NonnullRefPtr.h> #include <AK/NonnullRefPtr.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h> #include <Kernel/VM/PhysicalPage.h>
class PhysicalRegion : public RefCounted<PhysicalRegion> { class PhysicalRegion : public RefCounted<PhysicalRegion> {

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@ -7,8 +7,8 @@
#include <AK/Vector.h> #include <AK/Vector.h>
#include <AK/Weakable.h> #include <AK/Weakable.h>
#include <Kernel/Lock.h> #include <Kernel/Lock.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/UnixTypes.h> #include <Kernel/UnixTypes.h>
#include <Kernel/VM/PhysicalAddress.h>
class Inode; class Inode;
class PhysicalPage; class PhysicalPage;