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Kernel: Move PhysicalAddress.h into VM/
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parent
eca5c2bdf8
commit
149fd7e045
Notes:
sideshowbarker
2024-07-19 13:21:28 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/149fd7e0450
7 changed files with 4 additions and 6 deletions
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@ -3,7 +3,7 @@
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#include <AK/AKString.h>
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#include <AK/AKString.h>
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#include <AK/Types.h>
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#include <AK/Types.h>
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#include <Kernel/Devices/BlockDevice.h>
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#include <Kernel/Devices/BlockDevice.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalAddress.h>
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#include <SharedGraphics/Size.h>
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#include <SharedGraphics/Size.h>
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class BXVGADevice final : public BlockDevice {
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class BXVGADevice final : public BlockDevice {
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#include <Kernel/IRQHandler.h>
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#include <Kernel/IRQHandler.h>
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#include <Kernel/Lock.h>
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#include <Kernel/Lock.h>
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#include <Kernel/PCI.h>
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#include <Kernel/PCI.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalPage.h>
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#include <Kernel/VM/PhysicalPage.h>
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struct PhysicalRegionDescriptor {
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struct PhysicalRegionDescriptor {
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <Kernel/Assertions.h>
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#include <Kernel/Assertions.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalAddress.h>
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class PhysicalPage {
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class PhysicalPage {
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friend class MemoryManager;
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friend class MemoryManager;
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/RefPtr.h>
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#include <Kernel/Assertions.h>
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#include <Kernel/Assertions.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalPage.h>
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#include <Kernel/VM/PhysicalPage.h>
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#include <Kernel/VM/PhysicalRegion.h>
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#include <Kernel/VM/PhysicalRegion.h>
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#include <AK/Bitmap.h>
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#include <AK/Bitmap.h>
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#include <AK/RefCounted.h>
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#include <AK/RefCounted.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/VM/PhysicalPage.h>
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#include <Kernel/VM/PhysicalPage.h>
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class PhysicalRegion : public RefCounted<PhysicalRegion> {
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class PhysicalRegion : public RefCounted<PhysicalRegion> {
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#include <AK/Vector.h>
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#include <AK/Vector.h>
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#include <AK/Weakable.h>
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#include <AK/Weakable.h>
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#include <Kernel/Lock.h>
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#include <Kernel/Lock.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/PhysicalAddress.h>
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class Inode;
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class Inode;
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class PhysicalPage;
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class PhysicalPage;
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